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author | Ida Massow <massow@informatik.uni-luebeck.de> | 2011-05-09 20:54:17 +0200 |
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committer | Ida Massow <massow@informatik.uni-luebeck.de> | 2011-05-09 20:54:17 +0200 |
commit | 050ae5f2247ef073ad92b5ad084a4e3816f35da9 (patch) | |
tree | 126c100a4bf8371bfbb2c42adae662419f116dfe /src/jrummikub/control | |
parent | fffca3fe9a1285dc3a9f009c3431cd907443b7af (diff) | |
download | JRummikub-050ae5f2247ef073ad92b5ad084a4e3816f35da9.tar JRummikub-050ae5f2247ef073ad92b5ad084a4e3816f35da9.zip |
Angefangener Test für Hand-Steine-verschwinden-fix
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@194 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control')
-rw-r--r-- | src/jrummikub/control/RoundControl.java | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java index efa6f62..154fcb9 100644 --- a/src/jrummikub/control/RoundControl.java +++ b/src/jrummikub/control/RoundControl.java @@ -14,6 +14,9 @@ import jrummikub.util.Pair; import jrummikub.view.IView; public class RoundControl { + // TODO move to game control once existent + final static int HAND_HEIGHT = 2; + final static int HAND_WIDTH = 14; private IGameState gameState; private IView view; private ITable clonedTable; @@ -21,6 +24,8 @@ public class RoundControl { public RoundControl(IGameState gameState, IView view) { this.gameState = gameState; this.view = view; + view.getPlayerPanel().getHandPanel().setHandHeight(HAND_HEIGHT); + view.getPlayerPanel().getHandPanel().setHandWidth(HAND_WIDTH); } public void startRound() { @@ -68,14 +73,17 @@ public class RoundControl { for (int i = 0; i < gameState.getPlayerCount(); i++) { IHand hand = gameState.getNthNextPlayer(i).getHand(); for (int j = 0; j < 7; j++) { - hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0)); - hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1)); + hand.drop(gameState.getGameHeap().drawStone(), new Position(j, + 0)); + hand.drop(gameState.getGameHeap().drawStone(), new Position(j, + 1)); } } } private void endOfTurn() { - Set<Stone> tableDiff = tableDifference(gameState.getTable(), clonedTable); + Set<Stone> tableDiff = tableDifference(gameState.getTable(), + clonedTable); if (!tableDiff.isEmpty()) { // Player has made a move if (clonedTable.isValid()) { @@ -118,7 +126,7 @@ public class RoundControl { return ret; } - private void dealStone() { + void dealStone() { gameState .getActivePlayer() .getHand() |