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-rw-r--r--Render.hs38
1 files changed, 34 insertions, 4 deletions
diff --git a/Render.hs b/Render.hs
index d871678..86a7ccf 100644
--- a/Render.hs
+++ b/Render.hs
@@ -1,14 +1,44 @@
-module Render ( render
+module Render ( setup
+ , resize
+ , render
) where
import Game
import Control.Monad.State
+
+import Graphics.Rendering.OpenGL.GL (($=), GLfloat)
+import Graphics.Rendering.OpenGL.GL.BeginEnd (renderPrimitive, PrimitiveMode(..))
+import Graphics.Rendering.OpenGL.GL.CoordTrans (matrixMode, MatrixMode(..), viewport, Position(..), Size(..), loadIdentity, ortho)
import Graphics.Rendering.OpenGL.GL.Framebuffer (clear, ClearBuffer(..))
+import Graphics.Rendering.OpenGL.GL.VertexSpec
+
+
+setup :: Int -> Int -> IO ()
+setup = resize
+
+resize :: Int -> Int -> IO ()
+resize w h = do
+ let wn = fromIntegral w
+ hn = fromIntegral h
+ aspect = wn/hn
+
+ matrixMode $= Projection
+ loadIdentity
+ ortho (-aspect) (aspect) (-1) 1 (-1) 1
+
+ matrixMode $= Modelview 0
+
+ viewport $= ((Position 0 0), (Size (fromIntegral w) (fromIntegral h)))
render :: Game ()
-render = do
- liftIO $ clear [ColorBuffer]
- \ No newline at end of file
+render = liftIO $ do
+ clear [ColorBuffer]
+
+ renderPrimitive Triangles $ do
+ vertex $ Vertex2 (-0.5 :: GLfloat) (0.5 :: GLfloat)
+ vertex $ Vertex2 (0.5 :: GLfloat) (0.5 :: GLfloat)
+ vertex $ Vertex2 (0.5 :: GLfloat) (-0.5 :: GLfloat)
+ \ No newline at end of file