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authorMatthias Schiffer <mschiffer@universe-factory.net>2011-06-07 00:23:00 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2011-06-07 00:23:00 +0200
commitaf3661fea084df6e089c2597dc4b311c77f39e4f (patch)
tree85984ed5b225dfe2d24f602d9074ad2228b7c05e /src/jrummikub/control/turn
parentc59332950be525408da7b2e66687603a68cb560b (diff)
downloadJRummikub-af3661fea084df6e089c2597dc4b311c77f39e4f.tar
JRummikub-af3661fea084df6e089c2597dc4b311c77f39e4f.zip
Always operate on cloned hands in the turn controls
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@380 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control/turn')
-rw-r--r--src/jrummikub/control/turn/AbstractTurnControl.java13
-rw-r--r--src/jrummikub/control/turn/BaseAIControl.java16
-rw-r--r--src/jrummikub/control/turn/HumanTurnControl.java56
-rw-r--r--src/jrummikub/control/turn/ITurnControl.java81
4 files changed, 110 insertions, 56 deletions
diff --git a/src/jrummikub/control/turn/AbstractTurnControl.java b/src/jrummikub/control/turn/AbstractTurnControl.java
index 404862a..554db61 100644
--- a/src/jrummikub/control/turn/AbstractTurnControl.java
+++ b/src/jrummikub/control/turn/AbstractTurnControl.java
@@ -1,8 +1,6 @@
package jrummikub.control.turn;
import jrummikub.model.GameSettings;
-import jrummikub.model.IPlayer;
-import jrummikub.model.ITable;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
import jrummikub.view.IView;
@@ -14,11 +12,9 @@ public abstract class AbstractTurnControl implements ITurnControl {
protected Event endOfTurnEvent = new Event();
protected Event redealEvent = new Event();
+ protected TurnInfo turnInfo;
protected GameSettings settings;
- protected IPlayer player;
- protected ITable table;
protected IView view;
- protected TurnMode turnMode;
@Override
public IEvent getEndOfTurnEvent() {
@@ -31,13 +27,10 @@ public abstract class AbstractTurnControl implements ITurnControl {
}
@Override
- public void setup(GameSettings settings, IPlayer player, ITable table,
- IView view, TurnMode turnMode) {
+ public void setup(TurnInfo info, GameSettings settings, IView view) {
+ turnInfo = info;
this.settings = settings;
- this.player = player;
- this.table = table;
this.view = view;
- this.turnMode = turnMode;
}
} \ No newline at end of file
diff --git a/src/jrummikub/control/turn/BaseAIControl.java b/src/jrummikub/control/turn/BaseAIControl.java
index d06e263..dabdc81 100644
--- a/src/jrummikub/control/turn/BaseAIControl.java
+++ b/src/jrummikub/control/turn/BaseAIControl.java
@@ -63,7 +63,7 @@ public class BaseAIControl extends AbstractTurnControl {
}
private void compute() {
- switch (turnMode) {
+ switch (turnInfo.getTurnMode()) {
case MAY_REDEAL:
emitRedeal();
break;
@@ -77,14 +77,14 @@ public class BaseAIControl extends AbstractTurnControl {
}
private Stone findMatchingStone(Stone target) {
- for (Pair<Stone, Position> entry : player.getHand()) {
+ for (Pair<Stone, Position> entry : turnInfo.getHand()) {
Stone stone = entry.getFirst();
if (stone.getValue() == target.getValue()
&& stone.getColor() == target.getColor()) {
return stone;
}
}
- for (Pair<Stone, Position> entry : player.getHand()) {
+ for (Pair<Stone, Position> entry : turnInfo.getHand()) {
Stone stone = entry.getFirst();
if (stone.isJoker()) {
return stone;
@@ -95,14 +95,14 @@ public class BaseAIControl extends AbstractTurnControl {
private Stone pickUpMatchingStone(Stone target) {
Stone match = findMatchingStone(target);
- player.getHand().pickUp(match);
+ turnInfo.getHand().pickUp(match);
return match;
}
private void turn() {
List<Stone> stones = new ArrayList<Stone>();
- for (Pair<Stone, Position> entry : player.getHand()) {
+ for (Pair<Stone, Position> entry : turnInfo.getHand()) {
stones.add(entry.getFirst());
}
@@ -115,7 +115,7 @@ public class BaseAIControl extends AbstractTurnControl {
Math.max(30, settings.getInitialMeldThreshold() * 2),
counts.getFirst(), counts.getSecond());
- if (!player.getLaidOut()
+ if (!turnInfo.getLaidOut()
&& result.getSecond() < settings.getInitialMeldThreshold()) {
emitEndOfTurn();
return;
@@ -126,7 +126,7 @@ public class BaseAIControl extends AbstractTurnControl {
for (Stone stone : set) {
handStones.add(pickUpMatchingStone(stone));
}
- table.drop(new StoneSet(handStones), new Position(
+ turnInfo.getTable().drop(new StoneSet(handStones), new Position(
(float) Math.random() * 30 - 15, (float) Math.random() * 6 - 3));
}
@@ -148,7 +148,7 @@ public class BaseAIControl extends AbstractTurnControl {
private void emitEndOfTurn() {
long timeElapsed = System.currentTimeMillis() - startTime;
long timeNeeded = Math.min((long) (1000 + Math.random()
- * player.getHand().getSize() * 100), 50000);
+ * turnInfo.getHand().getSize() * 100), 50000);
long waitTime = timeNeeded - timeElapsed;
if (waitTime > 0) {
diff --git a/src/jrummikub/control/turn/HumanTurnControl.java b/src/jrummikub/control/turn/HumanTurnControl.java
index f13b3a2..3bedc1a 100644
--- a/src/jrummikub/control/turn/HumanTurnControl.java
+++ b/src/jrummikub/control/turn/HumanTurnControl.java
@@ -73,11 +73,11 @@ public class HumanTurnControl extends AbstractTurnControl {
addHandPanelHandlers();
addStoneCollectionHandlers();
- if (turnMode == TurnMode.NORMAL_TURN) {
+ if (turnInfo.getTurnMode() == TurnMode.NORMAL_TURN) {
addTablePanelHandlers();
}
- view.getHandPanel().setStones(player.getHand().clone());
+ view.getHandPanel().setStones(turnInfo.getHand().clone());
view.getHandPanel().resetCurrentRow();
view.setBottomPanel(BottomPanelType.HUMAN_HAND_PANEL);
@@ -227,7 +227,7 @@ public class HumanTurnControl extends AbstractTurnControl {
private void handClick(Position pos) {
List<Stone> handStones = new ArrayList<Stone>();
for (Stone s : selectedStones) {
- if (player.getHand().pickUp(s)) {
+ if (turnInfo.getHand().pickUp(s)) {
handStones.add(s);
}
}
@@ -236,28 +236,28 @@ public class HumanTurnControl extends AbstractTurnControl {
for (Stone s : handStones) {
double x = Math.max(0,
Math.min(13, pos.getX() - handStones.size() / 2.0f + i));
- player.getHand().drop(s,
+ turnInfo.getHand().drop(s,
new Position(x, (float) Math.floor(pos.getY())));
selectedStones.remove(s);
i++;
}
view.setSelectedStones(selectedStones);
- view.getHandPanel().setStones(player.getHand());
+ view.getHandPanel().setStones(turnInfo.getHand());
}
private void sortStones(Comparator<Stone> comparator) {
List<Stone> stones = new ArrayList<Stone>();
- for (Pair<Stone, Position> entry : player.getHand()) {
+ for (Pair<Stone, Position> entry : turnInfo.getHand()) {
stones.add(entry.getFirst());
}
for (Stone stone : stones) {
- player.getHand().pickUp(stone);
+ turnInfo.getHand().pickUp(stone);
}
Collections.sort(stones, comparator);
int x = 0, y = 0;
for (Stone stone : stones) {
- player.getHand().drop(stone, new Position(x, y));
+ turnInfo.getHand().drop(stone, new Position(x, y));
x++;
if (x >= Hand.WIDTH) {
x = 0;
@@ -265,7 +265,7 @@ public class HumanTurnControl extends AbstractTurnControl {
}
}
- view.getHandPanel().setStones(player.getHand());
+ view.getHandPanel().setStones(turnInfo.getHand());
}
private void sortByRuns() {
@@ -306,8 +306,8 @@ public class HumanTurnControl extends AbstractTurnControl {
private void pickUpSelectedStones() {
for (Stone stone : selectedStones) {
- player.getHand().pickUp(stone);
- table.pickUpStone(stone);
+ turnInfo.getHand().pickUp(stone);
+ turnInfo.getTable().pickUpStone(stone);
}
}
@@ -317,12 +317,12 @@ public class HumanTurnControl extends AbstractTurnControl {
}
pickUpSelectedStones();
- table.drop(new StoneSet(selectedStones), new Position(position.getX()
+ turnInfo.getTable().drop(new StoneSet(selectedStones), new Position(position.getX()
- selectedStones.size() * 0.5f, position.getY() - 0.5f));
selectedStones.clear();
- view.getTablePanel().setStoneSets(table);
- view.getHandPanel().setStones(player.getHand());
+ view.getTablePanel().setStoneSets(turnInfo.getTable());
+ view.getHandPanel().setStones(turnInfo.getHand());
view.setSelectedStones(selectedStones);
}
@@ -330,7 +330,7 @@ public class HumanTurnControl extends AbstractTurnControl {
if (!collect) {
selectedStones.clear();
}
- StoneSet selectedSet = table.findStoneSet(stone);
+ StoneSet selectedSet = turnInfo.getTable().findStoneSet(stone);
for (Stone setStone : selectedSet) {
selectedStones.remove(setStone);
selectedStones.add(setStone);
@@ -344,8 +344,8 @@ public class HumanTurnControl extends AbstractTurnControl {
return;
}
Stone lastStone = selectedStones.get(selectedStones.size() - 1);
- StoneSet lastSet = table.findStoneSet(lastStone);
- StoneSet selectedSet = table.findStoneSet(stone);
+ StoneSet lastSet = turnInfo.getTable().findStoneSet(lastStone);
+ StoneSet selectedSet = turnInfo.getTable().findStoneSet(stone);
if (lastSet != selectedSet) {
stoneClick(stone, true);
return;
@@ -376,13 +376,13 @@ public class HumanTurnControl extends AbstractTurnControl {
return;
}
Stone lastStone = selectedStones.get(selectedStones.size() - 1);
- StoneSet lastSet = table.findStoneSet(lastStone);
+ StoneSet lastSet = turnInfo.getTable().findStoneSet(lastStone);
if (lastSet != null) {
stoneClick(stone, true);
return;
}
List<Pair<Stone, Position>> handPairs = new ArrayList<Pair<Stone, Position>>();
- for (Pair<Stone, Position> entry : player.getHand()) {
+ for (Pair<Stone, Position> entry : turnInfo.getHand()) {
handPairs.add(entry);
}
@@ -410,7 +410,7 @@ public class HumanTurnControl extends AbstractTurnControl {
private void connectorClick(StoneSet set, boolean right) {
List<Stone> stones = new LinkedList<Stone>();
- Position pos = table.getPosition(set);
+ Position pos = turnInfo.getTable().getPosition(set);
for (Stone stone : set) {
stones.add(stone);
}
@@ -421,24 +421,24 @@ public class HumanTurnControl extends AbstractTurnControl {
pickUpSelectedStones();
StoneSet newSet = null;
for (Stone stone : stones) {
- newSet = table.findStoneSet(stone);
+ newSet = turnInfo.getTable().findStoneSet(stone);
if (newSet != null) {
break;
}
}
if (newSet != null) {
- Position newPos = table.getPosition(newSet);
- table.pickUp(newSet);
+ Position newPos = turnInfo.getTable().getPosition(newSet);
+ turnInfo.getTable().pickUp(newSet);
if (right) {
StoneSet joinedSet = newSet.join(new StoneSet(selectedStones));
- table.drop(joinedSet, newPos);
+ turnInfo.getTable().drop(joinedSet, newPos);
} else {
StoneSet joinedSet = new StoneSet(selectedStones).join(newSet);
- table.drop(joinedSet, new Position(newPos.getX()
+ turnInfo.getTable().drop(joinedSet, new Position(newPos.getX()
- selectedStones.size(), newPos.getY()));
}
} else {
- table.drop(
+ turnInfo.getTable().drop(
new StoneSet(selectedStones),
new Position(pos.getX()
+ (set.getSize() - selectedStones.size()) * 0.5f,
@@ -447,8 +447,8 @@ public class HumanTurnControl extends AbstractTurnControl {
selectedStones.clear();
- view.getTablePanel().setStoneSets(table);
- view.getHandPanel().setStones(player.getHand());
+ view.getTablePanel().setStoneSets(turnInfo.getTable());
+ view.getHandPanel().setStones(turnInfo.getHand());
view.setSelectedStones(selectedStones);
}
diff --git a/src/jrummikub/control/turn/ITurnControl.java b/src/jrummikub/control/turn/ITurnControl.java
index 2dfe2ab..b8a39ce 100644
--- a/src/jrummikub/control/turn/ITurnControl.java
+++ b/src/jrummikub/control/turn/ITurnControl.java
@@ -1,7 +1,7 @@
package jrummikub.control.turn;
import jrummikub.model.GameSettings;
-import jrummikub.model.IPlayer;
+import jrummikub.model.IHand;
import jrummikub.model.ITable;
import jrummikub.util.IEvent;
import jrummikub.view.IView;
@@ -14,19 +14,15 @@ public interface ITurnControl {
/**
* Start the turn
*
+ * @param info
+ * the current turn state
+ *
* @param settings
* the game settings
- * @param player
- * the active player
- * @param table
- * current table
* @param view
* view for user interaction.
- * @param turnMode
- * whether it is turn zero and if one may redeal
*/
- public void setup(GameSettings settings, IPlayer player, ITable table,
- IView view, TurnMode turnMode);
+ public void setup(TurnInfo info, GameSettings settings, IView view);
/**
* Get the event that is emitted when the turn is over
@@ -45,6 +41,71 @@ public interface ITurnControl {
/**
* Start the turn
*/
- public abstract void startTurn();
+ public void startTurn();
+
+ /**
+ * The TurnInfo class encapsulates all information concerning the current turn
+ */
+ public class TurnInfo {
+ private ITable table;
+ private IHand hand;
+ private boolean hasLaidOut;
+ private TurnMode turnMode;
+
+ /**
+ * Creates a new TurnInfo instance
+ *
+ * @param table
+ * the current table
+ * @param hand
+ * the current player's hand
+ * @param hasLaidOut
+ * has the player laid out yet?
+ * @param turnMode
+ * the turn mode
+ */
+ public TurnInfo(ITable table, IHand hand, boolean hasLaidOut,
+ TurnMode turnMode) {
+ this.table = table;
+ this.hand = hand;
+ this.hasLaidOut = hasLaidOut;
+ this.turnMode = turnMode;
+ }
+
+ /**
+ * Gets the current table
+ *
+ * @return the table
+ */
+ public ITable getTable() {
+ return table;
+ }
+
+ /**
+ * Gets the current player's hand
+ *
+ * @return the hand
+ */
+ public IHand getHand() {
+ return hand;
+ }
+
+ /**
+ * Returns if the current player has laid out yet
+ *
+ * @return if the player has laid out
+ */
+ public boolean getLaidOut() {
+ return hasLaidOut;
+ }
+ /**
+ * Gets the current turn's mode
+ *
+ * @return the turn mode
+ */
+ public TurnMode getTurnMode() {
+ return turnMode;
+ }
+ }
} \ No newline at end of file