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import { EntityData } from '../model/data/entity';
import { loadEntity } from '../view/entity';
import { Renderer } from '../view/renderer/renderer';
import { SpriteView } from '../view/sprite';
import { Collidable } from '../math/collision';
import { getJSON } from '../util';
import { CollidableGroup, mkCollision } from './collision';
import { vec2 } from 'gl-matrix';
export class EntityContext implements CollidableGroup {
public static async load(renderer: Renderer, name: string): Promise<EntityContext> {
const entity = new EntityData(await getJSON(`resources/entity/${name}.json`));
return new EntityContext(
renderer,
name,
await loadEntity(renderer, entity),
mkCollision(entity.collision),
);
}
public readonly pos: vec2 = vec2.create();
private constructor(
private readonly renderer: Renderer,
private readonly name: string,
private readonly view: SpriteView,
private readonly collision: Collidable[],
) {}
public render() {
this.renderer.setTranslation(this.pos);
this.view.render();
}
public getTranslation(): vec2 {
return this.pos;
}
public getCollidables(): Collidable[] {
return this.collision;
}
public interact() {
alert(`You've interacted with ${this.name}!`);
}
}
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