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authorMatthias Schiffer <mschiffer@universe-factory.net>2011-05-28 20:13:35 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2011-05-28 20:13:35 +0200
commit5aa79ea898e16cee1265ba9457c1af11616584cc (patch)
tree1f65d8e1042e4e7599c908a07f4d74fec831d866 /src/jrummikub/control
parent5029ff206a00695bb955e49d659c20b8313192d4 (diff)
downloadJRummikub-5aa79ea898e16cee1265ba9457c1af11616584cc.tar
JRummikub-5aa79ea898e16cee1265ba9457c1af11616584cc.zip
Implement settings control
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@291 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control')
-rw-r--r--src/jrummikub/control/SettingsControl.java178
1 files changed, 155 insertions, 23 deletions
diff --git a/src/jrummikub/control/SettingsControl.java b/src/jrummikub/control/SettingsControl.java
index adcc369..7def918 100644
--- a/src/jrummikub/control/SettingsControl.java
+++ b/src/jrummikub/control/SettingsControl.java
@@ -8,56 +8,188 @@ import jrummikub.util.Event1;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
+import jrummikub.util.IListener2;
+import jrummikub.view.ISettingsPanel;
import jrummikub.view.IView;
+/**
+ * The settings control controls the settings panel
+ */
public class SettingsControl {
private IView view;
private Event1<GameSettings> startGameEvent = new Event1<GameSettings>();
+ private GameSettings settings = new GameSettings();
+
+ /**
+ * Create a new settings control
+ *
+ * @param view
+ * the view to use
+ */
public SettingsControl(IView view) {
this.view = view;
+
+ addPlayer();
+ addPlayer();
}
+ /**
+ * the start game event is emitted when the user wants to start a game and the
+ * settings made are valid
+ *
+ * @return the event
+ */
public IEvent1<GameSettings> getStartGameEvent() {
return startGameEvent;
}
+ /**
+ * Start the operation of the settings control
+ */
public void startSettings() {
- /*
- * view.getSettingsPanel().getSettingsChangeEvent() .add(new
- * IListener1<GameSettings>() {
- *
- * @Override public void handle(GameSettings settings) {
- * checkSettings(settings); } });
- * view.getSettingsPanel().getStartGameEvent() .add(new
- * IListener1<GameSettings>() {
- *
- * @Override public void handle(GameSettings settings) {
- * startGame(settings); } });
- */
- // TODO vvv this is just a temp. fix
view.getSettingsPanel().getStartGameEvent().add(new IListener() {
-
@Override
public void handle() {
- GameSettings defaultSettings = new GameSettings();
- defaultSettings.getPlayerList().add(new PlayerSettings("Foo", new Color(1.0f, 0, 0)));
- defaultSettings.getPlayerList().add(new PlayerSettings("Bar", new Color(0, 1.0f, 0)));
- startGame(defaultSettings);
+ startGame();
+ }
+ });
+ view.getSettingsPanel().getAddPlayerEvent().add(new IListener() {
+ @Override
+ public void handle() {
+ addPlayer();
}
});
+ view.getSettingsPanel().getRemovePlayerEvent()
+ .add(new IListener1<Integer>() {
+ @Override
+ public void handle(Integer i) {
+ removePlayer(i);
+ }
+ });
+ view.getSettingsPanel().getChangePlayerColorEvent()
+ .add(new IListener2<Integer, Color>() {
+ @Override
+ public void handle(Integer i, Color color) {
+ setPlayerColor(i, color);
+ }
+ });
+ view.getSettingsPanel().getChangePlayerNameEvent()
+ .add(new IListener2<Integer, String>() {
+ @Override
+ public void handle(Integer i, String name) {
+ setPlayerName(i, name);
+ }
+ });
+
view.showSettingsPanel(true);
}
- private boolean checkSettings(GameSettings settings) {
- // TODO Check
- // TODO Show error
+ private void addPlayer() {
+ if (settings.getPlayerList().size() >= ISettingsPanel.PLAYER_COLORS.length) {
+ return;
+ }
+
+ // Find unused player name
+ int num = settings.getPlayerList().size();
+
+ nameLoop: while (true) {
+ num++;
+ String playerName = "Spieler " + num;
+
+ for (PlayerSettings player : settings.getPlayerList()) {
+ if (playerName.equals(player.getName())) {
+ continue nameLoop;
+ }
+ }
+ break;
+ }
+
+ // Next, find unused color
+ Color color = null;
+ colorLoop: for (Color c : ISettingsPanel.PLAYER_COLORS) {
+ color = c;
+ for (PlayerSettings player : settings.getPlayerList()) {
+ if (c == player.getColor()) {
+ continue colorLoop;
+ }
+ }
+ break;
+ }
+
+ settings.getPlayerList().add(new PlayerSettings("Spieler " + num, color));
+
+ update();
+ }
+
+ private void removePlayer(int i) {
+ settings.getPlayerList().remove(i);
+ update();
+ }
+
+ private void setPlayerColor(int i, Color color) {
+ PlayerSettings player = settings.getPlayerList().get(i);
+
+ if (player.getColor() == color) {
+ return;
+ }
+
+ for (PlayerSettings other : settings.getPlayerList()) {
+ if (other.getColor() == color) {
+ other.setColor(player.getColor());
+ break;
+ }
+ }
+
+ player.setColor(color);
+ update();
+ }
+
+ private void setPlayerName(int i, String name) {
+ settings.getPlayerList().get(i).setName(name);
+ update();
+ }
+
+ private void update() {
+ view.getSettingsPanel().enableRemovePlayerButtons(
+ settings.getPlayerList().size() > 2);
+ view.getSettingsPanel().enableAddPlayerButton(
+ settings.getPlayerList().size() < ISettingsPanel.PLAYER_COLORS.length);
+
+ checkSettings();
+
+ view.getSettingsPanel().setGameSettings(settings);
+ }
+
+ private boolean checkSettings() {
+ for (PlayerSettings player : settings.getPlayerList()) {
+ if (player.getName().isEmpty()) {
+ view.getSettingsPanel().setError(
+ ISettingsPanel.SettingsError.NO_PLAYER_NAME);
+ view.getSettingsPanel().enableStartGameButton(false);
+ return false;
+ }
+ }
+ for (int i = 0; i < settings.getPlayerList().size(); ++i) {
+ String name = settings.getPlayerList().get(i).getName();
+
+ for (int j = i + 1; j < settings.getPlayerList().size(); ++j) {
+ if (settings.getPlayerList().get(j).getName().equals(name)) {
+ view.getSettingsPanel().setError(
+ ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME);
+ view.getSettingsPanel().enableStartGameButton(false);
+ return false;
+ }
+ }
+ }
+ view.getSettingsPanel().setError(ISettingsPanel.SettingsError.NO_ERROR);
+ view.getSettingsPanel().enableStartGameButton(true);
return true;
}
- private void startGame(GameSettings settings) {
- if (!checkSettings(settings)) {
+ private void startGame() {
+ if (!checkSettings()) {
return;
}