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include_directories(${SDL2_INCLUDE_DIRS})
link_directories(${SDL2_LIBRARY_DIRS})
add_executable(rpgedit
rpgedit.cpp
control/MapContext.cpp
control/RPGEdit.cpp
model/Map.cpp
view/MapView.cpp
view/SpriteCache.cpp
)
set_target_properties(rpgedit PROPERTIES COMPILE_FLAGS "-std=c++11 -Wall ${SDL2_CFLAGS_OTHER}")
set_target_properties(rpgedit PROPERTIES LINK_FLAGS "${SDL2_LDFLAGS_OTHER}")
target_link_libraries(rpgedit ${SDL2_LIBRARIES})
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