diff options
-rw-r--r-- | examples/symmetry.frag | 7 | ||||
-rw-r--r-- | glslview.c | 49 |
2 files changed, 54 insertions, 2 deletions
diff --git a/examples/symmetry.frag b/examples/symmetry.frag index faebd75..f1a72ad 100644 --- a/examples/symmetry.frag +++ b/examples/symmetry.frag @@ -5,6 +5,9 @@ out vec4 fragColor; uniform vec2 res; uniform float time; +uniform int param_l; +uniform int param_m; + const float sharpness = 300; const float PI = 3.14159265358979323846; @@ -31,8 +34,8 @@ void main(void) { float scene = 0; - int n = 32; - float k = 0; + int n = param_l + 32; + float k = param_m; for (int i = 0; i < n; i++) { float c = square(vec2(0.5, 0) * rot(PI/2*(4.0*i/n)) * vec2(1, 1), 0.3, -PI/2*(k*i/n + time/1500), p); scene = abs(scene - c); @@ -53,6 +53,14 @@ static float speed = 1.0; static unsigned previous_ticks = 0; +static GLint param_k = 0; +static GLint param_l = 0; +static GLint param_m = 0; + +static GLint param_k_loc; +static GLint param_l_loc; +static GLint param_m_loc; + #ifdef USE_INOTIFY static int inotify_fd = -1; static int inotify_watch = -1; @@ -141,6 +149,12 @@ static void load(void) { time_loc = glGetUniformLocation(program, "time"); res_loc = glGetUniformLocation(program, "res"); +#ifndef GLSLWRITE + param_k_loc = glGetUniformLocation(program, "param_k"); + param_l_loc = glGetUniformLocation(program, "param_l"); + param_m_loc = glGetUniformLocation(program, "param_m"); +#endif + glUseProgram(program); free(shader); @@ -250,6 +264,10 @@ static void render(int width, int height) { unsigned ticks = SDL_GetTicks(); current_time += speed * (ticks - previous_ticks); previous_ticks = ticks; + + glUniform1i(param_k_loc, param_k); + glUniform1i(param_l_loc, param_l); + glUniform1i(param_m_loc, param_m); #endif glUniform1f(time_loc, current_time); @@ -278,6 +296,10 @@ static void handle_input(const char *input) { current_time = 0; break; + case 'R': + param_k = param_l = param_m = 0; + break; + case '+': speed *= 1.1; break; @@ -341,6 +363,33 @@ int main(int argc, char *argv[]) { switch (e.type) { case SDL_KEYDOWN: switch (e.key.keysym.sym) { +#ifndef GLSLWRITE + case SDLK_PAGEDOWN: + param_k++; + break; + + case SDLK_PAGEUP: + param_k--; + break; + + case SDLK_RIGHT: + param_l++; + break; + + case SDLK_LEFT: + param_l--; + break; + + case SDLK_DOWN: + param_m++; + break; + + case SDLK_UP: + param_m--; + break; + +#endif + case SDLK_ESCAPE: goto quit; } |