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author | Bennet Gerlach <bennet_gerlach@web.de> | 2011-05-05 01:33:58 +0200 |
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committer | Bennet Gerlach <bennet_gerlach@web.de> | 2011-05-05 01:33:58 +0200 |
commit | 121afdf6c6341cb04a91d47db0c2fc477ccd84da (patch) | |
tree | 59120a67a8d1f626ce734c73ae245031e389273d /src/jrummikub/control | |
parent | 866197f315c166ba4085a488b4b95a804506eef4 (diff) | |
download | JRummikub-121afdf6c6341cb04a91d47db0c2fc477ccd84da.tar JRummikub-121afdf6c6341cb04a91d47db0c2fc477ccd84da.zip |
Implemented stone display in both controls, tested (weniger Mock-Mist)
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@140 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control')
-rw-r--r-- | src/jrummikub/control/RoundControl.java | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java index a481991..2282666 100644 --- a/src/jrummikub/control/RoundControl.java +++ b/src/jrummikub/control/RoundControl.java @@ -2,8 +2,8 @@ package jrummikub.control; import jrummikub.model.IGameState; import jrummikub.model.IHand; -import jrummikub.model.Player; import jrummikub.model.Position; +import jrummikub.util.IListener; import jrummikub.view.IView; public class RoundControl { @@ -16,17 +16,33 @@ public class RoundControl { } public void startRound() { + deal(); + view.getStartTurnEvent().add(new IListener() { + + @Override + public void handle() { + startTurn(); + } + }); + + view.enableStartTurnPanel(true); + view.getTablePanel().setStoneSets(gameState.getTable().clone()); + } + + private void startTurn() { + TurnControl turnControl = new TurnControl(gameState.getActivePlayer() + .getHand(), gameState.getTable(), view); + + } void deal() { for (int i = 0; i < gameState.getPlayerCount(); i++) { IHand hand = gameState.getPlayer(i).getHand(); for (int j = 0; j < 7; j++) { - hand.drop(gameState.getGameHeap().drawStone(), new Position(j, - 0)); - hand.drop(gameState.getGameHeap().drawStone(), new Position(j, - 1)); + hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0)); + hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1)); } } } |