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authorMatthias Schiffer <matthias@gamezock.de>2010-03-18 09:22:21 +0100
committerMatthias Schiffer <matthias@gamezock.de>2010-03-18 09:22:21 +0100
commit736ad91b328c23287b6065f6dc8f75c424d84b8b (patch)
treecc36cc00fbf1222cf7418ad7ffd12651bbdf8815 /src/HTanks.hs
parent5c34cd694117421e570b3a6cc3bb813e17e50b33 (diff)
downloadhtanks-736ad91b328c23287b6065f6dc8f75c424d84b8b.tar
htanks-736ad91b328c23287b6065f6dc8f75c424d84b8b.zip
Hit tanks will die now.
Diffstat (limited to 'src/HTanks.hs')
-rw-r--r--src/HTanks.hs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/HTanks.hs b/src/HTanks.hs
index 63e647d..c7cf8a8 100644
--- a/src/HTanks.hs
+++ b/src/HTanks.hs
@@ -32,8 +32,8 @@ main = do
[ SomePlayer $ DefaultPlayer S.empty 0 0 False
, SomePlayer $ CPUPlayer 0
]}
- gameState = GameState {level = theLevel, tanks = [ Tank 5.0 5.0 0 0 2 270 False 3 1 5
- , Tank 5.0 3.5 0 0 2 270 False 3 1 5
+ gameState = GameState {level = theLevel, tanks = [ Tank 5.0 5.0 0 0 2 270 False 3 1 5 1
+ , Tank 5.0 3.5 0 0 2 270 False 3 1 5 1
], bullets = [], textures = M.empty}
runGame gameState $ do