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MinedMap
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Fast Minecraft map renderer
Matthias Schiffer <mschiffer@universe-factory.net>
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2015-02-03
Generate light layer
Matthias Schiffer
2015-02-03
Level: make buffer a member to prevent use-after-free
Matthias Schiffer
2015-02-02
Add spawn coordinates
Matthias Schiffer
2015-02-02
Block: don't use lighting
Matthias Schiffer
2015-02-02
Chunk: zero data buffers to avoid using unitialized data
Matthias Schiffer
2015-02-02
Region: make visitor argument a reference
Matthias Schiffer
2015-02-02
Change region reader to a visitor pattern
Matthias Schiffer
2015-02-02
Chunk: refactor getTopLayer()
Matthias Schiffer
2015-02-02
Move ressource files to a separate directory
Matthias Schiffer
2015-02-02
Extend colors by metadata
Matthias Schiffer
2015-02-01
Use biome data
Matthias Schiffer
2015-02-01
Add support for biome colors, fix block type indices
Matthias Schiffer
2015-02-01
Performance improvements
Matthias Schiffer
2015-02-01
Handle lighting and depth
Matthias Schiffer
2015-02-01
Write PNG files
Matthias Schiffer
2015-02-01
Compute top non-air layer
Matthias Schiffer
2015-02-01
Use buffer API for chunk decompression
Matthias Schiffer
2015-02-01
Further chunk parsing
Matthias Schiffer
2015-02-01
Start analyzing the chunks
Matthias Schiffer
2015-02-01
Parse chunk data on demand
Matthias Schiffer
2015-02-01
Use template argument for list subtype, extract further information from chunks
Matthias Schiffer
2015-02-01
More convenient tag access
Matthias Schiffer
2015-02-01
Implement most of the chunk format
Matthias Schiffer