Age | Commit message (Expand) | Author |
2011-06-11 | Added variant buttons to option panel | Matthias Schiffer |
2011-06-11 | No Limits implementiert und getestet, geht | Ida Massow |
2011-06-11 | Transmit a whole GameSettings object with game offers | Matthias Schiffer |
2011-06-11 | Add NetworkSettingsControl | Matthias Schiffer |
2011-06-11 | Make game offers, withdrawals (untested) and requests work | Matthias Schiffer |
2011-06-11 | Display game list in GameListPanel | Matthias Schiffer |
2011-06-11 | Netzwerk hat Panel mit laufenden Spielen und einem funktionierenden Abbrechen... | Ida Massow |
2011-06-10 | Make XMPP login work | Matthias Schiffer |
2011-06-10 | Use LoginData type for login data | Matthias Schiffer |
2011-06-10 | Move LoginControl to control package | Matthias Schiffer |
2011-06-10 | Use login control for displaying login panel | Matthias Schiffer |
2011-06-10 | LoginControl ist fertig und getestet | Ida Massow |
2011-06-10 | Mock ist wieder heile und es gibt Tests für die LoginControl... und eine Log... | Ida Massow |
2011-06-09 | Man kann den Timer einstellen | Ida Massow |
2011-06-08 | Implement pause function | Matthias Schiffer |
2011-06-08 | LAden und Speichern geht jetzt immer sauber | Ida Massow |
2011-06-08 | man kann speichern und laden, nur nicht während eines laufenden spiels laden | Ida Massow |
2011-06-08 | Moved timer code to AbstractTurnControl | Jannis Harder |
2011-06-07 | Saving is working | Matthias Schiffer |
2011-06-07 | Always operate on cloned hands in the turn controls | Matthias Schiffer |
2011-06-06 | Add menu bar and make quit item work | Matthias Schiffer |
2011-06-06 | Double ist das neue float | Ida Massow |
2011-06-01 | Boolean to boolean in HumanTurnControl | Bennet Gerlach |
2011-06-01 | startTime in BaseAIControl is now private | Bennet Gerlach |
2011-06-01 | Changed Event to IEvent in AbstractTurnControl | Bennet Gerlach |
2011-06-01 | Abstract turn control has player, doesn't need hand | Bennet Gerlach |
2011-05-31 | More visibilty fixes | Matthias Schiffer |
2011-05-31 | AIUtil: Fix attribute visibility | Matthias Schiffer |
2011-05-31 | kleine fixes | Ida Massow |
2011-05-31 | Removed unused import | Jannis Harder |
2011-05-31 | Fixed metrics in AIUtil | Jannis Harder |
2011-05-31 | Mini-Korrektur | Ida Massow |
2011-05-31 | Metric fixes | Bennet Gerlach |
2011-05-31 | Change an Integer to int, for the sake of consistency | Matthias Schiffer |
2011-05-31 | View: Refactor bottom panel display | Matthias Schiffer |
2011-05-31 | Fixed all warnings (comments) but one, one TODO important | Ida Massow |
2011-05-31 | Some AI fixes | Jannis Harder |
2011-05-31 | Fix AI initially melding in inspect turn | Bennet Gerlach |
2011-05-31 | Base AI is now able to meld initially properly | Bennet Gerlach |
2011-05-31 | AIUtil now needs game settings, both hand and player do not anymore | Bennet Gerlach |
2011-05-31 | findSetsWithTotalPoints now finds sets (and total points) | Bennet Gerlach |
2011-05-31 | HumanTurnControl: Fix method length | Matthias Schiffer |
2011-05-31 | Allow setting stone colors to use | Matthias Schiffer |
2011-05-31 | Make highest value and number of stones dealt settable | Matthias Schiffer |
2011-05-31 | Man kann im Model bestimmen, wie viele Steine gegeben werden. Test geht auch | Ida Massow |
2011-05-31 | Tests für Sets mit mehr Farben, mehr Values, ... | Ida Massow |
2011-05-30 | Fixed out of stones rules | Jannis Harder |
2011-05-30 | Extracted a AIUtil class from several hand methods | Bennet Gerlach |
2011-05-30 | Man kann jetzt die Anzahl der Steinsätze einstellen | Ida Massow |
2011-05-30 | Implemented timer in base AI class | Bennet Gerlach |