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author | Constantin Riß <constantin.riss@dre.de> | 2009-12-10 20:48:49 +0100 |
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committer | Constantin Riß <constantin.riss@dre.de> | 2009-12-10 20:48:49 +0100 |
commit | d439daec66c28f85debc2479e95eadb5fc3c00a2 (patch) | |
tree | ef096f881be26737b4092151302033c4b1c5bb29 | |
parent | 8705ce3d468c3cd22159bc0fedf727e8250861ca (diff) | |
download | c3d-d439daec66c28f85debc2479e95eadb5fc3c00a2.tar c3d-d439daec66c28f85debc2479e95eadb5fc3c00a2.zip |
Cubehole angefangen zu ändern.
-rw-r--r-- | Cubehole.cpp | 175 | ||||
-rw-r--r-- | Cubehole.h | 67 | ||||
-rw-r--r-- | DisplayClass.cpp | 32 | ||||
-rw-r--r-- | Trapezocube.cpp | 41 | ||||
-rw-r--r-- | Trapezocube.h | 13 |
5 files changed, 76 insertions, 252 deletions
diff --git a/Cubehole.cpp b/Cubehole.cpp index e755e45..ed54e83 100644 --- a/Cubehole.cpp +++ b/Cubehole.cpp @@ -1,162 +1,19 @@ #include "Cubehole.h" #include "gl.h" -std::list<Triangle> Cubehole::getTriangles(const Matrix &modelview) +std::list<Triangle> Cubehole::getTriangles(/*const Matrix &modelview*/) { std::list<Triangle> triangles; // width, height, depth - // Front face - Color c(0.0, 0.0, 1.0, 0.5); - triangles.push_back(Triangle(Vertex(x-width/2, y+height/2, z+depth/2), - Vertex(x+width/2, y+height/2, z+depth/2), - Vertex(x-width/2, y-height/2, z+depth/2), c)); - - triangles.push_back(Triangle(Vertex(x-width/2, y-height/2, z+depth/2), - Vertex(x+width/2, y+height/2, z+depth/2), - Vertex(x+width/2, y-height/2, z+depth/2), c)); - - // Back face - c = Color(1.0, 1.0, 0.0, 0.5); - - triangles.push_back(Triangle(Vertex(x-width/2, y+height/2, z-depth/2), - Vertex(x-width/2, y-height/2, z-depth/2), - Vertex(x+width/2, y+height/2, z-depth/2), c)); - - triangles.push_back(Triangle(Vertex(x-width/2, y-height/2, z-depth/2), - Vertex(x+width/2, y+height/2, z-depth/2), - Vertex(x+width/2, y-height/2, z-depth/2), c)); - - // Left face - c = Color(0.0, 1.0, 0.0, 0.5); - - triangles.push_back(Triangle(Vertex(x-width/2, y+height/2, z+depth/2), - Vertex(x-width/2, y-height/2, z+depth/2), - Vertex(x-width/2, y+height/2, z-depth/2), c)); - - triangles.push_back(Triangle(Vertex(x-width/2, y-height/2, z-depth/2), - Vertex(x-width/2, y+height/2, z-depth/2), - Vertex(x-width/2, y-height/2, z+depth/2), c)); - - // Right face - - triangles.push_back(Triangle(Vertex(x+width/2, y+height/2, z+depth/2), - Vertex(x+width/2, y-height/2, z+depth/2), - Vertex(x+width/2, y+height/2, z-depth/2), c)); - - triangles.push_back(Triangle(Vertex(x+width/2, y-height/2, z-depth/2), - Vertex(x+width/2, y+height/2, z-depth/2), - Vertex(x+width/2, y-height/2, z+depth/2), c)); - - // Top face - c = Color(1.0, 0.0, 0.0, 0.5); - - triangles.push_back(Triangle(Vertex(x-width/2, y+height/2, z+depth/2), - Vertex(x+width/2, y+height/2, z+depth/2), - Vertex(x-width/2, y+height/2, z+innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x+width/2, y+height/2, z+depth/2), - Vertex(x+width/2, y+height/2, z+innerdepth/2), - Vertex(x-width/2, y+height/2, z+innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x-width/2, y+height/2, z-depth/2), - Vertex(x+width/2, y+height/2, z-depth/2), - Vertex(x-width/2, y+height/2, z-innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x+width/2, y+height/2, z-depth/2), - Vertex(x+width/2, y+height/2, z-innerdepth/2), - Vertex(x-width/2, y+height/2, z-innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x- width/2, y+height/2, z+innerdepth/2), - Vertex(x-innerwidth/2, y+height/2, z+innerdepth/2), - Vertex(x-innerwidth/2, y+height/2, z-innerdepth/2), c)); - triangles.push_back(Triangle(Vertex(x- width/2, y+height/2, z+innerdepth/2), - Vertex(x-innerwidth/2, y+height/2, z-innerdepth/2), - Vertex(x- width/2, y+height/2, z-innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x+ width/2, y+height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y+height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y+height/2, z-innerdepth/2), c)); - triangles.push_back(Triangle(Vertex(x+ width/2, y+height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y+height/2, z-innerdepth/2), - Vertex(x+ width/2, y+height/2, z-innerdepth/2), c)); - - // Bottom face - - triangles.push_back(Triangle(Vertex(x-width/2, y-height/2, z+depth/2), - Vertex(x+width/2, y-height/2, z+depth/2), - Vertex(x-width/2, y-height/2, z+innerdepth/2), c)); - triangles.push_back(Triangle(Vertex(x+width/2, y-height/2, z+depth/2), - Vertex(x+width/2, y-height/2, z+innerdepth/2), - Vertex(x-width/2, y-height/2, z+innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x-width/2, y-height/2, z-depth/2), - Vertex(x+width/2, y-height/2, z-depth/2), - Vertex(x-width/2, y-height/2, z-innerdepth/2), c)); - triangles.push_back(Triangle(Vertex(x+width/2, y-height/2, z-depth/2), - Vertex(x+width/2, y-height/2, z-innerdepth/2), - Vertex(x-width/2, y-height/2, z-innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x- width/2, y-height/2, z+innerdepth/2), - Vertex(x-innerwidth/2, y-height/2, z+innerdepth/2), - Vertex(x-innerwidth/2, y-height/2, z-innerdepth/2), c)); - triangles.push_back(Triangle(Vertex(x- width/2, y-height/2, z+innerdepth/2), - Vertex(x-innerwidth/2, y-height/2, z-innerdepth/2), - Vertex(x- width/2, y-height/2, z-innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x+ width/2, y-height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y-height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y-height/2, z-innerdepth/2), c)); - triangles.push_back(Triangle(Vertex(x+ width/2, y-height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y-height/2, z-innerdepth/2), - Vertex(x+ width/2, y-height/2, z-innerdepth/2), c)); - - // FrontInner face - c = Color(1.0, 1.0, 1.0, 0.5); - - triangles.push_back(Triangle(Vertex(x-innerwidth/2, y+height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y+height/2, z+innerdepth/2), - Vertex(x-innerwidth/2, y-height/2, z+innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x-innerwidth/2, y-height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y+height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y-height/2, z+innerdepth/2), c)); - - // BackInner face - c = Color(1.0, 0.5, 0.0, 0.5); - - triangles.push_back(Triangle(Vertex(x-innerwidth/2, y+height/2, z-innerdepth/2), - Vertex(x-innerwidth/2, y-height/2, z-innerdepth/2), - Vertex(x+innerwidth/2, y+height/2, z-innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x-innerwidth/2, y-height/2, z-innerdepth/2), - Vertex(x+innerwidth/2, y+height/2, z-innerdepth/2), - Vertex(x+innerwidth/2, y-height/2, z-innerdepth/2), c)); - - // LeftInner face - c = Color(0.0, 1.0, 0.0, 0.5); - - triangles.push_back(Triangle(Vertex(x-innerwidth/2, y+height/2, z+innerdepth/2), - Vertex(x-innerwidth/2, y-height/2, z+innerdepth/2), - Vertex(x-innerwidth/2, y+height/2, z-innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x-innerwidth/2, y-height/2, z-innerdepth/2), - Vertex(x-innerwidth/2, y+height/2, z-innerdepth/2), - Vertex(x-innerwidth/2, y-height/2, z+innerdepth/2), c)); - - // RightInner face - - triangles.push_back(Triangle(Vertex(x+innerwidth/2, y+height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y-height/2, z+innerdepth/2), - Vertex(x+innerwidth/2, y+height/2, z-innerdepth/2), c)); - - triangles.push_back(Triangle(Vertex(x+innerwidth/2, y-height/2, z-innerdepth/2), - Vertex(x+innerwidth/2, y+height/2, z-innerdepth/2), - Vertex(x+innerwidth/2, y-height/2, z+innerdepth/2), c)); - - for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) { - t->transform(modelview); - } + std::list<Triangle> tf = front.getTriangles(); + triangles.splice(triangles.end(), tf); + std::list<Triangle> tr = right.getTriangles(); + triangles.splice(triangles.end(), tr); + std::list<Triangle> tb = back.getTriangles(); + triangles.splice(triangles.end(), tb); + std::list<Triangle> tl = left.getTriangles(); + triangles.splice(triangles.end(), tl); return triangles; } @@ -190,17 +47,3 @@ float Cubehole::getPosZ() { return z; } - -void Cubehole::setSize(float w, float h, float d) -{ - width = w; - height = h; - depth = d; -} - -void Cubehole::setPos(float x, float y, float z) -{ - this->x = x; - this->y = y; - this->z = z; -} @@ -1,6 +1,7 @@ #ifndef _CUBEHOLE_H_ #define _CUBEHOLE_H_ +#include "Trapezocube.h" #include "Triangle.h" #include "Matrix.h" @@ -9,44 +10,60 @@ class Cubehole { public: - Cubehole(): width(0), height(0), depth(0), x(0), y(0), z(0), innerwidth(0), innerdepth(0) {} - Cubehole(float width, float height, float depth): x(0), y(0), z(0), innerwidth(0), innerdepth(0){ - setSize(width, height, depth); - } - Cubehole(float width, float height, float depth, float x, float y, float z): innerwidth(0), innerdepth(0) { - setSize(width, height, depth); - setPos(x, y, z); - } - Cubehole(float width, float height, float depth, float x, float y, float z, float innerwidth, float innerdepth) { - setSize(width, height, depth); - setPos(x, y, z); - setInnerSize(innerwidth, innerdepth); + Cubehole(): width(0), height(0), depth(0), x(0), y(0), z(0), innerwidth(0), innerdepth(0), + colorfront(0), colorback(0), colorleft(0), colorright(0) { } + Cubehole(float width0, float height0, float depth0, float x0, float y0, float z0, + float innerwidth0, float innerdepth0, + Color colorfront0, Color colorright0, Color colorback0, Color colorleft0) { + setSize(width0, height0, depth0, innerwidth0, innerdepth0); + setPos(x0, y0, z0); + setColor(colorfront0, colorright0, colorback0, colorleft0); + front.setRotate(0); + right.setRotate(90); + back.setRotate(180); + left.setRotate(270); + } float getHeight(); float getWidth(); float getDepth(); float getPosX(); float getPosY(); float getPosZ(); - float getInnerWidth() - { - return innerwidth; - } - float getInnerDepth() - { - return innerdepth; - } - void setInnerSize(float iw, float id) - { + float getInnerWidth() {return innerwidth;} + float getInnerDepth() {return innerdepth;} + void setSize(float w, float h, float d, float iw, float id){ + width = w; + height = h; + depth = d; innerwidth = iw; innerdepth = id; + front.setSize(width, innerwidth, height, (depth-innerdepth)/2); + right.setSize(width, innerdepth, height, (width-innerwidth)/2); + back.setSize(width, innerwidth, height, (depth-innerdepth)/2); + left.setSize(width, innerdepth, height, (width-innerwidth)/2); + } + void setPos(float x0, float y0, float z0) { + x = x0; + y = y0; + z = z0; + front.setPos(x, y, depth-(depth-innerdepth)/2); + right.setPos(x, y, width-(width-innerwidth)/2); + back.setPos(x, y, depth-(depth-innerdepth)/2); + left.setPos(x, y, width-(width-innerwidth)/2); + } + void setColor(Color cf, Color cr, Color cb, Color cl){ + front.setColor(cf); + right.setColor(cr); + back.setColor(cb); + left.setColor(cl); } - void setSize(float w, float h, float d); - void setPos(float x, float y, float z); - std::list<Triangle> getTriangles(const Matrix &modelview); + std::list<Triangle> getTriangles(/*const Matrix &modelview*/); private: float x, y, z, width, height, depth, innerwidth, innerdepth; + Color colorfront, colorleft, colorback, colorright; + Trapezocube front, right, back, left; }; diff --git a/DisplayClass.cpp b/DisplayClass.cpp index cefa6ae..b0a4a8d 100644 --- a/DisplayClass.cpp +++ b/DisplayClass.cpp @@ -21,15 +21,7 @@ DisplayClass::DisplayClass() { void DisplayClass::renderScene(unsigned long delta) { - //Cubehole cubeing(3.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.5); - Trapezocube cubeing1(11.0, 10.0, 10.0, 0.5, 0.0, 0.0, 1.75, 0); - Trapezocube cubeing2(10.0, 9.0, 9.0, 0.5, 0.0, 0.0, 2.25, 90); - Trapezocube cubeing3(9.0, 8.0, 8.0, 0.5, 0.0, 0.0, 2.75, 180); - Trapezocube cubeing4(8.0, 7.0, 7.0, 0.5, 0.0, 0.0, 3.25, 270); - Trapezocube cubeing5(7.0, 6.0, 6.0, 0.5, 0.0, 0.0, 3.75, 0); - Trapezocube cubeing6(6.0, 5.0, 5.0, 0.5, 0.0, 0.0, 4.25, 90); - Trapezocube cubeing7(5.0, 4.0, 4.0, 0.5, 0.0, 0.0, 4.75, 180); - Trapezocube cubeing8(4.0, 3.0, 3.0, 0.5, 0.0, 0.0, 5.25, 270); + Cubehole cubeing(3.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.5, Color(1.0, 0.0, 0.0), Color(0.0, 1.0, 0.0), Color(0.0, 0.0, 1.0), Color(1.0, 0.85, 0.06)); static float angle = 0.0; angle += delta*0.025; if(angle >= 360) @@ -43,7 +35,7 @@ void DisplayClass::renderScene(unsigned long delta) std::list<Triangle> triangles; glLoadIdentity(); // Clean up matrix - glTranslatef(0.0, 0.0, -30.0); // Then set up transformation + glTranslatef(0.0, 0.0, -10.0); // Then set up transformation glRotatef(angle, 0.0, 1.0, 0.0); glRotatef(angle*2, 1.0, 0.0, 0.0); glRotatef(angle*3, 0.0, 0.0, 1.0); @@ -59,25 +51,11 @@ void DisplayClass::renderScene(unsigned long delta) } } }*/ - std::list<Triangle> ct1 = cubeing1.getTriangles(); - triangles.splice(triangles.end(), ct1); - std::list<Triangle> ct2 = cubeing2.getTriangles(); - triangles.splice(triangles.end(), ct2); - std::list<Triangle> ct3 = cubeing3.getTriangles(); - triangles.splice(triangles.end(), ct3); - std::list<Triangle> ct4 = cubeing4.getTriangles(); - triangles.splice(triangles.end(), ct4); - std::list<Triangle> ct5 = cubeing5.getTriangles(); - triangles.splice(triangles.end(), ct5); - std::list<Triangle> ct6 = cubeing6.getTriangles(); - triangles.splice(triangles.end(), ct6); - std::list<Triangle> ct7 = cubeing7.getTriangles(); - triangles.splice(triangles.end(), ct7); - std::list<Triangle> ct8 = cubeing8.getTriangles(); - triangles.splice(triangles.end(), ct8); - //glLoadIdentity(); + std::list<Triangle> ct = cubeing.getTriangles(); + triangles.splice(triangles.end(), ct); + glBegin(GL_TRIANGLES); for(std::list<Triangle>::reverse_iterator t = triangles.rbegin(); t != triangles.rend(); ++t) { t->render(); diff --git a/Trapezocube.cpp b/Trapezocube.cpp index 24bcfc3..20aa1c4 100644 --- a/Trapezocube.cpp +++ b/Trapezocube.cpp @@ -3,76 +3,67 @@ std::list<Triangle> Trapezocube::getTriangles(/*const Matrix &modelview*/) { std::list<Triangle> triangles; - // width, height, depth glPushMatrix(); glLoadIdentity(); glRotatef(rotate, 0.0, 1.0, 0.0); Matrix rotation; glPopMatrix(); - // Front face - Color c(0.0, 0.0, 1.0, 0.5); - triangles.push_back(Triangle(Vertex(x-widthfront/2, y+height/2, z+depth/2), + // Front face + triangles.push_back(Triangle(Vertex(x-widthfront/2, y+height/2, z+depth/2), Vertex(x-widthfront/2, y-height/2, z+depth/2), - Vertex(x+widthfront/2, y+height/2, z+depth/2), c)); + Vertex(x+widthfront/2, y+height/2, z+depth/2), color)); triangles.push_back(Triangle(Vertex(x-widthfront/2, y-height/2, z+depth/2), Vertex(x+widthfront/2, y-height/2, z+depth/2), - Vertex(x+widthfront/2, y+height/2, z+depth/2), c)); + Vertex(x+widthfront/2, y+height/2, z+depth/2), color)); // Back face - c = Color(1.0, 1.0, 0.0, 0.5); - triangles.push_back(Triangle(Vertex(x-widthback/2, y+height/2, z-depth/2), Vertex(x+widthback/2, y+height/2, z-depth/2), - Vertex(x-widthback/2, y-height/2, z-depth/2), c)); + Vertex(x-widthback/2, y-height/2, z-depth/2), color)); triangles.push_back(Triangle(Vertex(x-widthback/2, y-height/2, z-depth/2), Vertex(x+widthback/2, y+height/2, z-depth/2), - Vertex(x+widthback/2, y-height/2, z-depth/2), c)); + Vertex(x+widthback/2, y-height/2, z-depth/2), color)); // Left face - c = Color(0.0, 1.0, 0.0, 0.5); - triangles.push_back(Triangle(Vertex(x-widthfront/2, y+height/2, z+depth/2), - Vertex(x-widthback /2, y+height/2, z-depth/2), - Vertex(x-widthfront/2, y-height/2, z+depth/2), c)); + Vertex(x-widthback /2, // width, height, depth + y+height/2, z-depth/2), + Vertex(x-widthfront/2, y-height/2, z+depth/2), color)); triangles.push_back(Triangle(Vertex(x-widthback /2, y-height/2, z-depth/2), Vertex(x-widthfront/2, y-height/2, z+depth/2), - Vertex(x-widthback /2, y+height/2, z-depth/2), c)); + Vertex(x-widthback /2, y+height/2, z-depth/2), color)); // Right face - triangles.push_back(Triangle(Vertex(x+widthfront/2, y+height/2, z+depth/2), Vertex(x+widthfront/2, y-height/2, z+depth/2), - Vertex(x+widthback /2, y+height/2, z-depth/2), c)); + Vertex(x+widthback /2, y+height/2, z-depth/2), color)); triangles.push_back(Triangle(Vertex(x+widthback /2, y-height/2, z-depth/2), Vertex(x+widthback /2, y+height/2, z-depth/2), - Vertex(x+widthfront/2, y-height/2, z+depth/2), c)); + Vertex(x+widthfront/2, y-height/2, z+depth/2), color)); // Top face - c = Color(1.0, 0.0, 0.0, 0.5); - triangles.push_back(Triangle(Vertex(x-widthfront/2, y+height/2, z+depth/2), Vertex(x+widthfront/2, y+height/2, z+depth/2), - Vertex(x-widthback /2, y+height/2, z-depth/2), c)); + Vertex(x-widthback /2, y+height/2, z-depth/2), color)); triangles.push_back(Triangle(Vertex(x+widthfront/2, y+height/2, z+depth/2), Vertex(x+widthback /2, y+height/2, z-depth/2), - Vertex(x-widthback /2, y+height/2, z-depth/2), c)); + Vertex(x-widthback /2, y+height/2, z-depth/2), color)); // Bottom face - triangles.push_back(Triangle(Vertex(x-widthfront/2, y-height/2, z+depth/2), Vertex(x-widthback /2, y-height/2, z-depth/2), - Vertex(x+widthfront/2, y-height/2, z+depth/2), c)); + Vertex(x+widthfront/2, y-height/2, z+depth/2), color)); triangles.push_back(Triangle(Vertex(x+widthfront/2, y-height/2, z+depth/2), Vertex(x-widthback /2, y-height/2, z-depth/2), - Vertex(x+widthback /2, y-height/2, z-depth/2), c)); + Vertex(x+widthback /2, y-height/2, z-depth/2), color)); for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) { t->transform(rotation); diff --git a/Trapezocube.h b/Trapezocube.h index 3d64eaa..533cbf8 100644 --- a/Trapezocube.h +++ b/Trapezocube.h @@ -9,18 +9,12 @@ class Trapezocube { public: - Trapezocube(): widthfront(0), widthback(0), height(0), depth(0), x(0), y(0), z(0), rotate(0) {} - Trapezocube(float widthfront, float widthback, float height, float depth): x(0), y(0), z(0), rotate(0){ - setSize(widthfront, widthback, height, depth); - } - Trapezocube(float widthfront, float widthback, float height, float depth, float x, float y, float z): rotate(0) { - setSize(widthfront, widthback, height, depth); - setPos(x, y, z); - } - Trapezocube(float widthfront, float widthback, float height, float depth, float x, float y, float z, float rotate) { + Trapezocube(): widthfront(0), widthback(0), height(0), depth(0), x(0), y(0), z(0), rotate(0), color(0) {} + Trapezocube(float widthfront, float widthback, float height, float depth, float x, float y, float z, float rotate, Color col) { setSize(widthfront, widthback, height, depth); setPos(x, y, z); setRotate(rotate); + setColor(col); } float getHeight() {return height;} float getWidthFront() {return widthfront;} @@ -30,6 +24,7 @@ class Trapezocube float getPosY() {return y;} float getPosZ() {return z;} float getRotate() {return rotate;} + Color getColor() {return color;} void setSize(float wf, float wb, float h, float d) { widthfront = wf; |