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authorConstantin Riß <constantin.riss@dre.de>2010-03-01 23:30:40 +0100
committerConstantin Riß <constantin.riss@dre.de>2010-03-01 23:30:40 +0100
commit070051b8759806873267cff46ceb2be7d6a3262f (patch)
treea19b03e51847d3dee10514e456a4c7921b306b3e
downloadheadshot-070051b8759806873267cff46ceb2be7d6a3262f.tar
headshot-070051b8759806873267cff46ceb2be7d6a3262f.zip
initial commit
-rw-r--r--.gitignore12
-rw-r--r--CMakeLists.txt16
-rw-r--r--Cuboid.cpp128
-rw-r--r--Cuboid.h30
-rw-r--r--Engine.cpp76
-rw-r--r--Engine.h44
-rw-r--r--Keys.h24
-rw-r--r--Triangle.h59
-rw-r--r--gl.h12
-rw-r--r--main.cpp513
10 files changed, 914 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..ffb4888
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,12 @@
+/build
+
+/.project
+/.cproject
+/.setting
+
+*.exe
+*.layout
+*.win
+*.dev
+*.o
+*.dll
diff --git a/CMakeLists.txt b/CMakeLists.txt
new file mode 100644
index 0000000..cdf1ff9
--- /dev/null
+++ b/CMakeLists.txt
@@ -0,0 +1,16 @@
+cmake_minimum_required(VERSION 2.6)
+project(HEADSHOT)
+
+find_package(OpenGL REQUIRED)
+
+include_directories(${OPENGL_INCLUDE_DIR})
+
+add_executable(headshot
+ Cuboid.h Cuboid.cpp
+ Engine.h Engine.cpp
+ gl.h
+ Keys.h
+ main.cpp
+ Triangle.h
+)
+target_link_libraries(headshot ${OPENGL_LIBRARIES} cwiid) \ No newline at end of file
diff --git a/Cuboid.cpp b/Cuboid.cpp
new file mode 100644
index 0000000..5afae93
--- /dev/null
+++ b/Cuboid.cpp
@@ -0,0 +1,128 @@
+#include "Cuboid.h"
+#include "gl.h"
+
+Cuboid::Cuboid(float width, float height, float depth) {
+ setSize(width, height, depth);
+ setPos(0, 0, 0);
+}
+
+Cuboid::Cuboid(float width, float height, float depth, float x, float y, float z)
+{
+ setSize(width, height, depth);
+ setPos(x, y, z);
+}
+
+float Cuboid::getHeight()
+{
+ return height;
+}
+
+float Cuboid::getWidth()
+{
+ return width;
+}
+
+float Cuboid::getDepth()
+{
+ return depth;
+}
+
+float Cuboid::getPosX()
+{
+ return x;
+}
+
+float Cuboid::getPosY()
+{
+ return y;
+}
+
+float Cuboid::getPosZ()
+{
+ return z;
+}
+
+void Cuboid::setSize(float w, float h, float d)
+{
+ width = w;
+ height = h;
+ depth = d;
+}
+
+void Cuboid::setPos(float x, float y, float z)
+{
+ this->x = x;
+ this->y = y;
+ this->z = z;
+}
+
+std::list<Triangle> Cuboid::getTriangles()
+{
+ std::list<Triangle> triangles;
+ // width, height, depth
+ // Front face
+ vmml::vec4f c(0.0, 0.0, 1.0, 0.5);
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z+depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z+depth/2), c));
+
+ // Back face
+ c = vmml::vec4f(1.0, 1.0, 0.0, 0.5);
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z-depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z-depth/2), c));
+
+ // Left face
+ c = vmml::vec4f(0.0, 1.0, 0.0, 0.5);
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z+depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z-depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y+height/2, z-depth/2), c));
+
+ // Right face
+
+ triangles.push_back(Triangle(vmml::vec3f(x+width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z-depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x+width/2, y-height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z+depth/2), c));
+
+ // Top face
+ c = vmml::vec4f(1.0, 0.0, 0.0, 0.5);
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y+height/2, z-depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x+width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x-width/2, y+height/2, z-depth/2), c));
+
+ // Bottom face
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z+depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x+width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z-depth/2), c));
+
+ return triangles;
+}
diff --git a/Cuboid.h b/Cuboid.h
new file mode 100644
index 0000000..d1c600d
--- /dev/null
+++ b/Cuboid.h
@@ -0,0 +1,30 @@
+#ifndef _CUBOID_H_
+#define _CUBOID_H_
+
+#include "Triangle.h"
+
+#include <list>
+
+class Cuboid
+{
+ public:
+ Cuboid() : width(0), height(0), depth(0), x(0), y(0), z(0) {}
+ Cuboid(float width, float height, float depth);
+ Cuboid(float width, float height, float depth, float x, float y, float z);
+ float getHeight();
+ float getWidth();
+ float getDepth();
+ float getPosX();
+ float getPosY();
+ float getPosZ();
+ void setSize(float w, float h, float d);
+ void setPos(float x, float y, float z);
+ std::list<Triangle> getTriangles();
+
+ private:
+ float width, height, depth;
+ float x, y, z;
+
+};
+#endif /*_CUBOID_H_*/
+
diff --git a/Engine.cpp b/Engine.cpp
new file mode 100644
index 0000000..20de3e6
--- /dev/null
+++ b/Engine.cpp
@@ -0,0 +1,76 @@
+/*
+ * Engine.cpp
+ *
+ * Created on: 26.02.2010
+ * Author: constantin
+ */
+
+#include "Engine.h"
+
+Engine::Renderer Engine::render;
+const float Engine::PLAYER_SPEED = 3;
+
+Engine::Engine(): playerPos(vmml::vec3f::ZERO), playerRotY(vmml::mat4f::IDENTITY), playerRotX(0)
+{
+ //tree = new BSPTree(triangles);
+}
+Engine::~Engine() {
+ //delete tree;
+}
+
+void Engine::renderScene(unsigned long delta, const Keyset &keys) {
+ //run(delta, keys);
+ static Cuboid cube(1, 1, 1, 0, 0, 0);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glLoadIdentity();
+
+ glTranslatef(0.0, 0.0, -10.0); // Then set up transformation
+ glRotatef(0, 1.0, 0.0, 0.0);
+ glRotatef(0, 0.0, 1.0, 0.0);
+
+ //vmml::mat4f transform, inverseTransform;
+ //glGetFloatv(GL_MODELVIEW_MATRIX, transform.array);
+
+ //transform.inverse(inverseTransform);
+
+ //vmml::vec3f viewPoint = inverseTransform*vmml::vec3f::ZERO;
+
+ glBegin(GL_TRIANGLES);
+ //tree->visit(render, viewPoint);
+
+ triangles = cube.getTriangles();
+
+ for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ render(*t);
+ }
+ glEnd();
+ glFlush();
+}
+
+void Engine::run(unsigned long delta, const Keyset &keys)
+{
+ vmml::vec3f playerMove(vmml::vec3f::ZERO);
+
+ if(keys.test(KEY_UP)) {
+ playerMove -= playerRotY*vmml::vec3f::UNIT_Z;
+ }
+ if(keys.test(KEY_DOWN)) {
+ playerMove += playerRotY*vmml::vec3f::UNIT_Z;
+ }
+ if(keys.test(KEY_LEFT)) {
+ playerMove -= playerRotY*vmml::vec3f::UNIT_X;
+ }
+ if(keys.test(KEY_RIGHT)) {
+ playerMove += playerRotY*vmml::vec3f::UNIT_X;
+ }
+
+ if(playerMove == vmml::vec3f::ZERO)
+ return;
+
+ playerMove.normalize();
+ playerMove *= PLAYER_SPEED*delta/1;
+ playerPos += playerMove;
+
+}
diff --git a/Engine.h b/Engine.h
new file mode 100644
index 0000000..96eab27
--- /dev/null
+++ b/Engine.h
@@ -0,0 +1,44 @@
+/*
+ * Engine.h
+ *
+ * Created on: 24.02.2010
+ * Author: constantin
+ */
+
+#ifndef ENGINE_H_
+#define ENGINE_H_
+
+#include "gl.h"
+#include "Keys.h"
+#include "Triangle.h"
+#include "Cuboid.h"
+#include <list>
+
+class Engine
+{
+ public:
+ Engine();
+ virtual ~Engine();
+
+ void renderScene(unsigned long delta, const Keyset &keys);
+
+ private:
+ static const float PLAYER_SPEED;
+ vmml::vec3f playerPos;
+ vmml::mat4f playerRotY;
+ float playerRotX;
+
+ struct Renderer {
+ void operator() (const Triangle &t) const {
+ t.render();
+ }
+ };
+ static Renderer render;
+
+ std::list<Triangle> triangles;
+
+ void run(unsigned long delta, const Keyset &keys);
+
+};
+
+#endif /* ENGINE_H_ */
diff --git a/Keys.h b/Keys.h
new file mode 100644
index 0000000..0bdfed4
--- /dev/null
+++ b/Keys.h
@@ -0,0 +1,24 @@
+/*
+ * Keys.h
+ *
+ * Created on: 10.02.2010
+ * Author: constantin
+ */
+
+#ifndef KEYS_H_
+#define KEYS_H_
+
+#include <bitset>
+
+enum Keys {
+ KEY_UP = 0,
+ KEY_DOWN,
+ KEY_LEFT,
+ KEY_RIGHT,
+
+ KEY_LAST
+};
+
+typedef std::bitset<KEY_LAST> Keyset;
+
+#endif /* KEYS_H_ */
diff --git a/Triangle.h b/Triangle.h
new file mode 100644
index 0000000..5e8a12c
--- /dev/null
+++ b/Triangle.h
@@ -0,0 +1,59 @@
+#ifndef _TRIANGLE_H_
+#define _TRIANGLE_H_
+
+#include "gl.h"
+#include <vmmlib/vector.hpp>
+#include <vmmlib/matrix.hpp>
+
+class Triangle
+{
+ public:
+ Triangle() : c(vmml::vec4f::ONE) {
+ v[0] = v[1] = v[2] = vmml::vec3f::ZERO;
+ }
+
+ Triangle(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &v3, const vmml::vec4f &c0) : c(c0)
+ {
+ v[0] = v1;
+ v[1] = v2;
+ v[2] = v3;
+ }
+
+ const vmml::vec3f& getVertex(int i) const {return v[i];}
+ const vmml::vec4f& getColor() const {return c;}
+
+ vmml::vec3f getNormal() const {
+ return v[0].compute_normal(v[1], v[2]);
+ }
+
+ void render() const {
+ glColor4fv(c.array);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, c.array);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (c/2).array);
+
+ glNormal3fv(getNormal().array);
+
+ for(int i = 0; i < 3; ++i)
+ {
+ glVertex3fv(v[i].array);
+ }
+ }
+
+ void transform(const vmml::mat4f &m) {
+ for(int i = 0; i < 3; ++i)
+ {
+ v[i] = m*v[i];
+ }
+ }
+
+ vmml::vec3f getCenter() const {
+ return (v[0]+v[1]+v[2])/3;
+ }
+
+ private:
+ vmml::vec3f v[3];
+ vmml::vec4f c;
+};
+
+#endif /*_TRIANGLE_H_*/
+
diff --git a/gl.h b/gl.h
new file mode 100644
index 0000000..fb5face
--- /dev/null
+++ b/gl.h
@@ -0,0 +1,12 @@
+#ifndef _GL_H_
+#define _GL_H_
+
+#ifdef _WIN32
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#endif
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#endif /* _GL_H_ */
diff --git a/main.cpp b/main.cpp
new file mode 100644
index 0000000..2cbe672
--- /dev/null
+++ b/main.cpp
@@ -0,0 +1,513 @@
+/*
+ * main.cpp
+ *
+ * Created on: 24.02.2010
+ * Author: constantin
+ */
+
+#include "gl.h"
+#include "Keys.h"
+#include "Engine.h"
+#include <cwiid.h>
+
+#ifdef _WIN32
+#else
+#include <stdio.h>
+#include <iostream>
+#include <X11/X.h>
+#include <GL/glx.h>
+#include <sys/time.h>
+#include <unistd.h>
+#endif
+
+#define MIN_FRAME_DELTA 16
+//#define MIN_FRAME_DELTA 41
+#define DEFAULT_WIDTH 640
+#define DEFAULT_HEIGHT 480
+
+Keyset keys;
+
+void initGL(bool multisample);
+void resize(int width, int height);
+
+void initGL(bool multisample) {
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClearDepth(1.0);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+#ifndef _WIN32
+ if(multisample)
+ glEnable(GL_MULTISAMPLE_ARB);
+#endif
+
+ resize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
+
+ /*glEnable(GL_LIGHTING);
+ static const float light[] = {1, 1, 1, 0};
+ static const float lightColor[] = {1, 1, 1, 1};
+ glLightfv(GL_LIGHT0, GL_POSITION, light);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
+ glEnable(GL_LIGHT0);*/
+
+ //glEnable(GL_CULL_FACE);
+ //glFrontFace(GL_CCW);
+}
+
+void resize(int width, int height)
+{
+ if(height==0)
+ {
+ height=1;
+ }
+
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(50.0f, (GLfloat)width/(GLfloat)height, 0.1, 1000);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glViewport(0, 0, width, height);
+}
+
+
+#ifdef _WIN32
+
+bool WGLInit(HINSTANCE hInstance, HWND *hWnd, HDC *hDC, HGLRC *hRC);
+void WGLUninit(HWND hWnd, HDC hDC, HGLRC hRC);
+LRESULT CALLBACK wndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+
+bool WGLInit(HINSTANCE hInstance, HWND *hWnd, HDC *hDC, HGLRC *hRC) {
+ WNDCLASS wc;
+ wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
+ wc.lpfnWndProc = (WNDPROC)wndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = hInstance;
+ wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = 0;
+ wc.lpszMenuName = 0;
+ wc.lpszClassName = "HEADSHOT";
+
+ if (!RegisterClass(&wc))
+ {
+ MessageBox(0, "Failed To Register The Window Class.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
+ return false; // Exit And Return FALSE
+ }
+
+ DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
+ DWORD dwStyle = WS_OVERLAPPEDWINDOW;
+
+ RECT windowRect;
+ windowRect.left = 0;
+ windowRect.right = DEFAULT_WIDTH;
+ windowRect.top = 0;
+ windowRect.bottom = DEFAULT_HEIGHT;
+
+ AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle);
+
+ *hWnd = CreateWindowEx(dwExStyle, "HEADSHOT" /* Class Name */, "HEADSHOT" /* Title*/, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dwStyle,
+ 0, 0, windowRect.right-windowRect.left, windowRect.bottom-windowRect.top, 0, 0, hInstance, 0);
+ if(!*hWnd)
+ {
+ MessageBox(0, "Window Creation Error.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
+ return false;
+ }
+
+ static PIXELFORMATDESCRIPTOR pfd =
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
+ 1, // Version Number
+ PFD_DRAW_TO_WINDOW | // Format Must Support Window
+ PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
+ PFD_DOUBLEBUFFER, // Must Support Double Buffering
+ PFD_TYPE_RGBA, // Request An RGBA Format
+ 16, // Select Our Color Depth
+ 0, 0, 0, 0, 0, 0, // Color Bits Ignored
+ 0, // No Alpha Buffer
+ 0, // Shift Bit Ignored
+ 0, // No Accumulation Buffer
+ 0, 0, 0, 0, // Accumulation Bits Ignored
+ 16, // 16Bit Z-Buffer (Depth Buffer)
+ 0, // No Stencil Buffer
+ 0, // No Auxiliary Buffer
+ PFD_MAIN_PLANE, // Main Drawing Layer
+ 0, // Reserved
+ 0, 0, 0 // Layer Masks Ignored
+ };
+
+ *hDC=GetDC(*hWnd);
+ if (!*hDC)
+ {
+ WGLUninit(*hWnd, 0, 0);
+ MessageBox(0, "Can't Create A GL Device Context.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
+ return false;
+ }
+
+ GLuint pixelFormat = ChoosePixelFormat(*hDC, &pfd);
+ if(!pixelFormat)
+ {
+ WGLUninit(*hWnd, *hDC, 0);
+ MessageBox(0, "Can't Find A Suitable PixelFormat.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
+ return false;
+ }
+
+ if(!SetPixelFormat(*hDC, pixelFormat, &pfd))
+ {
+ WGLUninit(*hWnd, *hDC, 0);
+ MessageBox(0, "Can't Set The PixelFormat.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
+ return false;
+ }
+
+ *hRC=wglCreateContext(*hDC);
+ if(!*hRC)
+ {
+ WGLUninit(*hWnd, *hDC, 0);
+ MessageBox(0, "Can't Create A GL Rendering Context.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
+ return false;
+ }
+
+ if(!wglMakeCurrent(*hDC, *hRC))
+ {
+ WGLUninit(*hWnd, *hDC, *hRC);
+ MessageBox(0, "Can't Activate The GL Rendering Context.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
+ return false;
+ }
+
+ ShowWindow(*hWnd, SW_SHOW);
+ SetForegroundWindow(*hWnd);
+ SetFocus(*hWnd);
+
+ return true;
+}
+
+void WGLUninit(HWND hWnd, HDC hDC, HGLRC hRC) {
+ wglMakeCurrent(0, 0);
+
+ if(hRC)
+ wglDeleteContext(hRC);
+
+ if(hDC)
+ ReleaseDC(hWnd, hDC);
+
+ if(hWnd)
+ DestroyWindow(hWnd);
+}
+
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
+{
+ HWND hWnd = 0;
+ HDC hDC = 0;
+ HGLRC hRC = 0;
+
+ if(!WGLInit(hInstance, &hWnd, &hDC, &hRC))
+ {
+ return 0;
+ }
+
+ initGL(false);
+
+ bool running = true;
+ MSG msg;
+
+ while(running)
+ {
+ unsigned long delta = 0;
+ unsigned long ticks = GetTickCount();
+
+ while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ if(msg.message == WM_QUIT)
+ {
+ running = false;
+ break;
+ }
+ else // If Not, Deal With Window Messages
+ {
+ TranslateMessage(&msg); // Translate The Message
+ DispatchMessage(&msg); // Dispatch The Message
+ }
+ }
+
+ void resize(int width, int height);
+
+ delta = GetTickCount()-ticks;
+
+ if(delta < MIN_FRAME_DELTA) {
+ Sleep(MIN_FRAME_DELTA - delta);
+ delta = GetTickCount()-ticks;
+ }
+
+ ticks += delta;
+
+ static Engine render;
+ render.renderScene(delta, keys);
+ SwapBuffers(hDC);
+ }
+
+ WGLUninit(hWnd, hDC, hRC);
+ return msg.wParam;
+}
+
+LRESULT CALLBACK wndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
+ switch(uMsg) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+
+ case WM_SIZE:
+ resize(LOWORD(lParam), HIWORD(lParam));
+ return 0;
+
+ case WM_KEYDOWN:
+ case WM_KEYUP:
+ bool pressed = (uMsg == WM_KEYDOWN);
+
+ switch(wParam) {
+ case VK_Escape:
+ PostQuitMessage(0);
+ break;
+ case VK_Up:
+ case VK_W:
+ keys.set(KEY_UP, pressed);
+ break;
+
+ case VK_Left:
+ case VK_A:
+ keys.set(KEY_LEFT, pressed);
+ break;
+
+ case VK_Right:
+ case VK_D:
+ keys.set(KEY_RIGHT, pressed);
+ break;
+
+ case VK_Down:
+ case VK_S:
+ keys.set(KEY_DOWN, pressed);
+ break;
+ }
+
+ default:
+ return DefWindowProc(hWnd, uMsg, wParam, lParam);
+ }
+}
+
+#else
+
+bool GLXinit(Display *disp, Atom windele, Window *wnd, GLXContext *gc, bool *multisample) {
+ static const int msAttributeList[] = {GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_X_RENDERABLE, True,
+ GLX_DOUBLEBUFFER, True,
+ GLX_DEPTH_SIZE, 1,
+ GLX_SAMPLE_BUFFERS, 1,
+ GLX_SAMPLES, 4,
+ None};
+
+ static const int attributeList[] = {GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_X_RENDERABLE, True,
+ GLX_DOUBLEBUFFER, True,
+ GLX_DEPTH_SIZE, 1,
+ None};
+
+ bool ok = false;
+ *multisample = true;
+
+ int nElements;
+ GLXFBConfig *fbConfig = glXChooseFBConfig(disp, DefaultScreen(disp), msAttributeList, &nElements);
+ if(!fbConfig || !nElements) {
+ if(fbConfig) {
+ XFree(fbConfig);
+ }
+
+ *multisample = false;
+ fbConfig = glXChooseFBConfig(disp, DefaultScreen(disp), attributeList, &nElements);
+ }
+
+ if(fbConfig && nElements) {
+ XVisualInfo *vi = glXGetVisualFromFBConfig(disp, *fbConfig);
+
+ if(vi) {
+ Colormap cmap = XCreateColormap(disp, RootWindow(disp, vi->screen), vi->visual, AllocNone);
+ XSetWindowAttributes swa;
+ swa.colormap = cmap;
+ swa.border_pixel = 0;
+ swa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask/* | PointerMotionMask | ButtonPressMask | ButtonReleaseMask*/;
+
+ *wnd = XCreateWindow(disp, RootWindow(disp, vi->screen), 0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT, 0, vi->depth, InputOutput,
+ vi->visual, CWBorderPixel|CWColormap|CWEventMask, &swa);
+
+ XClassHint chint;
+ chint.res_name = const_cast<char*>("HEADSHOT");
+ chint.res_class = const_cast<char*>("HEADSHOT");
+ XSetClassHint(disp, *wnd, &chint);
+
+ char *str = const_cast<char*>("HEADSHOT");
+ XTextProperty name;
+ if(XStringListToTextProperty(&str, 1, &name) != 0)
+ {
+ XSetWMName(disp, *wnd, &name);
+ XFree(name.value);
+ }
+
+ XSetWMProtocols(disp, *wnd, &windele, 1);
+
+ XMapWindow(disp, *wnd);
+
+ *gc = glXCreateContext(disp, vi, NULL, True);
+
+ glXMakeCurrent(disp, *wnd, *gc);
+
+ ok = true;
+
+ XFree(vi);
+ }
+ }
+
+ if(fbConfig)
+ XFree(fbConfig);
+
+ XSync(disp, 0);
+
+ return ok;
+}
+
+int main(/*int argc, char *argv[]*/) {
+ cwiid_mesg_callback_t cwiid_callback;
+ cwiid_wiimote_t *wiimote; /* wiimote handle */
+ struct cwiid_state state; /* wiimote state */
+ bdaddr_t bdaddr; /* bluetooth device address */
+ unsigned char mesg = 0;
+ unsigned char led_state = 0;
+ unsigned char rpt_mode = 0;
+ unsigned char rumble = 0;
+ bdaddr= *BDADDR_ANY;
+
+ /* Connect to the wiimote */
+ printf("Put Wiimote in discoverable mode now (press 1+2)...\n");
+ if (!(wiimote = cwiid_connect(&bdaddr, 0))) {
+ fprintf(stderr, "Unable to connect to wiimote\n");
+ return -1;
+ }
+ if (cwiid_set_mesg_callback(wiimote, cwiid_callback)) {
+ fprintf(stderr, "Unable to set message callback\n");
+ }
+
+ Display *disp = XOpenDisplay(0);
+ Atom windele = XInternAtom(disp, "WM_DELETE_WINDOW", False);
+ Window wnd;
+ GLXContext gc;
+
+ bool multisample;
+ if(!GLXinit(disp, windele, &wnd, &gc, &multisample))
+ return 1;
+ initGL(multisample);
+
+ GLint samples;
+ glGetIntegerv(GL_SAMPLES, &samples);
+ std::cerr << "Using " << samples << " samples" << std::endl;
+
+ bool running = true;
+
+ unsigned long delta = 0;
+ unsigned long frames = 0, tocks = 0;
+
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ unsigned long ticks = tv.tv_usec;
+
+ while(running) {
+ while(XPending(disp)) {
+ XEvent event;
+ XNextEvent(disp, &event);
+
+ switch(event.type) {
+ case ConfigureNotify:
+ resize(event.xconfigure.width, event.xconfigure.height);
+ break;
+
+ case ClientMessage:
+ if(static_cast<Atom>(event.xclient.data.l[0]) == windele)
+ running = false;
+ break;
+
+ case KeyPress:
+ case KeyRelease:
+ KeySym keysym = XKeycodeToKeysym(disp, event.xkey.keycode, 0);
+ bool pressed = (event.type == KeyPress);
+
+ switch(keysym) {
+ case XK_Escape:
+ running = false;
+ break;
+ case XK_Up:
+ case XK_w:
+ keys.set(KEY_UP, pressed);
+ break;
+
+ case XK_Left:
+ case XK_a:
+ keys.set(KEY_LEFT, pressed);
+ break;
+
+ case XK_Right:
+ case XK_d:
+ keys.set(KEY_RIGHT, pressed);
+ break;
+
+ case XK_Down:
+ case XK_s:
+ keys.set(KEY_DOWN, pressed);
+ break;
+ }
+ }
+ }
+
+ if(!running) break;
+
+ static Engine render;
+ render.renderScene(delta, keys);
+
+ glXSwapBuffers(disp, wnd);
+ XSync(disp, 0);
+
+ long slept = 0;
+ gettimeofday(&tv, NULL);
+ delta = ((tv.tv_usec + 1000000 - ticks)%1000000)/1000;
+
+ if(delta < MIN_FRAME_DELTA) {
+ usleep((MIN_FRAME_DELTA-delta)*1000);
+ slept += (MIN_FRAME_DELTA-delta);
+
+ gettimeofday(&tv, NULL);
+ delta = ((tv.tv_usec + 1000000 - ticks)%1000000)/1000;
+ }
+
+ ticks = (ticks + delta*1000) % 1000000;
+
+ frames++;
+ tocks += delta*1000;
+ if(tocks > 1000000) {
+ std::cerr << frames << " fps; slept a total of " << slept << " ms" << std::endl;
+ frames = 0;
+ tocks -= 1000000;
+ slept = 0;
+ }
+ }
+
+ XDestroyWindow(disp, wnd);
+ glXDestroyContext(disp, gc);
+ XCloseDisplay(disp);
+ cwiid_disconnect(wiimote);
+
+ return 0;
+}
+
+#endif