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path: root/src/view/MapView.ts
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import MapState from '../model/state/MapState';
import {TileMap} from './MapLoader';
import Renderer from './renderer/Renderer';

export default class MapView {
	public static readonly tileSize: number = 32;

	private redrawPending: boolean = false;

	private readonly vertexBuffer: WebGLBuffer;
	private readonly textureBuffer: WebGLBuffer;

	constructor(
		private readonly r: Renderer,
		private readonly map: MapState,
		private readonly tileMap: TileMap,
	) {
		const vertexData: number[] = [];
		const textureData: number[] = [];

		for (let x = 0; x < map.data.width; x++)
			for (let y = 0; y < map.data.height; y++)
				for (const layer of map.data.layers)
					this.addTile(vertexData, textureData, x, y, layer[y][x]);

		const gl = r.getContext();

		this.vertexBuffer = r.createBuffer();
		gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
		gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertexData), gl.STATIC_DRAW);

		this.textureBuffer = r.createBuffer();
		gl.bindBuffer(gl.ARRAY_BUFFER, this.textureBuffer);
		gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(textureData), gl.STATIC_DRAW);
	}

	public draw(): void {
		const gl = this.r.getContext();

		gl.clear(gl.COLOR_BUFFER_BIT);

		gl.activeTexture(gl.TEXTURE0);
		gl.bindTexture(gl.TEXTURE_2D, this.tileMap.texture);
		gl.uniform1i(this.r.getSamplerLoc(), 0);

		gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
		gl.vertexAttribPointer(this.r.getVertexPosLoc(), 2, gl.FLOAT, false, 0, 0);

		gl.bindBuffer(gl.ARRAY_BUFFER, this.textureBuffer);
		gl.vertexAttribPointer(this.r.getTextureCoordLoc(), 2, gl.FLOAT, false, 0, 0);

		gl.drawArrays(gl.TRIANGLES, 0, 6 * this.map.data.width * this.map.data.height);
	}

	private pushTile(buf: number[], coords: [number, number, number, number]) {
		const [x1, y1, x2, y2] = coords;

		buf.push(x1); buf.push(y1);
		buf.push(x2); buf.push(y1);
		buf.push(x1); buf.push(y2);

		buf.push(x1); buf.push(y2);
		buf.push(x2); buf.push(y1);
		buf.push(x2); buf.push(y2);
	}

	private addTile(vertexData: number[], textureData: number[], x: number, y: number, tile: string) {
		if (tile === ' ')
			return;

		const tilePos = this.tileMap.tiles.get(tile);
		if (!tilePos)
			throw new Error('invalid tile specifier in map data');

		this.pushTile(vertexData, [x, y, x + 1, y + 1]);
		this.pushTile(textureData, tilePos);
	}
}