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author | Bennet Gerlach <bennet_gerlach@web.de> | 2011-05-31 03:45:32 +0200 |
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committer | Bennet Gerlach <bennet_gerlach@web.de> | 2011-05-31 03:45:32 +0200 |
commit | d276b03c395e7c0e44740174168c0d98a8eaa06c (patch) | |
tree | 95642c255b484354769b7cb2ed4f9a65beb5a14e /src/jrummikub/control | |
parent | 278edc37a9861078d5ea1527695ef12766c0fb87 (diff) | |
download | JRummikub-d276b03c395e7c0e44740174168c0d98a8eaa06c.tar JRummikub-d276b03c395e7c0e44740174168c0d98a8eaa06c.zip |
AIUtil now needs game settings, both hand and player do not anymore
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@342 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control')
-rw-r--r-- | src/jrummikub/control/AIUtil.java | 38 | ||||
-rw-r--r-- | src/jrummikub/control/RoundControl.java | 48 |
2 files changed, 46 insertions, 40 deletions
diff --git a/src/jrummikub/control/AIUtil.java b/src/jrummikub/control/AIUtil.java index bf6a078..1501483 100644 --- a/src/jrummikub/control/AIUtil.java +++ b/src/jrummikub/control/AIUtil.java @@ -7,18 +7,33 @@ import java.util.Comparator; import java.util.List;
import java.util.TreeMap;
+import jrummikub.model.GameSettings;
import jrummikub.model.Stone;
import jrummikub.model.StoneColor;
import jrummikub.model.StoneSet;
import jrummikub.util.Pair;
/**
- * A collection of several AI utility methods
+ * A collection of several AI utility methods with given game settings
*
*/
public class AIUtil {
- private AIUtil() {
+ GameSettings settings;
+ List<StoneColor> stoneColors;
+
+ /**
+ * The utility class's methods calculate their results based on the game
+ * settings
+ *
+ * @param settings
+ * the underlying game settings
+ */
+ public AIUtil(GameSettings settings) {
+ this.settings = settings;
+
+ stoneColors = new ArrayList<StoneColor>(Arrays.asList(StoneColor.values()));
+ stoneColors.retainAll(settings.getStoneColors());
}
private static class SearchState {
@@ -47,7 +62,7 @@ public class AIUtil { * @return the sets that have the desired point total or the highest found
*/
@SuppressWarnings("unchecked")
- public static Pair<List<StoneSet>, Integer> findSetsWithTotalPoints(
+ public Pair<List<StoneSet>, Integer> findSetsWithTotalPoints(
int pointsMissing,
TreeMap<Pair<Integer, StoneColor>, Integer> stoneCounts, int jokerCount) {
@@ -63,14 +78,13 @@ public class AIUtil { bestResult = new Pair<List<StoneSet>, Integer>(
Collections.<StoneSet> emptyList(), 0);
- for (int value = 13; value >= 1; value--) {
- for (StoneColor color : StoneColor.values()) {
+ for (int value = settings.getHighestValue(); value >= 1; value--) {
+ for (StoneColor color : stoneColors) {
Pair<Integer, StoneColor> stone = new Pair<Integer, StoneColor>(value,
color);
if (stoneCounts.containsKey(stone)) {
decrementStoneCount(stoneCounts, stone);
-
result = findRunsWithTotalPoints(new SearchState(pointsMissing
- value, stoneCounts, jokerCount), stone, 1);
if (result.getSecond() >= pointsMissing)
@@ -109,7 +123,7 @@ public class AIUtil { return bestResult;
}
- private static Pair<List<StoneSet>, Integer> findGroupsWithTotalPoints(
+ private Pair<List<StoneSet>, Integer> findGroupsWithTotalPoints(
SearchState searchState, int value, List<StoneColor> chosenColors,
StoneColor testedColor) {
@@ -175,7 +189,7 @@ public class AIUtil { return bestResult;
}
- private static Pair<List<StoneSet>, Integer> findRunsWithTotalPoints(
+ private Pair<List<StoneSet>, Integer> findRunsWithTotalPoints(
SearchState searchState, Pair<Integer, StoneColor> testedStone,
int runLength) {
@@ -262,12 +276,12 @@ public class AIUtil { }
}
- static StoneColor getNextColor(StoneColor color) {
- int index = Arrays.binarySearch(StoneColor.values(), color) + 1;
- if (index >= StoneColor.values().length) {
+ StoneColor getNextColor(StoneColor color) {
+ int index = stoneColors.indexOf(color) + 1;
+ if (index >= stoneColors.size()) {
return null;
}
- return StoneColor.values()[index];
+ return stoneColors.get(index);
}
private final static Comparator<Pair<Integer, StoneColor>> comparator = new Comparator<Pair<Integer, StoneColor>>() {
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java index 124b196..6a1befa 100644 --- a/src/jrummikub/control/RoundControl.java +++ b/src/jrummikub/control/RoundControl.java @@ -43,9 +43,9 @@ public class RoundControl { * Create a new RoundControl using the given gameState and view * * @param roundState - * initial round state + * initial round state * @param view - * view used for user interaction + * view used for user interaction */ public RoundControl(IRoundState roundState, IView view) { this.roundState = roundState; @@ -89,10 +89,10 @@ public class RoundControl { } view.getTablePanel().setStoneSets(clonedTable); - view.setCurrentPlayerName(roundState.getActivePlayer() - .getPlayerSettings().getName()); - view.setCurrentPlayerColor(roundState.getActivePlayer() - .getPlayerSettings().getColor()); + view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings() + .getName()); + view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings() + .getColor()); view.setHasLaidOut(roundState.getActivePlayer().getLaidOut()); if (!isHuman) @@ -106,15 +106,14 @@ public class RoundControl { .getTurnControlType() == HUMAN; boolean inspectOnly = roundState.getTurnNumber() < 1; boolean mayRedeal = inspectOnly - && roundState.getActivePlayer().getHand() - .getIdenticalStoneCount() >= 3; + && roundState.getActivePlayer().getHand().getIdenticalStoneCount() >= 3; if (isHuman) { view.getPlayerPanel().setEndTurnMode(inspectOnly, mayRedeal); } turnControl = TurnControlFactory.getFactory( - roundState.getActivePlayer().getPlayerSettings() - .getTurnControlType()).create(); + roundState.getActivePlayer().getPlayerSettings().getTurnControlType()) + .create(); turnControl.setup(roundState.getActivePlayer(), clonedTable, view, inspectOnly, mayRedeal); turnControl.getEndOfTurnEvent().add(new IListener() { @@ -136,10 +135,8 @@ public class RoundControl { void deal() { for (int i = 0; i < roundState.getPlayerCount(); i++) { IHand hand = roundState.getNthNextPlayer(i).getHand(); - for (int j = 0; j < roundState.getGameSettings() - .getNumberOfStonesDealt(); j++) { - hand.drop(roundState.getGameHeap().drawStone(), new Position(0, - 0)); + for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) { + hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0)); } } } @@ -150,13 +147,11 @@ public class RoundControl { int totalValue = 0; for (StoneSet set : newSets) { - totalValue += set.classify(roundState.getGameSettings()) - .getSecond(); + totalValue += set.classify(roundState.getGameSettings()).getSecond(); } return totalValue == 0 - || totalValue >= roundState.getGameSettings() - .getInitialMeldThreshold(); + || totalValue >= roundState.getGameSettings().getInitialMeldThreshold(); } private void endOfTurn() { @@ -195,8 +190,7 @@ public class RoundControl { } if (!roundState.getActivePlayer().getLaidOut()) { // Player touched forbidden stones - if (!tableSetDifference(clonedTable, roundState.getTable()) - .isEmpty()) { + if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) { rejectMove(); return; } @@ -205,8 +199,7 @@ public class RoundControl { return; } } - Set<Stone> tableDiff = tableDifference(roundState.getTable(), - clonedTable); + Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable); roundState.setTable(clonedTable); @@ -222,8 +215,7 @@ public class RoundControl { } private void rejectMove() { - Set<Stone> tableDiff = tableDifference(roundState.getTable(), - clonedTable); + Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable); // deal penalty, reset roundState.getGameHeap().putBack(tableDiff); dealPenalty(tableDiff.size()); @@ -310,13 +302,13 @@ public class RoundControl { int stonePoints = 0; if (!player.getLaidOut()) { - stonePoints = playerHand.isInitialMeldPossible() ? 200 : 100; + stonePoints = playerHand.isInitialMeldPossible(roundState + .getGameSettings()) ? 200 : 100; } else { - stonePoints = playerHand.getStonePoints(); + stonePoints = playerHand.getStonePoints(roundState.getGameSettings()); } - bestScore = updateBestScore(bestScore, -stonePoints, - playerHand.getSize()); + bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize()); points.add(-stonePoints); pointSum += stonePoints; |