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import { Collidable } from './collision';
import { Movement } from './line';
import { Point } from './point';
import { vec2 } from 'gl-matrix';
export class Circle implements Collidable, Point {
private pointCollide = Point.prototype.collide;
constructor(public readonly p: vec2, public readonly r: number) {}
public collide(out: vec2, move: Movement, r: number): boolean {
return this.pointCollide(out, move, r + this.r);
}
}
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