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rpgedit
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old/canvas2d
old/sdl
[no description]
Matthias Schiffer <mschiffer@universe-factory.net>
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2014-09-25
Add collision layer to maps and prevent movement into blocked areas
Matthias Schiffer
2014-09-24
Make MapContext keep a complete copy of the map
Matthias Schiffer
2014-09-24
Keep mutable entity list in the MapContext only
Matthias Schiffer
2014-09-24
InputHandler: only call listeners when the key's state has changed
Matthias Schiffer
2014-09-24
Directly use MapView contructor
Matthias Schiffer
2014-09-24
Support multiple map layers, fix transparent tiles
Matthias Schiffer
2014-09-24
Simplify thread synchronization
Matthias Schiffer
2014-09-24
Move more SDL-specific things to the view
Matthias Schiffer
2014-09-24
New event-driven goodness
Matthias Schiffer
2014-09-23
Rewrite main loop
Matthias Schiffer
2014-09-23
Move main loop to a new class
Matthias Schiffer
2014-09-23
Add (currently unused) event bus
Matthias Schiffer
2014-09-23
Fix accidentially search&replaced license headers
Matthias Schiffer
2014-09-23
32x32 tiles
Matthias Schiffer
2014-09-23
Some work to allow more dynamic tile sizes
Matthias Schiffer
2014-09-23
Add transitions for entity movement
Matthias Schiffer
2014-09-23
Improve input responsibility
Matthias Schiffer
2014-09-23
Make viewport follow the player character
Matthias Schiffer
2014-09-23
Allow player movement
Matthias Schiffer
2014-09-22
Move render function to new source file
Matthias Schiffer
2014-09-22
Render entities
Matthias Schiffer
2014-09-22
Initial commit
Matthias Schiffer