diff options
-rw-r--r-- | Makefile | 6 | ||||
-rw-r--r-- | glslview.c | 104 | ||||
-rw-r--r-- | glslwrite.c | 204 |
3 files changed, 92 insertions, 222 deletions
@@ -1,7 +1,7 @@ all : glslview glslwrite glslview : glslview.c - gcc -o glslview glslview.c -lSDL2 -lGL -lGLEW -Wall + $(CC) -o $@ $^ -lSDL2 -lGL -lGLEW -Wall -glslwrite : glslwrite.c - gcc -o glslwrite glslwrite.c -lSDL2 -lpng -lGL -lGLEW -Wall +glslwrite : glslview.c + $(CC) -o $@ $^ -DGLSLWRITE -lSDL2 -lpng -lGL -lGLEW -Wall @@ -1,16 +1,25 @@ #include <stdbool.h> +#include <stdint.h> #include <stdio.h> #include <unistd.h> +#ifdef GLSLWRITE +# include <png.h> +#endif + #include <GL/glew.h> #include <SDL2/SDL.h> #include <SDL2/SDL_opengl.h> +#ifdef GLSLWRITE +static unsigned frame_time = 0; +#endif + -static GLint time; -static GLint res; +static GLint time_loc; +static GLint res_loc; static char * readfile(const char *filename) { @@ -88,22 +97,71 @@ static void init(char *filename) { printProgramInfoLog(program); glBindFragDataLocation(program, 0, "fragColor"); - time = glGetUniformLocation(program, "time"); - res = glGetUniformLocation(program, "res"); + time_loc = glGetUniformLocation(program, "time"); + res_loc = glGetUniformLocation(program, "res"); glUseProgram(program); +} +#ifdef GLSLWRITE +static void savePNG(int width, int height, const char *output_dir) { + uint8_t pixels[width*height*4]; + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels); -} + char filename[strlen(output_dir) + 20]; + snprintf(filename, sizeof(filename), "%s/%010u.png", output_dir, frame_time); + + FILE *f = fopen(filename, "wb"); + if (!f) { + fprintf(stderr, "unable to open PNG file\n"); + exit(1); + } + + png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); + if (!png_ptr) { + fprintf(stderr, "unable to open PNG file\n"); + exit(1); + } + + png_set_swap_alpha(png_ptr); + + png_infop info_ptr = png_create_info_struct(png_ptr); + if (!info_ptr) { + fprintf(stderr, "unable to create PNG info struct\n"); + exit(1); + } + + if (setjmp(png_jmpbuf(png_ptr))) { + fprintf(stderr, "unable to write PNG file\n"); + exit(1); + } + + png_init_io(png_ptr, f); + + png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA, + PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); + + uint8_t *row_pointers[height]; + for (size_t i = 0; i < height; i++) + row_pointers[i] = &pixels[4*i*width]; -static void render(SDL_Window *window) { - int width, height; - SDL_GetWindowSize(window, &width, &height); + png_set_rows(png_ptr, info_ptr, row_pointers); + png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); + png_destroy_write_struct(&png_ptr, &info_ptr); + fclose(f); +} +#endif + +static void render(int width, int height) { glViewport(0, 0, (GLsizei)width, (GLsizei)height); - glUniform1f(time, SDL_GetTicks()); - glUniform2f(res, width, height); +#ifdef GLSLWRITE + glUniform1f(time_loc, frame_time); +#else + glUniform1f(time_loc, SDL_GetTicks()); +#endif + glUniform2f(res_loc, width, height); glBegin(GL_QUADS); glVertex2f(-1, -1); @@ -112,21 +170,30 @@ static void render(SDL_Window *window) { glVertex2f(-1, 1); glEnd(); - SDL_GL_SwapWindow(window); +#ifdef GLSLWRITE + frame_time += 20; +#endif } int main(int argc, char *argv[]) { bool running = true; +#ifdef GLSLWRITE + if (argc != 3) { + fprintf(stderr, "Usage: glslwrite <shader> <output directory>\n"); + exit(1); + } +#else if (argc != 2) { - fprintf(stderr, "Usage: glslview <shader>\n"); + fprintf(stderr, "Usage: glslview <shader> <output directory>\n"); exit(1); } +#endif SDL_Init(SDL_INIT_VIDEO); - SDL_Window *window = SDL_CreateWindow("glslview", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE); + SDL_Window *window = SDL_CreateWindow("glslwrite", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE); SDL_GL_CreateContext(window); init(argv[1]); @@ -141,8 +208,15 @@ int main(int argc, char *argv[]) { } } - render(window); - //usleep(1); + int width, height; + SDL_GetWindowSize(window, &width, &height); + + render(width, height); + SDL_GL_SwapWindow(window); + +#ifdef GLSLWRITE + savePNG(width, height, argv[2]); +#endif } return 0; diff --git a/glslwrite.c b/glslwrite.c deleted file mode 100644 index ebe81d4..0000000 --- a/glslwrite.c +++ /dev/null @@ -1,204 +0,0 @@ -#include <stdbool.h> -#include <stdint.h> -#include <stdio.h> -#include <unistd.h> - -#include <png.h> - -#include <GL/glew.h> - -#include <SDL2/SDL.h> -#include <SDL2/SDL_opengl.h> - - - -static unsigned frame_time = 0; - - -static GLint time_loc; -static GLint res_loc; - - -static char * readfile(const char *filename) { - FILE *f = fopen(filename, "r"); - if (!f) - return NULL; - - size_t size = 1024; - char *buffer = malloc(size+1); - size_t count = 0, r; - - do { - if (count == size) { - size *= 2; - buffer = realloc(buffer, size+1); - } - - r = fread(buffer+count, 1, size-count, f); - count += r; - } while (r); - - fclose(f); - - buffer[count] = 0; - - return buffer; -} - -static void printShaderInfoLog(GLuint obj) { - GLint length = 0; - - glGetShaderiv(obj, GL_INFO_LOG_LENGTH, &length); - - if(length > 0) { - char log[length]; - - glGetShaderInfoLog(obj, sizeof(log), NULL, log); - fprintf(stderr, "%s\n", log); - } -} - -static void printProgramInfoLog(GLuint obj) { - GLint length = 0; - - glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &length); - - if(length > 0) { - char log[length]; - - glGetProgramInfoLog(obj, sizeof(log), NULL, log); - fprintf(stderr, "%s\n", log); - } -} - -static void init(char *filename) { - glewInit(); - - glDisable(GL_DEPTH_TEST); - - char *shader = readfile(filename); - if (!shader) { - fprintf(stderr, "Error: unable to read '%s'\n", filename); - exit(1); - } - - GLuint frag = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(frag, 1, (const GLchar **)&shader, NULL); - glCompileShader(frag); - printShaderInfoLog(frag); - - GLuint program = glCreateProgram(); - glAttachShader(program, frag); - - glLinkProgram(program); - printProgramInfoLog(program); - - glBindFragDataLocation(program, 0, "fragColor"); - time_loc = glGetUniformLocation(program, "time"); - res_loc = glGetUniformLocation(program, "res"); - - glUseProgram(program); -} - -static void savePNG(uint8_t *pixels, int width, int height, const char *output_dir) { - char filename[strlen(output_dir) + 20]; - snprintf(filename, sizeof(filename), "%s/%010u.png", output_dir, frame_time); - - FILE *f = fopen(filename, "wb"); - if (!f) { - fprintf(stderr, "unable to open PNG file\n"); - exit(1); - } - - png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); - if (!png_ptr) { - fprintf(stderr, "unable to open PNG file\n"); - exit(1); - } - - png_set_swap_alpha(png_ptr); - - png_infop info_ptr = png_create_info_struct(png_ptr); - if (!info_ptr) { - fprintf(stderr, "unable to create PNG info struct\n"); - exit(1); - } - - if (setjmp(png_jmpbuf(png_ptr))) { - fprintf(stderr, "unable to write PNG file\n"); - exit(1); - } - - png_init_io(png_ptr, f); - - png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA, - PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); - - uint8_t *row_pointers[height]; - for (size_t i = 0; i < height; i++) - row_pointers[i] = &pixels[4*i*width]; - - png_set_rows(png_ptr, info_ptr, row_pointers); - png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); - - png_destroy_write_struct(&png_ptr, &info_ptr); - fclose(f); -} - -static void render(SDL_Window *window, const char *output_dir) { - int width, height; - SDL_GetWindowSize(window, &width, &height); - - glViewport(0, 0, (GLsizei)width, (GLsizei)height); - - glUniform1f(time_loc, frame_time); - glUniform2f(res_loc, width, height); - - glBegin(GL_QUADS); - glVertex2f(-1, -1); - glVertex2f(1, -1); - glVertex2f(1, 1); - glVertex2f(-1, 1); - glEnd(); - - SDL_GL_SwapWindow(window); - - uint8_t pixels[width*height*4]; - glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels); - savePNG(pixels, width, height, output_dir); - - frame_time += 20; -} - - -int main(int argc, char *argv[]) { - bool running = true; - - if (argc != 3) { - fprintf(stderr, "Usage: glslwrite <shader> <output directory>\n"); - exit(1); - } - - SDL_Init(SDL_INIT_VIDEO); - - SDL_Window *window = SDL_CreateWindow("glslwrite", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE); - SDL_GL_CreateContext(window); - - init(argv[1]); - - while (running) { - SDL_Event e; - - while( SDL_PollEvent(&e)) { - if(e.type == SDL_QUIT) { - running = false; - break; - } - } - - render(window, argv[2]); - //usleep(1); - } - - return 0; -} |