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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2011-06-20 03:59:04 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2011-06-20 03:59:04 +0200 |
commit | f3f8ffe4621e91d33732bba9e103ff790a16c7b3 (patch) | |
tree | a4663053ea570c7a077a244de9f4f884294208d1 /src/jrummikub/control/network/AbstractGameBeginControl.java | |
parent | e79295f271062f2186c2ce0f9b69f1ddfc964abf (diff) | |
download | JRummikub-f3f8ffe4621e91d33732bba9e103ff790a16c7b3.tar JRummikub-f3f8ffe4621e91d33732bba9e103ff790a16c7b3.zip |
Added NetworkGameControl
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@503 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control/network/AbstractGameBeginControl.java')
-rw-r--r-- | src/jrummikub/control/network/AbstractGameBeginControl.java | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/src/jrummikub/control/network/AbstractGameBeginControl.java b/src/jrummikub/control/network/AbstractGameBeginControl.java index 341f94e..4fc0cc6 100644 --- a/src/jrummikub/control/network/AbstractGameBeginControl.java +++ b/src/jrummikub/control/network/AbstractGameBeginControl.java @@ -11,10 +11,8 @@ import jrummikub.model.PlayerSettings; import jrummikub.model.PlayerSettings.Type; import jrummikub.util.Connection; import jrummikub.util.Event; -import jrummikub.util.Event1; import jrummikub.util.GameData; import jrummikub.util.IEvent; -import jrummikub.util.IEvent1; import jrummikub.util.IListener; import jrummikub.util.IListener2; import jrummikub.view.ISettingsPanel; @@ -31,7 +29,6 @@ public abstract class AbstractGameBeginControl { protected IConnectionControl connectionControl; protected IView view; protected Event backEvent = new Event(); - private Event1<GameData> gameStartEvent = new Event1<GameData>(); /** * Create a new game begin control @@ -115,20 +112,6 @@ public abstract class AbstractGameBeginControl { return backEvent; } - /** - * The event that is emitted when the game is started - * - * @return the event - */ - public IEvent1<GameData> getStartTurnEvent() { - return gameStartEvent; - } - - protected void startGame() { - abort(); - gameStartEvent.emit(gameData); - } - protected void abort() { view.showSettingsPanel(false); for (Connection c : connections) { |