Add GameSettings with the initial meld threshold

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@251 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-05-18 16:02:23 +02:00
parent 0b252810c9
commit 5169f31af0
7 changed files with 77 additions and 10 deletions

View file

@ -18,6 +18,8 @@ public class MockRoundState implements IRoundState {
public int activePlayer;
/** */
public StoneHeap gameHeap;
/** */
public GameSettings gameSettings;
/** */
public MockRoundState() {
@ -29,6 +31,7 @@ public class MockRoundState implements IRoundState {
players.add(new MockPlayer("Player 4", Color.BLACK));
activePlayer = 0;
gameHeap = new StoneHeap();
gameSettings = new GameSettings();
}
@Override
@ -66,4 +69,9 @@ public class MockRoundState implements IRoundState {
public void setTable(ITable table) {
setTable = table;
}
@Override
public GameSettings getGameSettings() {
return gameSettings;
}
}

View file

@ -3,6 +3,7 @@ package jrummikub;
import javax.swing.UIManager;
import jrummikub.control.GameControl;
import jrummikub.model.GameSettings;
import jrummikub.view.impl.View;
/**
@ -24,9 +25,10 @@ public class JRummikub {
} catch (Exception e) {
}
GameSettings gameSettings = new GameSettings();
View view = new View();
GameControl gameControl = new GameControl(view);
GameControl gameControl = new GameControl(gameSettings, view);
gameControl.startGame();
}

View file

@ -1,5 +1,6 @@
package jrummikub.control;
import jrummikub.model.GameSettings;
import jrummikub.model.RoundState;
import jrummikub.util.IListener;
import jrummikub.view.IView;
@ -8,16 +9,20 @@ import jrummikub.view.IView;
* Controls a Game, at some point including all Rounds, starts new Rounds
*/
public class GameControl {
private GameSettings gameSettings;
private IView view;
private RoundControl roundControl;
/**
* Constructor
*
* @param gameSettings
* the game settings
* @param view
* the view
*/
public GameControl(IView view) {
public GameControl(GameSettings gameSettings, IView view) {
this.gameSettings = gameSettings;
this.view = view;
view.getNewGameEvent().add(new IListener() {
@ -46,7 +51,7 @@ public class GameControl {
return;
}
RoundState gameState = new RoundState();
RoundState gameState = new RoundState(gameSettings);
roundControl = new RoundControl(gameState, view);
roundControl.getEndRoundEvent().add(new IListener() {

View file

@ -0,0 +1,33 @@
package jrummikub.model;
/**
* The overall game settings
*/
public class GameSettings {
private int initialMeldThreshold;
/**
* Creates new GameSettings with default values
*/
public GameSettings() {
initialMeldThreshold = 30;
}
/**
* Sets the initial meld threshold
*
* @param value the value to set
*/
public void setInitialMeldThreshold(int value) {
initialMeldThreshold = value;
}
/**
* Returns the initial meld threshold
*
* @return the threshold
*/
public int getInitialMeldThreshold() {
return initialMeldThreshold;
}
}

View file

@ -5,6 +5,13 @@ package jrummikub.model;
*/
public interface IRoundState {
/**
* Get the current {@link GameSettings}
*
* @return The game settings
*/
public GameSettings getGameSettings();
/**
* Get the current {@link Table}
*
@ -16,7 +23,7 @@ public interface IRoundState {
* Sets the current {@link Table}
*
* @param table
* The new Table
* The new Table
*/
public void setTable(ITable table);
@ -48,7 +55,7 @@ public interface IRoundState {
* Returns the player that would be the active player after i turns
*
* @param i
* number of turns
* number of turns
* @return player active after i turns
*/
public IPlayer getNthNextPlayer(int i);

View file

@ -4,17 +4,24 @@ import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
/** Class managing the overall and momentary GameState */
/** Class managing the overall and momentary RoundState */
public class RoundState implements IRoundState {
private GameSettings gameSettings;
private ITable table;
private List<Player> players;
private int activePlayer;
private StoneHeap gameHeap;
/**
* Create a new GameState with an empty table and (currently) 4 new players.
/**
* Create a new RoundState with an empty table
*
* @param gameSettings
* the game settings
*/
public RoundState() {
public RoundState(GameSettings gameSettings) {
this.gameSettings = gameSettings;
table = new Table();
players = new ArrayList<Player>();
players.add(new Player("Ida", Color.RED));
@ -59,4 +66,9 @@ public class RoundState implements IRoundState {
public StoneHeap getGameHeap() {
return gameHeap;
}
@Override
public GameSettings getGameSettings() {
return gameSettings;
}
}

View file

@ -15,7 +15,7 @@ public class RoundStateTest {
/** */
@Before
public void createGame() {
testGame = new RoundState();
testGame = new RoundState(new GameSettings());
}
/** */