package jrummikub.view;
import jrummikub.control.turn.TurnMode;
import jrummikub.util.IEvent;
/**
* The player panel that contains a player's board and other user interfaces
*/
public interface IPlayerPanel {
* Sets the time the player has left for his turn
*
* @param time
* the time left
public void setTimeLeft(int time);
* The sort by groups event is emitted when the player wants to sort his
* stones by groups
* @return the event
public IEvent getSortByGroupsEvent();
* The sort by runs event is emitted when the player wants to sort his stones
* by runs
public IEvent getSortByRunsEvent();
* The end turn event is emitted when the player wants to end his turn
public IEvent getEndTurnEvent();
* The redeal event is emitted when the player wants to get new stones
public IEvent getRedealEvent();
* Sets the buttons available to end the turn
* @param turnMode
* the {@link TurnMode}
public abstract void setEndTurnMode(TurnMode turnMode);
}