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import { Collision } from './collision';
export interface EntityAnimation {
readonly sequence: ReadonlyArray<[number, number]>;
}
export interface EntityDataInput {
readonly sprite: string;
readonly anchor?: [number, number];
readonly collision?: Collision[];
readonly frames?: number;
readonly animation?: EntityAnimation;
}
export class EntityData {
public readonly sprite: string;
public readonly anchor: [number, number];
public readonly collision: Collision[];
public readonly frames: number;
public readonly animation?: EntityAnimation;
constructor(input: EntityDataInput) {
this.sprite = input.sprite;
this.anchor = input.anchor || [0.5, 0.5];
this.collision = input.collision || [];
this.frames = input.frames || 1;
this.animation = input.animation;
}
}
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