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author | Constantin Riß <constantin.riss@dre.de> | 2009-12-03 18:43:00 +0100 |
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committer | Constantin Riß <constantin.riss@dre.de> | 2009-12-03 18:43:00 +0100 |
commit | fabe45bc9a1ad186673cbaa1b574536c2cee2ac9 (patch) | |
tree | ebc117d257190213f93a6dc48a3ccc78ac1bed85 /DisplayClass.cpp | |
parent | 8c8948a6fc78aa769ac4ceeb0a1e6d0471376ef1 (diff) | |
download | c3d-fabe45bc9a1ad186673cbaa1b574536c2cee2ac9.tar c3d-fabe45bc9a1ad186673cbaa1b574536c2cee2ac9.zip |
Einen Quader mit einem Loch in der Mitte geaddet.
Diffstat (limited to 'DisplayClass.cpp')
-rw-r--r-- | DisplayClass.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/DisplayClass.cpp b/DisplayClass.cpp index 3a43569..0822058 100644 --- a/DisplayClass.cpp +++ b/DisplayClass.cpp @@ -5,7 +5,7 @@ DisplayClass::DisplayClass() {
- static const float pos[5] = {0.0, 1.0, 3.0, 6.0, 10.0};
+ static const float pos[5] = {-3.0, -2.0, 0.0, 2.0, 3.0};
for(int i = 0; i < 5; ++i) {
for(int j = 0; j < 5; ++j) {
@@ -19,6 +19,7 @@ DisplayClass::DisplayClass() { void DisplayClass::renderScene(unsigned long delta)
{ + Cubehole cubeing(1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.5, 0.5); static float angle = 0.0;
angle += delta*0.05;
if(angle >= 360)
@@ -32,7 +33,7 @@ void DisplayClass::renderScene(unsigned long delta) std::list<Triangle> triangles; glLoadIdentity(); // Clean up matrix
- glTranslatef(0.0, 0.0, -40.0); // Then set up transformation
+ glTranslatef(0.0, 0.0, -10.0); // Then set up transformation
glRotatef(angle, 0.0, 1.0, 0.0);
glRotatef(angle*2, 1.0, 0.0, 0.0);
glRotatef(angle*3, 0.0, 0.0, 1.0);
@@ -40,15 +41,17 @@ void DisplayClass::renderScene(unsigned long delta) glRotatef(-angle*5, 1.0, 1.0, 1.0); m.store(); // Save current transformation - for(int i = 0; i < 5; ++i) { + /*for(int i = 0; i < 5; ++i) { for(int j = 0; j < 5; ++j) {
for(int k = 0; k < 5; ++k) { std::list<Triangle> ct = cubes[i][j][k].getTriangles(m);
triangles.splice(triangles.end(), ct);
} } - } -
+ }*/ + std::list<Triangle> ct = cubeing.getTriangles(m); + triangles.splice(triangles.end(), ct); +
glLoadIdentity();
glBegin(GL_TRIANGLES); |