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authorJannis Harder <harder@informatik.uni-luebeck.de>2011-06-20 03:19:02 +0200
committerJannis Harder <harder@informatik.uni-luebeck.de>2011-06-20 03:19:02 +0200
commit8a3e4c3e26cba022dfaf06f8c7cd31b33b0889e9 (patch)
tree3b32ee8a52f84138a05a2d3eef74cec1a3c15a2d /src/jrummikub/control/RoundControl.java
parent4df5c0e665991dd19a2f25ee513c3ff85a672c55 (diff)
downloadJRummikub-8a3e4c3e26cba022dfaf06f8c7cd31b33b0889e9.tar
JRummikub-8a3e4c3e26cba022dfaf06f8c7cd31b33b0889e9.zip
Finished side panel info
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@501 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control/RoundControl.java')
-rw-r--r--src/jrummikub/control/RoundControl.java60
1 files changed, 37 insertions, 23 deletions
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java
index e18ce2e..ac3acf3 100644
--- a/src/jrummikub/control/RoundControl.java
+++ b/src/jrummikub/control/RoundControl.java
@@ -56,9 +56,9 @@ public class RoundControl {
* Create a new RoundControl using the given gameState and view
*
* @param roundState
- * initial round state
+ * initial round state
* @param view
- * view used for user interaction
+ * view used for user interaction
*/
public RoundControl(IRoundState roundState, IView view) {
this.roundState = roundState;
@@ -93,7 +93,7 @@ public class RoundControl {
* Continue a saved round after loading
*/
public void continueRound() {
-
+
connections.add(view.getStartTurnEvent().add(new IListener() {
@Override
public void handle() {
@@ -144,7 +144,7 @@ public class RoundControl {
protected void doPrepareTurn() {
updateSidePanel();
-
+
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getType() == HUMAN;
boolean oneHuman = roundState.getGameSettings().oneHuman();
@@ -160,11 +160,12 @@ public class RoundControl {
}
view.getTablePanel().setStoneSets(clonedTable.clone());
- view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
- .getName());
- view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
- .getColor());
- view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
+ view.setCurrentPlayerName(roundState.getActivePlayer()
+ .getPlayerSettings().getName());
+ view.setCurrentPlayerColor(roundState.getActivePlayer()
+ .getPlayerSettings().getColor());
+ view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
+ .getLaidOut());
turnControl = createTurnControl(roundState.getActivePlayer()
.getPlayerSettings());
@@ -193,8 +194,8 @@ public class RoundControl {
}
turnControl.setup(new ITurnControl.TurnInfo(clonedTable, clonedHand,
- roundState.getActivePlayer().getLaidOut(), turnMode), roundState
- .getGameSettings(), view);
+ roundState.getActivePlayer().getLaidOut(), turnMode),
+ roundState.getGameSettings(), view);
turnControl.getEndOfTurnEvent().add(new IListener1<ITable>() {
@Override
public void handle(ITable newTable) {
@@ -211,16 +212,17 @@ public class RoundControl {
turnControl.startTurn();
}
-
+
private void updateSidePanel() {
view.showSidePanel(true);
view.getSidePanel().setGameSettings(roundState.getGameSettings());
List<IPlayer> players = new ArrayList<IPlayer>();
- for (int i = 1; i < roundState.getPlayerCount(); i ++) {
+ for (int i = 1; i < roundState.getPlayerCount(); i++) {
players.add(roundState.getNthNextPlayer(-i));
}
view.getSidePanel().setPlayers(players);
- view.getSidePanel().setHeapCapacity(roundState.getGameSettings().getTotalStones());
+ view.getSidePanel().setHeapCapacity(
+ roundState.getGameSettings().getTotalStones());
view.getSidePanel().setHeapSize(roundState.getGameHeap().getSize());
}
@@ -235,11 +237,13 @@ public class RoundControl {
void deal() {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand();
- for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
- hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
+ for (int j = 0; j < roundState.getGameSettings()
+ .getNumberOfStonesDealt(); j++) {
+ hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
+ 0));
}
}
-
+
}
private boolean laidOutValidPoints() {
@@ -248,11 +252,13 @@ public class RoundControl {
int totalValue = 0;
for (StoneSet set : newSets) {
- totalValue += set.classify(roundState.getGameSettings()).getSecond();
+ totalValue += set.classify(roundState.getGameSettings())
+ .getSecond();
}
return totalValue == 0
- || totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
+ || totalValue >= roundState.getGameSettings()
+ .getInitialMeldThreshold();
}
protected void endOfTurn(ITable newTable) {
@@ -261,6 +267,11 @@ public class RoundControl {
turnControl = null;
+ roundState.getActivePlayer().setLastTurnInvalid(false);
+ roundState.getActivePlayer().setLastTurnStoneCount(
+ roundState.getActivePlayer().getHand().getSize()
+ - clonedHand.getSize());
+
roundState.getActivePlayer().setHand(clonedHand);
boolean goToNextPlayer = true;
lastTurnNotEnoughPoints = false;
@@ -278,8 +289,8 @@ public class RoundControl {
if (lastTurnNotEnoughPoints) {
view.setInitialMeldError(roundState.getGameSettings()
.getInitialMeldThreshold());
- view.setInvalidStoneSets(tableSetDifference(roundState.getTable(),
- newTable));
+ view.setInvalidStoneSets(tableSetDifference(
+ roundState.getTable(), newTable));
} else if (lastTurnMeldError) {
view.setInitialMeldFirstError();
view.setInvalidStoneSets(touchedStoneSets(newTable));
@@ -379,6 +390,7 @@ public class RoundControl {
Set<Stone> tableDiff = tableDifference(roundState.getTable(), newTable);
// deal penalty, reset
roundState.getGameHeap().putBack(tableDiff);
+ roundState.getActivePlayer().setLastTurnInvalid(true);
dealPenalty(tableDiff.size());
}
@@ -471,10 +483,12 @@ public class RoundControl {
stonePoints = playerHand.isInitialMeldPossible(roundState
.getGameSettings()) ? 200 : 100;
} else {
- stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
+ stonePoints = playerHand.getStonePoints(roundState
+ .getGameSettings());
}
- bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
+ bestScore = updateBestScore(bestScore, -stonePoints,
+ playerHand.getSize());
points.add(-stonePoints);
pointSum += stonePoints;