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IStonePanel
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jrummikub.view</FONT>
<BR>
Interface IStonePanel</H2>
<DL>
<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../jrummikub/view/IHandPanel.html" title="interface in jrummikub.view">IHandPanel</A>, <A HREF="../../jrummikub/view/IStoneCollectionPanel.html" title="interface in jrummikub.view">IStoneCollectionPanel</A>, <A HREF="../../jrummikub/view/ITablePanel.html" title="interface in jrummikub.view">ITablePanel</A></DD>
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<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../jrummikub/view/impl/AbstractStonePanel.html" title="class in jrummikub.view.impl">AbstractStonePanel</A>, <A HREF="../../jrummikub/view/impl/HandPanel.html" title="class in jrummikub.view.impl">HandPanel</A>, <A HREF="../../jrummikub/view/impl/StoneCollectionPanel.html" title="class in jrummikub.view.impl">StoneCollectionPanel</A>, <A HREF="../../jrummikub/view/impl/TablePanel.html" title="class in jrummikub.view.impl">TablePanel</A></DD>
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<DT><PRE>public interface <B>IStonePanel</B></DL>
</PRE>

<P>
An interface for view elements that can emit click events for clicks on stones
<P>

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<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A>&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IStonePanel.html#getRangeClickEvent()">getRangeClickEvent</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the range click event is emitted when the player clicks on the table/hand/
 etc. and wants to select a range instead of a single stone</TD>
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<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A>&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IStonePanel.html#getSetClickEvent()">getSetClickEvent</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the set click event is emitted when the player clicks on the table/hand/
 etc. and wants to select a whole set instead of a single stone</TD>
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<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A>&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IStonePanel.html#getStoneClickEvent()">getStoneClickEvent</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the click event is emitted when the player clicks on the table/hand/etc.</TD>
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<A NAME="getStoneClickEvent()"><!-- --></A><H3>
getStoneClickEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A>&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean&gt; <B>getStoneClickEvent</B>()</PRE>
<DL>
<DD>the click event is emitted when the player clicks on the table/hand/etc.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the event; the first parameter is the position of the click in grid
         coordinates, the second is true when the player wants to add stones
         to his selection instead of replacing them</DL>
</DD>
</DL>
<HR>

<A NAME="getRangeClickEvent()"><!-- --></A><H3>
getRangeClickEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A>&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean&gt; <B>getRangeClickEvent</B>()</PRE>
<DL>
<DD>the range click event is emitted when the player clicks on the table/hand/
 etc. and wants to select a range instead of a single stone
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the event; the first parameter is the position of the click in grid
         coordinates, the second is true when the player wants to add stones
         to his selection instead of replacing them</DL>
</DD>
</DL>
<HR>

<A NAME="getSetClickEvent()"><!-- --></A><H3>
getSetClickEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A>&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean&gt; <B>getSetClickEvent</B>()</PRE>
<DL>
<DD>the set click event is emitted when the player clicks on the table/hand/
 etc. and wants to select a whole set instead of a single stone
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the event; the first parameter is the position of the click in grid
         coordinates, the second is true when the player wants to add stones
         to his selection instead of replacing them</DL>
</DD>
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