Base AI is now able to meld initially properly
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@346 72836036-5685-4462-b002-a69064685172
This commit is contained in:
parent
58d58c0c07
commit
061e7ab305
5 changed files with 129 additions and 65 deletions
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@ -114,8 +114,9 @@ public class RoundControl {
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turnControl = TurnControlFactory.getFactory(
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roundState.getActivePlayer().getPlayerSettings().getTurnControlType())
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.create();
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turnControl.setup(roundState.getActivePlayer(), clonedTable, view,
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inspectOnly, mayRedeal);
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turnControl
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.setup(roundState.getGameSettings(), roundState.getActivePlayer(),
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clonedTable, view, inspectOnly, mayRedeal);
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turnControl.getEndOfTurnEvent().add(new IListener() {
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@Override
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public void handle() {
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@ -1,5 +1,6 @@
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package jrummikub.control.turn;
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import jrummikub.model.GameSettings;
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import jrummikub.model.IHand;
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import jrummikub.model.IPlayer;
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import jrummikub.model.ITable;
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@ -8,19 +9,19 @@ import jrummikub.util.IEvent;
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import jrummikub.view.IView;
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/**
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* Abstract base class for TurnControls
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* Abstract base class for TurnControls
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*/
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public abstract class AbstractTurnControl implements ITurnControl {
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protected Event endOfTurnEvent = new Event();
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protected Event redealEvent = new Event();
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protected GameSettings settings;
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protected IPlayer player;
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protected IHand hand;
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protected ITable table;
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protected IView view;
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protected boolean inspectOnly;
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protected boolean mayRedeal;
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@Override
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public IEvent getEndOfTurnEvent() {
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@ -31,10 +32,11 @@ public abstract class AbstractTurnControl implements ITurnControl {
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public Event getRedealEvent() {
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return redealEvent;
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}
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@Override
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public void setup(IPlayer player, ITable table, IView view,
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boolean inspectOnly, boolean mayRedeal) {
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public void setup(GameSettings settings, IPlayer player, ITable table,
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IView view, boolean inspectOnly, boolean mayRedeal) {
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this.settings = settings;
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this.player = player;
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this.hand = player.getHand();
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this.table = table;
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@ -2,13 +2,20 @@ package jrummikub.control.turn;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.TreeMap;
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import javax.swing.SwingUtilities;
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import jrummikub.control.AIUtil;
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import jrummikub.control.ITurnTimer;
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import jrummikub.control.TurnTimer;
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import jrummikub.model.Position;
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import jrummikub.model.Stone;
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import jrummikub.model.StoneColor;
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import jrummikub.model.StoneSet;
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import jrummikub.util.Connection;
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import jrummikub.util.IListener;
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import jrummikub.util.Pair;
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/**
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* Base class for AI players
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@ -59,15 +66,61 @@ public class BaseAIControl extends AbstractTurnControl {
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if (mayRedeal) {
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emitRedeal();
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} else {
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if (player.getLaidOut()) {
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layOut();
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} else {
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emitEndOfTurn();
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}
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turn();
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}
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}
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private void layOut() {
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private Stone findMatchingStone(Stone target) {
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for(Pair<Stone, Position> entry : hand){
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Stone stone = entry.getFirst();
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if (stone.getValue() == target.getValue() && stone.getColor() == target.getColor()) {
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return stone;
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}
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}
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for(Pair<Stone, Position> entry : hand){
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Stone stone = entry.getFirst();
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if (stone.isJoker()) {
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return stone;
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}
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}
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return null;
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}
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private Stone pickUpMatchingStone(Stone target) {
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Stone match = findMatchingStone(target);
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hand.pickUp(match);
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return match;
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}
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private void turn() {
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List<Stone> stones = new ArrayList<Stone>();
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for (Pair<Stone, Position> entry : hand) {
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stones.add(entry.getFirst());
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}
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Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> counts = AIUtil
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.countStones(stones);
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AIUtil aiUtil = new AIUtil(settings);
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Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints(
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Integer.MAX_VALUE, counts.getFirst(), counts.getSecond());
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if (!player.getLaidOut()
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&& result.getSecond() < settings.getInitialMeldThreshold()) {
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emitEndOfTurn();
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return;
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}
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for (StoneSet set : result.getFirst()) {
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List<Stone> handStones = new ArrayList<Stone>();
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for (Stone stone : set) {
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handStones.add(pickUpMatchingStone(stone));
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}
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table.drop(new StoneSet(handStones), new Position(0, 0));
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}
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emitEndOfTurn();
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}
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@ -75,8 +128,10 @@ public class BaseAIControl extends AbstractTurnControl {
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SwingUtilities.invokeLater(new Runnable() {
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@Override
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public void run() {
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cleanUp();
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redealEvent.emit();
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if (!stopRunning) {
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cleanUp();
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redealEvent.emit();
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}
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}
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});
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}
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@ -98,8 +153,10 @@ public class BaseAIControl extends AbstractTurnControl {
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SwingUtilities.invokeLater(new Runnable() {
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@Override
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public void run() {
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cleanUp();
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endOfTurnEvent.emit();
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if (!stopRunning) {
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cleanUp();
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endOfTurnEvent.emit();
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}
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}
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});
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}
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@ -1,5 +1,6 @@
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package jrummikub.control.turn;
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import jrummikub.model.GameSettings;
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import jrummikub.model.IPlayer;
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import jrummikub.model.ITable;
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import jrummikub.util.Event;
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@ -10,19 +11,21 @@ public interface ITurnControl {
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/**
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* Start the turn
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*
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* @param hand
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* active player's hand
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* @param settings
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* the game settings
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* @param player
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* the active player
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* @param table
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* current table
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* current table
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* @param view
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* view for user interaction.
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* view for user interaction.
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* @param inspectOnly
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* the current turn doesn't allow any table manipulation
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* the current turn doesn't allow any table manipulation
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* @param mayRedeal
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* true when the current player may decide to redeal
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* true when the current player may decide to redeal
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*/
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public void setup(IPlayer player, ITable table, IView view,
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boolean inspectOnly, boolean mayRedeal);
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public void setup(GameSettings settings, IPlayer player, ITable table,
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IView view, boolean inspectOnly, boolean mayRedeal);
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/**
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* Get the event that is emitted when the turn is over
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@ -45,9 +45,9 @@ public class TurnControlTest {
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StoneSet[] getSetArray() {
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return objects.keySet().toArray(new StoneSet[0]);
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}
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AccessibleTable (){
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super (new GameSettings());
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AccessibleTable() {
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super(new GameSettings());
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}
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}
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@ -114,7 +114,8 @@ public class TurnControlTest {
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mockPlayer = new MockPlayer(null, null);
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mockPlayer.hand = mockHand;
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testControl = new HumanTurnControl(mockTimer);
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testControl.setup(mockPlayer, mockTable, mockView, false, false);
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testControl.setup(new GameSettings(), mockPlayer, mockTable, mockView,
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false, false);
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}
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/** */
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@ -131,15 +132,15 @@ public class TurnControlTest {
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public void showInitialHand() {
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mockView.displayStartTurnPanel = true;
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List<Pair<Stone, Position>> stones = Arrays
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.asList(new Pair<Stone, Position>(new Stone(RED), new Position(
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0, 0)), new Pair<Stone, Position>(new Stone(BLACK),
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new Position(1, 0)));
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List<Pair<Stone, Position>> stones = Arrays.asList(
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new Pair<Stone, Position>(new Stone(RED), new Position(0, 0)),
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new Pair<Stone, Position>(new Stone(BLACK), new Position(1, 0)));
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mockHand.iterable = stones;
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testControl = new HumanTurnControl(mockTimer);
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testControl.setup(mockPlayer, mockTable, mockView, false, false);
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testControl.setup(new GameSettings(), mockPlayer, mockTable, mockView,
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false, false);
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testControl.startTurn();
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int i = 0;
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@ -266,8 +267,8 @@ public class TurnControlTest {
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mockView.handPanel.stoneClickEvent.emit(firstStone, true);
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mockView.handPanel.stoneClickEvent.emit(secondStone, true);
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mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(
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firstStone, false);
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mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(firstStone,
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false);
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assertCollection(Arrays.asList(secondStone));
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}
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@ -283,8 +284,8 @@ public class TurnControlTest {
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mockView.handPanel.stoneClickEvent.emit(firstStone, true);
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mockView.handPanel.stoneClickEvent.emit(secondStone, true);
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mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(
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firstStone, true);
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mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(firstStone,
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true);
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assertCollection(Arrays.asList(secondStone, firstStone));
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}
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@ -300,8 +301,8 @@ public class TurnControlTest {
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mockView.handPanel.stoneClickEvent.emit(firstStone, true);
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mockView.handPanel.stoneClickEvent.emit(secondStone, true);
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mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(
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firstStone, true);
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mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(firstStone,
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true);
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mockView.tablePanel.stoneCollectionPanel.setClickEvent.emit(firstStone,
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true);
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@ -408,8 +409,7 @@ public class TurnControlTest {
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Stone stone2 = new Stone(2, StoneColor.RED);
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Stone stone3 = new Stone(3, StoneColor.RED);
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Stone stone4 = new Stone(4, StoneColor.RED);
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StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3,
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stone4));
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StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3, stone4));
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mockTable.findStoneSet.put(stone1, set1);
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mockTable.findStoneSet.put(stone3, set1);
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@ -430,8 +430,7 @@ public class TurnControlTest {
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Stone stone2 = new Stone(2, StoneColor.RED);
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Stone stone3 = new Stone(3, StoneColor.RED);
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Stone stone4 = new Stone(4, StoneColor.RED);
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StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3,
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stone4));
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StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3, stone4));
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mockTable.findStoneSet.put(stone1, set1);
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mockTable.findStoneSet.put(stone3, set1);
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Stone stone2 = new Stone(2, StoneColor.RED);
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Stone stone3 = new Stone(3, StoneColor.RED);
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Stone stone4 = new Stone(4, StoneColor.RED);
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StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3,
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stone4));
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StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3, stone4));
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mockTable.findStoneSet.put(stone1, set1);
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mockTable.findStoneSet.put(stone3, set1);
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@ -635,7 +633,8 @@ public class TurnControlTest {
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public void testAddLeft() {
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AccessibleTable table = new AccessibleTable();
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HumanTurnControl turnControl = new HumanTurnControl(mockTimer);
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turnControl.setup(mockPlayer, table, mockView, false, false);
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turnControl.setup(new GameSettings(), mockPlayer, table, mockView, false,
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false);
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turnControl.startTurn();
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Stone blueOne = new Stone(1, BLUE);
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Stone redOne = new Stone(1, RED);
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@ -650,10 +649,10 @@ public class TurnControlTest {
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Stone blackThree = new Stone(3, BLACK);
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Stone blackFour = new Stone(4, BLACK);
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Stone blackFive = new Stone(5, BLACK);
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StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne,
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blackOne, redTwo, redThree, redFour, blackTwo, blackThree));
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StoneSet oldSet2 = new StoneSet(Arrays.asList(blueTwo, blackFour,
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blackFive));
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StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne, blackOne,
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redTwo, redThree, redFour, blackTwo, blackThree));
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StoneSet oldSet2 = new StoneSet(
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Arrays.asList(blueTwo, blackFour, blackFive));
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table.drop(oldSet1, new Position(0, 0));
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table.drop(oldSet2, new Position(0, 0));
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mockHand.drop(blueThree, new Position(0, 0));
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@ -752,7 +751,8 @@ public class TurnControlTest {
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public void testAddRight() {
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AccessibleTable table = new AccessibleTable();
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HumanTurnControl turnControl = new HumanTurnControl(mockTimer);
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turnControl.setup(mockPlayer, table, mockView, false, false);
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turnControl.setup(new GameSettings(), mockPlayer, table, mockView, false,
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false);
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turnControl.startTurn();
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Stone blueOne = new Stone(1, BLUE);
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Stone redOne = new Stone(1, RED);
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Stone blackThree = new Stone(3, BLACK);
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Stone blackFour = new Stone(4, BLACK);
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Stone blackFive = new Stone(5, BLACK);
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StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne,
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blackOne, redTwo, redThree, redFour, blackTwo, blackThree));
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StoneSet oldSet2 = new StoneSet(Arrays.asList(blueTwo, blackFour,
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blackFive));
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StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne, blackOne,
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redTwo, redThree, redFour, blackTwo, blackThree));
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StoneSet oldSet2 = new StoneSet(
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Arrays.asList(blueTwo, blackFour, blackFive));
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table.drop(oldSet1, new Position(0, 0));
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table.drop(oldSet2, new Position(0, 0));
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mockHand.drop(blueThree, new Position(0, 0));
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@ -869,7 +869,8 @@ public class TurnControlTest {
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public void testAddNewSet() {
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AccessibleTable table = new AccessibleTable();
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HumanTurnControl turnControl = new HumanTurnControl(mockTimer);
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turnControl.setup(mockPlayer, table, mockView, false, false);
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turnControl.setup(new GameSettings(), mockPlayer, table, mockView, false,
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false);
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turnControl.startTurn();
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Stone blueOne = new Stone(1, BLUE);
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Stone redOne = new Stone(1, RED);
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Stone blackThree = new Stone(3, BLACK);
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Stone blackFour = new Stone(4, BLACK);
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Stone blackFive = new Stone(5, BLACK);
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StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne,
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blackOne, redTwo, redThree, redFour, blackTwo, blackThree));
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StoneSet oldSet2 = new StoneSet(Arrays.asList(blueTwo, blackFour,
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blackFive));
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StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne, blackOne,
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redTwo, redThree, redFour, blackTwo, blackThree));
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StoneSet oldSet2 = new StoneSet(
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Arrays.asList(blueTwo, blackFour, blackFive));
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table.drop(oldSet1, new Position(0, 0));
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table.drop(oldSet2, new Position(0, 0));
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mockHand.drop(blueThree, new Position(0, 0));
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@ -991,8 +992,8 @@ public class TurnControlTest {
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List<Pair<Stone, Position>> stones = new ArrayList<Pair<Stone, Position>>(
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mockHand.stones);
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Collections.sort(stones,
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new HumanTurnControl.HandStonePositionComparator());
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Collections
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.sort(stones, new HumanTurnControl.HandStonePositionComparator());
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assertEquals(stones.size(), 13);
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List<Pair<Stone, Position>> stones = new ArrayList<Pair<Stone, Position>>(
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mockHand.stones);
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Collections.sort(stones,
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new HumanTurnControl.HandStonePositionComparator());
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Collections
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.sort(stones, new HumanTurnControl.HandStonePositionComparator());
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assertEquals(stones.size(), 13);
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