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authorIda Massow <massow@informatik.uni-luebeck.de>2011-07-06 16:36:06 +0200
committerIda Massow <massow@informatik.uni-luebeck.de>2011-07-06 16:36:06 +0200
commit51b7fbe822bd9a3804c061f0b844884769d7ddba (patch)
tree152d79321131936d1bc49e959d2a7a2628c592cb /doc/jrummikub/control/RoundControl.html
parent3193477354fc63477a3f42c94023fa84c129adf1 (diff)
downloadJRummikub-master.tar
JRummikub-master.zip
JavadocHEADmaster
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'doc/jrummikub/control/RoundControl.html')
-rw-r--r--doc/jrummikub/control/RoundControl.html670
1 files changed, 632 insertions, 38 deletions
diff --git a/doc/jrummikub/control/RoundControl.html b/doc/jrummikub/control/RoundControl.html
index b6a8501..4fce933 100644
--- a/doc/jrummikub/control/RoundControl.html
+++ b/doc/jrummikub/control/RoundControl.html
@@ -2,12 +2,12 @@
<!--NewPage-->
<HTML>
<HEAD>
-<!-- Generated by javadoc (build 1.6.0_22) on Tue May 10 17:04:56 CEST 2011 -->
+<!-- Generated by javadoc (build 1.6.0_22) on Tue Jul 05 21:51:54 CEST 2011 -->
<TITLE>
RoundControl
</TITLE>
-<META NAME="date" CONTENT="2011-05-10">
+<META NAME="date" CONTENT="2011-07-05">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style">
@@ -55,8 +55,8 @@ function windowTitle()
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
-&nbsp;<A HREF="../../jrummikub/control/ITurnTimer.html" title="interface in jrummikub.control"><B>PREV CLASS</B></A>&nbsp;
-&nbsp;<A HREF="../../jrummikub/control/TurnControl.html" title="class in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD>
+&nbsp;<A HREF="../../jrummikub/control/LoginControl.html" title="class in jrummikub.control"><B>PREV CLASS</B></A>&nbsp;
+&nbsp;<A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../index.html?jrummikub/control/RoundControl.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="RoundControl.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
@@ -76,9 +76,9 @@ function windowTitle()
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
- SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
+ SUMMARY:&nbsp;<A HREF="#nested_class_summary">NESTED</A>&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
-DETAIL:&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
+DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
@@ -95,6 +95,9 @@ Class RoundControl</H2>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>jrummikub.control.RoundControl</B>
</PRE>
+<DL>
+<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../jrummikub/control/network/NetworkRoundControl.html" title="class in jrummikub.control.network">NetworkRoundControl</A></DD>
+</DL>
<HR>
<DL>
<DT><PRE>public class <B>RoundControl</B><DT>extends java.lang.Object</DL>
@@ -108,7 +111,107 @@ Controller that manages a single round of rummikub
<HR>
<P>
+<!-- ======== NESTED CLASS SUMMARY ======== -->
+
+<A NAME="nested_class_summary"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
+<B>Nested Class Summary</B></FONT></TH>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>static&nbsp;class</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control">RoundControl.InvalidTurnInfo</A></B></CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Table, stone sets and type of an invalid turn to allow a user to track his
+ own errors</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>static&nbsp;class</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.InvalidTurnType.html" title="enum in jrummikub.control">RoundControl.InvalidTurnType</A></B></CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enum summarizing the different types of invalid turns to set the correct
+ panel message</TD>
+</TR>
+</TABLE>
+&nbsp;<!-- =========== FIELD SUMMARY =========== -->
+
+<A NAME="field_summary"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
+<B>Field Summary</B></FONT></TH>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;java.util.List&lt;<A HREF="../../jrummikub/util/Connection.html" title="interface in jrummikub.util">Connection</A>&gt;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#connections">connections</A></B></CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>private &nbsp;<A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A>&lt;<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>&gt;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#endOfRoundEvent">endOfRoundEvent</A></B></CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>private &nbsp;boolean</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#mayPause">mayPause</A></B></CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>private &nbsp;<A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A>&lt;<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>&gt;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#restartRoundEvent">restartRoundEvent</A></B></CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#roundState">roundState</A></B></CODE>
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>private &nbsp;<A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A>&lt;<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&gt;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#roundStateUpdateEvent">roundStateUpdateEvent</A></B></CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>private &nbsp;<A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#turnControl">turnControl</A></B></CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>private &nbsp;<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#view">view</A></B></CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+</TR>
+</TABLE>
+&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
@@ -118,11 +221,23 @@ Controller that manages a single round of rummikub
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
-<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#RoundControl(jrummikub.model.IGameState, jrummikub.view.IView)">RoundControl</A></B>(<A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A>&nbsp;gameState,
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView)">RoundControl</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;roundState,
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A>&nbsp;view)</CODE>
<BR>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new RoundControl using the given gameState and view</TD>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new RoundControl using the given roundState and view</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected </CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView, boolean)">RoundControl</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;roundState,
+ <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A>&nbsp;view,
+ boolean&nbsp;mayPause)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new RoundControl using the given roundState and view</TD>
</TR>
</TABLE>
&nbsp;
@@ -136,30 +251,153 @@ Controller that manages a single round of rummikub
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
-<CODE>(package private) &nbsp;void</CODE></FONT></TD>
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#abortRound()">abortRound</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Abort round if a new one is started or a saved one is loaded</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#addTurnControlListeners(jrummikub.control.turn.ITurnControl)">addTurnControlListeners</A></B>(<A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A>&nbsp;turnControl)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Override this</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#continueRound()">continueRound</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Continue a saved round after loading</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;<A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#createTurnControl()">createTurnControl</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates new turn control of the specified type</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#deal()">deal</A></B>()</CODE>
<BR>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deal each player the number of stones specified in the game settings
+ (numberOfStonesDealt)</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#doPrepareTurn()">doPrepareTurn</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Prepare turn by setting the view components</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
-<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#dealStone()">dealStone</A></B>()</CODE>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#endOfRound()">endOfRound</A></B>()</CODE>
<BR>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ends the current round and emits an event setting the score</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
-<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
-<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getEndRoundEvent()">getEndRoundEvent</A></B>()</CODE>
+<CODE>protected &nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#endOfTurn(jrummikub.control.RoundControl.InvalidTurnInfo)">endOfTurn</A></B>(<A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control">RoundControl.InvalidTurnInfo</A>&nbsp;invalidTurnInfo)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;End the players turn</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>&gt;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getEndOfRoundEvent()">getEndOfRoundEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;End the round</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>&gt;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getRestartRoundEvent()">getRestartRoundEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Emitted when the round is aborted and needs to be restarted</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&gt;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getRoundStateUpdateEvent()">getRoundStateUpdateEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is emitted in network when a new turn starts</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#nextPlayer()">nextPlayer</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the next player as active player if the round is not finished</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#prepareTurn()">prepareTurn</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Prepare a player's turn by checking the player types and setting the
+ correct turn control</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#redeal()">redeal</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Redeal stones and restart round if a player was allowed to redeal and chose
+ to do so</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>private &nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#removeListeners()">removeListeners</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes all listeners form the connections</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>private &nbsp;<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#score()">score</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculate the score for the current round and the total game score</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#setRoundState(jrummikub.model.IRoundState)">setRoundState</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;state)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the current round state</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>protected &nbsp;<A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#showStartTurnPanel()">showStartTurnPanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#startRound()">startRound</A></B>()</CODE>
@@ -168,12 +406,30 @@ Controller that manages a single round of rummikub
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
-<CODE>(package private) static&nbsp;java.util.Set&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>&gt;</CODE></FONT></TD>
-<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#tableDifference(jrummikub.model.ITable, jrummikub.model.ITable)">tableDifference</A></B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A>&nbsp;oldTable,
- <A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A>&nbsp;newTable)</CODE>
+<CODE>protected &nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#startTurn()">startTurn</A></B>()</CODE>
<BR>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Start a players turn with the correct turn control</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>private static&nbsp;<A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A>&lt;java.lang.Integer,java.lang.Integer&gt;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#updateBestScore(jrummikub.util.Pair, int, int)">updateBestScore</A></B>(<A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A>&lt;java.lang.Integer,java.lang.Integer&gt;&nbsp;bestScore,
+ int&nbsp;stonePoints,
+ int&nbsp;size)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the best score to find the winner in case of special game end
+ (everybody still has stones on hand)</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>private &nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#updateSidePanel()">updateSidePanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the side panel to show correct player order and heap size</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
@@ -188,6 +444,95 @@ Controller that manages a single round of rummikub
&nbsp;
<P>
+<!-- ============ FIELD DETAIL =========== -->
+
+<A NAME="field_detail"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
+<B>Field Detail</B></FONT></TH>
+</TR>
+</TABLE>
+
+<A NAME="turnControl"><!-- --></A><H3>
+turnControl</H3>
+<PRE>
+private <A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A> <B>turnControl</B></PRE>
+<DL>
+<DL>
+</DL>
+</DL>
+<HR>
+
+<A NAME="roundState"><!-- --></A><H3>
+roundState</H3>
+<PRE>
+protected <A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> <B>roundState</B></PRE>
+<DL>
+<DL>
+</DL>
+</DL>
+<HR>
+
+<A NAME="view"><!-- --></A><H3>
+view</H3>
+<PRE>
+private <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> <B>view</B></PRE>
+<DL>
+<DL>
+</DL>
+</DL>
+<HR>
+
+<A NAME="restartRoundEvent"><!-- --></A><H3>
+restartRoundEvent</H3>
+<PRE>
+private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A>&lt;<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>&gt; <B>restartRoundEvent</B></PRE>
+<DL>
+<DL>
+</DL>
+</DL>
+<HR>
+
+<A NAME="roundStateUpdateEvent"><!-- --></A><H3>
+roundStateUpdateEvent</H3>
+<PRE>
+private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A>&lt;<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&gt; <B>roundStateUpdateEvent</B></PRE>
+<DL>
+<DL>
+</DL>
+</DL>
+<HR>
+
+<A NAME="endOfRoundEvent"><!-- --></A><H3>
+endOfRoundEvent</H3>
+<PRE>
+private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A>&lt;<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>&gt; <B>endOfRoundEvent</B></PRE>
+<DL>
+<DL>
+</DL>
+</DL>
+<HR>
+
+<A NAME="connections"><!-- --></A><H3>
+connections</H3>
+<PRE>
+protected java.util.List&lt;<A HREF="../../jrummikub/util/Connection.html" title="interface in jrummikub.util">Connection</A>&gt; <B>connections</B></PRE>
+<DL>
+<DL>
+</DL>
+</DL>
+<HR>
+
+<A NAME="mayPause"><!-- --></A><H3>
+mayPause</H3>
+<PRE>
+private boolean <B>mayPause</B></PRE>
+<DL>
+<DL>
+</DL>
+</DL>
+
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
@@ -198,16 +543,30 @@ Controller that manages a single round of rummikub
</TR>
</TABLE>
-<A NAME="RoundControl(jrummikub.model.IGameState, jrummikub.view.IView)"><!-- --></A><H3>
+<A NAME="RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView)"><!-- --></A><H3>
RoundControl</H3>
<PRE>
-public <B>RoundControl</B>(<A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A>&nbsp;gameState,
+public <B>RoundControl</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;roundState,
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A>&nbsp;view)</PRE>
<DL>
-<DD>Create a new RoundControl using the given gameState and view
+<DD>Create a new RoundControl using the given roundState and view
+<P>
+<DL>
+<DT><B>Parameters:</B><DD><CODE>roundState</CODE> - initial round state<DD><CODE>view</CODE> - view used for user interaction</DL>
+</DL>
+<HR>
+
+<A NAME="RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView, boolean)"><!-- --></A><H3>
+RoundControl</H3>
+<PRE>
+protected <B>RoundControl</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;roundState,
+ <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A>&nbsp;view,
+ boolean&nbsp;mayPause)</PRE>
+<DL>
+<DD>Create a new RoundControl using the given roundState and view
<P>
<DL>
-<DT><B>Parameters:</B><DD><CODE>gameState</CODE> - initial game state<DD><CODE>view</CODE> - view used for user interaction</DL>
+<DT><B>Parameters:</B><DD><CODE>roundState</CODE> - initial round state<DD><CODE>view</CODE> - view used for user interaction<DD><CODE>mayPause</CODE> - true when players are allowed to pause</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
@@ -220,16 +579,30 @@ public <B>RoundControl</B>(<A HREF="../../jrummikub/model/IGameState.html" title
</TR>
</TABLE>
-<A NAME="getEndRoundEvent()"><!-- --></A><H3>
-getEndRoundEvent</H3>
+<A NAME="getRoundStateUpdateEvent()"><!-- --></A><H3>
+getRoundStateUpdateEvent</H3>
+<PRE>
+public <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&gt; <B>getRoundStateUpdateEvent</B>()</PRE>
+<DL>
+<DD>Is emitted in network when a new turn starts
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getEndOfRoundEvent()"><!-- --></A><H3>
+getEndOfRoundEvent</H3>
<PRE>
-public <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndRoundEvent</B>()</PRE>
+public <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>&gt; <B>getEndOfRoundEvent</B>()</PRE>
<DL>
<DD>End the round
<P>
<DD><DL>
-<DT><B>Returns:</B><DD>endRoundEvent</DL>
+<DT><B>Returns:</B><DD>endOfRoundEvent</DL>
</DD>
</DL>
<HR>
@@ -247,34 +620,255 @@ public void <B>startRound</B>()</PRE>
</DL>
<HR>
+<A NAME="continueRound()"><!-- --></A><H3>
+continueRound</H3>
+<PRE>
+public void <B>continueRound</B>()</PRE>
+<DL>
+<DD>Continue a saved round after loading
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="abortRound()"><!-- --></A><H3>
+abortRound</H3>
+<PRE>
+public void <B>abortRound</B>()</PRE>
+<DL>
+<DD>Abort round if a new one is started or a saved one is loaded
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setRoundState(jrummikub.model.IRoundState)"><!-- --></A><H3>
+setRoundState</H3>
+<PRE>
+protected void <B>setRoundState</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;state)</PRE>
+<DL>
+<DD>Sets the current round state
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>state</CODE> - to be set</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="showStartTurnPanel()"><!-- --></A><H3>
+showStartTurnPanel</H3>
+<PRE>
+protected <A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A> <B>showStartTurnPanel</B>()</PRE>
+<DL>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="prepareTurn()"><!-- --></A><H3>
+prepareTurn</H3>
+<PRE>
+protected void <B>prepareTurn</B>()</PRE>
+<DL>
+<DD>Prepare a player's turn by checking the player types and setting the
+ correct turn control
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="doPrepareTurn()"><!-- --></A><H3>
+doPrepareTurn</H3>
+<PRE>
+protected void <B>doPrepareTurn</B>()</PRE>
+<DL>
+<DD>Prepare turn by setting the view components
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="startTurn()"><!-- --></A><H3>
+startTurn</H3>
+<PRE>
+protected void <B>startTurn</B>()</PRE>
+<DL>
+<DD>Start a players turn with the correct turn control
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="updateSidePanel()"><!-- --></A><H3>
+updateSidePanel</H3>
+<PRE>
+private void <B>updateSidePanel</B>()</PRE>
+<DL>
+<DD>Update the side panel to show correct player order and heap size
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="addTurnControlListeners(jrummikub.control.turn.ITurnControl)"><!-- --></A><H3>
+addTurnControlListeners</H3>
+<PRE>
+protected void <B>addTurnControlListeners</B>(<A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A>&nbsp;turnControl)</PRE>
+<DL>
+<DD>Override this
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>turnControl</CODE> - current turn control</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="createTurnControl()"><!-- --></A><H3>
+createTurnControl</H3>
+<PRE>
+protected <A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A> <B>createTurnControl</B>()</PRE>
+<DL>
+<DD>Creates new turn control of the specified type
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the new turn control</DL>
+</DD>
+</DL>
+<HR>
+
<A NAME="deal()"><!-- --></A><H3>
deal</H3>
<PRE>
-void <B>deal</B>()</PRE>
+protected void <B>deal</B>()</PRE>
<DL>
+<DD>Deal each player the number of stones specified in the game settings
+ (numberOfStonesDealt)
+<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
-<A NAME="tableDifference(jrummikub.model.ITable, jrummikub.model.ITable)"><!-- --></A><H3>
-tableDifference</H3>
+<A NAME="endOfTurn(jrummikub.control.RoundControl.InvalidTurnInfo)"><!-- --></A><H3>
+endOfTurn</H3>
<PRE>
-static java.util.Set&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>&gt; <B>tableDifference</B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A>&nbsp;oldTable,
- <A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A>&nbsp;newTable)</PRE>
+protected void <B>endOfTurn</B>(<A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control">RoundControl.InvalidTurnInfo</A>&nbsp;invalidTurnInfo)</PRE>
<DL>
+<DD>End the players turn
+<P>
<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>invalidTurnInfo</CODE> - info about the player's last turn</DL>
+</DD>
</DL>
+<HR>
+
+<A NAME="nextPlayer()"><!-- --></A><H3>
+nextPlayer</H3>
+<PRE>
+protected void <B>nextPlayer</B>()</PRE>
+<DL>
+<DD>Set the next player as active player if the round is not finished
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="endOfRound()"><!-- --></A><H3>
+endOfRound</H3>
+<PRE>
+void <B>endOfRound</B>()</PRE>
+<DL>
+<DD>Ends the current round and emits an event setting the score
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="removeListeners()"><!-- --></A><H3>
+removeListeners</H3>
+<PRE>
+private void <B>removeListeners</B>()</PRE>
+<DL>
+<DD>Removes all listeners form the connections
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="score()"><!-- --></A><H3>
+score</H3>
+<PRE>
+private <A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A> <B>score</B>()</PRE>
+<DL>
+<DD>Calculate the score for the current round and the total game score
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the new score</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="updateBestScore(jrummikub.util.Pair, int, int)"><!-- --></A><H3>
+updateBestScore</H3>
+<PRE>
+private static <A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A>&lt;java.lang.Integer,java.lang.Integer&gt; <B>updateBestScore</B>(<A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A>&lt;java.lang.Integer,java.lang.Integer&gt;&nbsp;bestScore,
+ int&nbsp;stonePoints,
+ int&nbsp;size)</PRE>
+<DL>
+<DD>Update the best score to find the winner in case of special game end
+ (everybody still has stones on hand)
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>bestScore</CODE> - of previous rounds<DD><CODE>stonePoints</CODE> - sum of points still left on hands<DD><CODE>size</CODE> - number of players in game (= size of score list in columns)
+<DT><B>Returns:</B><DD>Pair of maximum points and hand size</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getRestartRoundEvent()"><!-- --></A><H3>
+getRestartRoundEvent</H3>
+<PRE>
+public <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>&gt; <B>getRestartRoundEvent</B>()</PRE>
+<DL>
+<DD>Emitted when the round is aborted and needs to be restarted
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
-<A NAME="dealStone()"><!-- --></A><H3>
-dealStone</H3>
+<A NAME="redeal()"><!-- --></A><H3>
+redeal</H3>
<PRE>
-void <B>dealStone</B>()</PRE>
+protected void <B>redeal</B>()</PRE>
<DL>
+<DD>Redeal stones and restart round if a player was allowed to redeal and chose
+ to do so
+<P>
<DD><DL>
</DL>
</DD>
@@ -310,8 +904,8 @@ void <B>dealStone</B>()</PRE>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
-&nbsp;<A HREF="../../jrummikub/control/ITurnTimer.html" title="interface in jrummikub.control"><B>PREV CLASS</B></A>&nbsp;
-&nbsp;<A HREF="../../jrummikub/control/TurnControl.html" title="class in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD>
+&nbsp;<A HREF="../../jrummikub/control/LoginControl.html" title="class in jrummikub.control"><B>PREV CLASS</B></A>&nbsp;
+&nbsp;<A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../index.html?jrummikub/control/RoundControl.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="RoundControl.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
@@ -331,9 +925,9 @@ void <B>dealStone</B>()</PRE>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
- SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
+ SUMMARY:&nbsp;<A HREF="#nested_class_summary">NESTED</A>&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
-DETAIL:&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
+DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
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