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|
-----------------------------------------------------------------------------
-- |
-- Module : Main.hs
-- Copyright : (c) Spencer Janssen 2007
-- License : BSD3-style (see LICENSE)
--
-- Maintainer : sjanssen@cse.unl.edu
-- Stability : unstable
-- Portability : not portable, uses mtl, X11, posix
--
-----------------------------------------------------------------------------
--
-- thunk, a minimal window manager for X11
--
import Data.List
import Data.Bits hiding (rotate)
import qualified Data.Map as M
import System.IO
import System.Exit
import Graphics.X11.Xlib
import Graphics.X11.Xlib.Extras
import Control.Monad.State
import WMonad
import qualified StackSet as W
--
-- The number of workspaces:
--
workspaces :: Int
workspaces = 5
--
-- The keys list
--
keys :: M.Map (KeyMask, KeySym) (W ())
keys = M.fromList $
[ ((mod1Mask .|. shiftMask, xK_Return), spawn "xterm")
, ((mod1Mask, xK_p ), spawn "exe=`dmenu_path | dmenu` && exec $exe")
, ((controlMask, xK_space ), spawn "gmrun")
, ((mod1Mask, xK_Tab ), focus GT)
, ((mod1Mask, xK_j ), focus GT)
, ((mod1Mask, xK_k ), focus LT)
, ((mod1Mask .|. shiftMask, xK_c ), kill)
, ((mod1Mask .|. shiftMask, xK_q ), io $ exitWith ExitSuccess)
] ++
-- generate keybindings to each workspace:
[((m .|. mod1Mask, xK_0 + fromIntegral i), f i)
| i <- [1 .. workspaces]
, (f, m) <- [(view, 0), (tag, shiftMask)]]
--
-- The main entry point
--
main :: IO ()
main = do
dpy <- openDisplay ""
let dflt = defaultScreen dpy
st = WState
{ display = dpy
, screenWidth = displayWidth dpy dflt
, screenHeight = displayHeight dpy dflt
, workspace = W.empty workspaces
}
-- setup initial X environment
rootw <- rootWindow dpy dflt
sync dpy False
selectInput dpy rootw $ substructureRedirectMask
.|. substructureNotifyMask
.|. enterWindowMask
.|. leaveWindowMask
grabKeys dpy rootw
sync dpy False
ws <- scan dpy rootw
allocaXEvent $ \e ->
runW st $ do
mapM_ manage ws
forever $ handle =<< xevent dpy e
where
xevent d e = io (nextEvent d e >> getEvent e)
forever a = a >> forever a
-- ---------------------------------------------------------------------
-- IO stuff. Doesn't require any W state
-- Most of these things run only on startup (bar grabkeys)
-- | scan for any initial windows to manage
scan :: Display -> Window -> IO [Window]
scan dpy rootw = do
(_, _, ws) <- queryTree dpy rootw
filterM ok ws
where
ok w = do wa <- getWindowAttributes dpy w
return $ not (waOverrideRedirect wa)
&& waMapState wa == waIsViewable
-- | Grab the keys back
grabKeys :: Display -> Window -> IO ()
grabKeys dpy rootw = do
ungrabKey dpy '\0' {-AnyKey-} anyModifier rootw
forM_ (M.keys keys) $ \(mask,sym) -> do
kc <- keysymToKeycode dpy sym
mapM_ (grab kc) [mask, mask .|. lockMask] -- note: no numlock
where
grab kc m = grabKey dpy kc m rootw True grabModeAsync grabModeAsync
-- ---------------------------------------------------------------------
-- Event handler
--
-- | handle. Handle X events
--
-- Events dwm handles that we don't:
--
-- [ButtonPress] = buttonpress,
-- [EnterNotify] = enternotify,
-- [LeaveNotify] = leavenotify,
-- [Expose] = expose,
-- [PropertyNotify] = propertynotify,
--
-- on EnterNotify we should SetFocus to the window we're entering,
-- on LeaveNotify, we set it back to root.
--
-- Needs XCrossing support
--
-- Todo: seperate IO from W monad stuff. We want to be able to test the
-- handler, and client functions, with dummy X interface ops, in QuickCheck
--
-- Will require an abstract interpreter from Event -> W Action, which
-- modifies the internal W state, and then produces an IO action to
-- evaluate.
--
handle :: Event -> W ()
-- XCreateWindowEvent(3X11)
-- Window manager clients normally should ignore this window if the
-- override_redirect member is True.
handle (MapRequestEvent {window = w}) = withDisplay $ \dpy -> do
wa <- io $ getWindowAttributes dpy w
when (not (waOverrideRedirect wa)) $ manage w
handle (DestroyWindowEvent {window = w}) = unmanage w
handle (UnmapEvent {window = w}) = unmanage w
handle e@(MappingNotifyEvent {window = w}) = do
let m = (request e, first_keycode e, count e)
io $ refreshKeyboardMapping m
when (request e == mappingKeyboard) $ withDisplay $ io . flip grabKeys w
handle (KeyEvent {event_type = t, state = m, keycode = code})
| t == keyPress = withDisplay $ \dpy -> do
s <- io $ keycodeToKeysym dpy code 0
maybe (return ()) id (M.lookup (m,s) keys)
handle e@(ConfigureRequestEvent {}) = do
dpy <- gets display
ws <- gets workspace
let w = window e
when (W.member w ws) $ -- already managed, reconfigure (see client:configure()
trace ("Reconfigure already managed window: " ++ show w)
io $ configureWindow dpy (window e) (value_mask e) $ WindowChanges
{ wcX = x e
, wcY = y e
, wcWidth = width e
, wcHeight = height e
, wcBorderWidth = border_width e
, wcSibling = above e
, wcStackMode = detail e
}
io $ sync dpy False
handle e = trace (eventName e)
-- ---------------------------------------------------------------------
-- Managing windows
-- | refresh. Refresh the currently focused window. Resizes to full
-- screen and raises the window.
refresh :: W ()
refresh = do
ws <- gets workspace
whenJust (W.peek ws) $ \w ->
withDisplay $ \d -> do
sw <- gets screenWidth
sh <- gets screenHeight
io $ do moveResizeWindow d w 0 0 (fromIntegral sw) (fromIntegral sh) -- fullscreen
raiseWindow d w
-- | hide. Hide a list of windows by moving them offscreen.
hide :: Window -> W ()
hide w = withDisplay $ \d -> do
sw <- gets screenWidth
sh <- gets screenHeight
io $! moveWindow d w (2*fromIntegral sw) (2*fromIntegral sh)
-- | reveal. Expose a list of windows, moving them on screen
reveal :: Window -> W ()
reveal w = withDisplay $ \d -> io $! moveWindow d w 0 0
-- | windows. Modify the current window list with a pure function, and refresh
windows :: (WorkSpace -> WorkSpace) -> W ()
windows f = do
modify $ \s -> s { workspace = f (workspace s) }
refresh
-- ws <- gets workspace
-- trace (show ws) -- log state changes to stderr
-- ---------------------------------------------------------------------
-- Window operations
-- | manage. Add a new window to be managed in the current workspace. Bring it into focus.
-- If the window is already under management, it is just raised.
--
-- When we start to manage a window, it gains focus.
--
manage :: Window -> W ()
manage w = do
withDisplay $ \d -> io $ do
mapWindow d w
-- setInputFocus d w revertToPointerRoot 0 -- CurrentTime
windows $ W.push w
-- | unmanage. A window no longer exists, remove it from the window
-- list, on whatever workspace it is.
unmanage :: Window -> W ()
unmanage w = do
ws <- gets workspace
when (W.member w ws) $ do
withDisplay $ \d -> io $ withServer d $ sync d False
windows $ W.delete w
-- | focus. focus to window at offset 'n' in list.
-- The currently focused window is always the head of the list
focus :: Ordering -> W ()
focus = windows . W.rotate
-- | Kill the currently focused client
kill :: W ()
kill = withDisplay $ \d -> do
ws <- gets workspace
whenJust (W.peek ws) $ \w -> io (killClient d w) >> return ()
-- | tag. Move a window to a new workspace
tag :: Int -> W ()
tag o = do
ws <- gets workspace
let m = W.current ws
when (n /= m) $
whenJust (W.peek ws) $ \w -> do
hide w
windows $ W.shift n
where n = o-1
-- | view. Change the current workspace to workspce at offset 'n-1'.
view :: Int -> W ()
view o = do
ws <- gets workspace
let m = W.current ws
when (n /= m) $ do
mapM_ hide (W.index m ws)
mapM_ reveal (W.index n ws)
windows $ W.view n
where n = o-1
|