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authorMatthias Schiffer <mschiffer@universe-factory.net>2015-02-02 01:41:17 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2015-02-02 01:41:17 +0100
commit8c1629af42a10ff7e23bb40100a259bf334a9c60 (patch)
tree123a427489f9317285996dc24f91c350d793e317 /src/MinedMap.cpp
parent1e5e31581689d372fbf32bfdcc0a89417dbf6b70 (diff)
downloadMinedMap-8c1629af42a10ff7e23bb40100a259bf334a9c60.tar
MinedMap-8c1629af42a10ff7e23bb40100a259bf334a9c60.zip
Change region reader to a visitor pattern
Not keeping the whole region in memory reduces the needed space to less than 5MB (from about 140).
Diffstat (limited to 'src/MinedMap.cpp')
-rw-r--r--src/MinedMap.cpp33
1 files changed, 15 insertions, 18 deletions
diff --git a/src/MinedMap.cpp b/src/MinedMap.cpp
index f9f9736..3af634d 100644
--- a/src/MinedMap.cpp
+++ b/src/MinedMap.cpp
@@ -40,7 +40,19 @@
using namespace MinedMap;
-static void writePNG(const char *filename, const uint32_t data[World::Region::SIZE*World::Chunk::SIZE][World::Region::SIZE*World::Chunk::SIZE]) {
+static const size_t DIM = World::Region::SIZE*World::Chunk::SIZE;
+
+
+static void addChunk(uint32_t image[DIM][DIM], size_t X, size_t Z, const World::Chunk *chunk) {
+ World::Chunk::Blocks layer = chunk->getTopLayer();
+
+ for (size_t x = 0; x < World::Chunk::SIZE; x++) {
+ for (size_t z = 0; z < World::Chunk::SIZE; z++)
+ image[Z*World::Chunk::SIZE+z][X*World::Chunk::SIZE+x] = htonl(layer.blocks[x][z].getColor());
+ }
+}
+
+static void writePNG(const char *filename, const uint32_t data[DIM][DIM]) {
std::FILE *f = std::fopen(filename, "wb");
if (!f)
throw std::system_error(errno, std::generic_category(), "unable to open output file");
@@ -82,24 +94,9 @@ int main(int argc, char *argv[]) {
return 1;
}
- World::Region region(argv[1]);
-
- uint32_t image[World::Region::SIZE*World::Chunk::SIZE][World::Region::SIZE*World::Chunk::SIZE] = {};
-
- for (size_t X = 0; X < World::Region::SIZE; X++) {
- for (size_t Z = 0; Z < World::Region::SIZE; Z++) {
- const World::Chunk *chunk = region(X, Z);
- if (!chunk)
- continue;
+ uint32_t image[DIM][DIM] = {};
- World::Chunk::Blocks layer = chunk->getTopLayer();
-
- for (size_t x = 0; x < World::Chunk::SIZE; x++) {
- for (size_t z = 0; z < World::Chunk::SIZE; z++)
- image[Z*World::Chunk::SIZE+z][X*World::Chunk::SIZE+x] = htonl(layer.blocks[x][z].getColor());
- }
- }
- }
+ World::Region::visitChunks(argv[1], [&image] (size_t X, size_t Z, const World::Chunk *chunk) { addChunk(image, X, Z, chunk); });
writePNG(argv[2], image);