package jrummikub.model;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
/**
* Mock class for {@link RoundState}
*/
public class MockRoundState implements IRoundState {
/** */
public MockTable table;
public ITable setTable;
public List<MockPlayer> players;
public int activePlayer;
public StoneHeap gameHeap;
public GameSettings gameSettings;
public MockRoundState() {
table = new MockTable();
players = new ArrayList<MockPlayer>();
players.add(new MockPlayer(new PlayerSettings("Player 1", Color.RED)));
players.add(new MockPlayer(new PlayerSettings("Player 2", Color.YELLOW)));
players.add(new MockPlayer(new PlayerSettings("Player 3", Color.GREEN)));
players.add(new MockPlayer(new PlayerSettings("Player 4", Color.BLACK)));
activePlayer = 0;
gameHeap = new StoneHeap();
gameSettings = new GameSettings();
}
@Override
public ITable getTable() {
return table;
public int getPlayerCount() {
return players.size();
/** Changes the activePlayer to the next {@link Player} in the list */
public void nextPlayer() {
activePlayer = (activePlayer + 1) % players.size();
public IPlayer getActivePlayer() {
return players.get(activePlayer);
public StoneHeap getGameHeap() {
return gameHeap;
public IPlayer getNthNextPlayer(int i) {
return players.get((activePlayer + i) % players.size());
public void setTable(ITable table) {
setTable = table;
public GameSettings getGameSettings() {
return gameSettings;