package jrummikub.control;
import jrummikub.model.IGameState;
import jrummikub.model.IHand;
import jrummikub.model.Player;
import jrummikub.model.Position;
import jrummikub.view.IView;
public class RoundControl {
private IGameState gameState;
private IView view;
public RoundControl(IGameState gameState, IView view) {
this.gameState = gameState;
this.view = view;
}
public void startRound() {
void deal() {
for (int i = 0; i < gameState.getPlayerCount(); i++) {
IHand hand = gameState.getPlayer(i).getHand();
for (int j = 0; j < 7; j++) {
hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
0));
1));
private void endOfTurn() {
private void ruleCheck() {
private void resetTable() {
private void preparePlayerTurn() {
private void dealStone() {