Base AI is now able to meld initially properly

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@346 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Bennet Gerlach 2011-05-31 04:56:09 +02:00
parent 58d58c0c07
commit 061e7ab305
5 changed files with 129 additions and 65 deletions

View file

@ -114,8 +114,9 @@ public class RoundControl {
turnControl = TurnControlFactory.getFactory(
roundState.getActivePlayer().getPlayerSettings().getTurnControlType())
.create();
turnControl.setup(roundState.getActivePlayer(), clonedTable, view,
inspectOnly, mayRedeal);
turnControl
.setup(roundState.getGameSettings(), roundState.getActivePlayer(),
clonedTable, view, inspectOnly, mayRedeal);
turnControl.getEndOfTurnEvent().add(new IListener() {
@Override
public void handle() {

View file

@ -1,5 +1,6 @@
package jrummikub.control.turn;
import jrummikub.model.GameSettings;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
import jrummikub.model.ITable;
@ -8,19 +9,19 @@ import jrummikub.util.IEvent;
import jrummikub.view.IView;
/**
* Abstract base class for TurnControls
* Abstract base class for TurnControls
*/
public abstract class AbstractTurnControl implements ITurnControl {
protected Event endOfTurnEvent = new Event();
protected Event redealEvent = new Event();
protected GameSettings settings;
protected IPlayer player;
protected IHand hand;
protected ITable table;
protected IView view;
protected boolean inspectOnly;
protected boolean mayRedeal;
@Override
public IEvent getEndOfTurnEvent() {
@ -31,10 +32,11 @@ public abstract class AbstractTurnControl implements ITurnControl {
public Event getRedealEvent() {
return redealEvent;
}
@Override
public void setup(IPlayer player, ITable table, IView view,
boolean inspectOnly, boolean mayRedeal) {
public void setup(GameSettings settings, IPlayer player, ITable table,
IView view, boolean inspectOnly, boolean mayRedeal) {
this.settings = settings;
this.player = player;
this.hand = player.getHand();
this.table = table;

View file

@ -2,13 +2,20 @@ package jrummikub.control.turn;
import java.util.ArrayList;
import java.util.List;
import java.util.TreeMap;
import javax.swing.SwingUtilities;
import jrummikub.control.AIUtil;
import jrummikub.control.ITurnTimer;
import jrummikub.control.TurnTimer;
import jrummikub.model.Position;
import jrummikub.model.Stone;
import jrummikub.model.StoneColor;
import jrummikub.model.StoneSet;
import jrummikub.util.Connection;
import jrummikub.util.IListener;
import jrummikub.util.Pair;
/**
* Base class for AI players
@ -59,15 +66,61 @@ public class BaseAIControl extends AbstractTurnControl {
if (mayRedeal) {
emitRedeal();
} else {
if (player.getLaidOut()) {
layOut();
} else {
emitEndOfTurn();
}
turn();
}
}
private void layOut() {
private Stone findMatchingStone(Stone target) {
for(Pair<Stone, Position> entry : hand){
Stone stone = entry.getFirst();
if (stone.getValue() == target.getValue() && stone.getColor() == target.getColor()) {
return stone;
}
}
for(Pair<Stone, Position> entry : hand){
Stone stone = entry.getFirst();
if (stone.isJoker()) {
return stone;
}
}
return null;
}
private Stone pickUpMatchingStone(Stone target) {
Stone match = findMatchingStone(target);
hand.pickUp(match);
return match;
}
private void turn() {
List<Stone> stones = new ArrayList<Stone>();
for (Pair<Stone, Position> entry : hand) {
stones.add(entry.getFirst());
}
Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> counts = AIUtil
.countStones(stones);
AIUtil aiUtil = new AIUtil(settings);
Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints(
Integer.MAX_VALUE, counts.getFirst(), counts.getSecond());
if (!player.getLaidOut()
&& result.getSecond() < settings.getInitialMeldThreshold()) {
emitEndOfTurn();
return;
}
for (StoneSet set : result.getFirst()) {
List<Stone> handStones = new ArrayList<Stone>();
for (Stone stone : set) {
handStones.add(pickUpMatchingStone(stone));
}
table.drop(new StoneSet(handStones), new Position(0, 0));
}
emitEndOfTurn();
}
@ -75,8 +128,10 @@ public class BaseAIControl extends AbstractTurnControl {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
cleanUp();
redealEvent.emit();
if (!stopRunning) {
cleanUp();
redealEvent.emit();
}
}
});
}
@ -98,8 +153,10 @@ public class BaseAIControl extends AbstractTurnControl {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
cleanUp();
endOfTurnEvent.emit();
if (!stopRunning) {
cleanUp();
endOfTurnEvent.emit();
}
}
});
}

View file

@ -1,5 +1,6 @@
package jrummikub.control.turn;
import jrummikub.model.GameSettings;
import jrummikub.model.IPlayer;
import jrummikub.model.ITable;
import jrummikub.util.Event;
@ -10,19 +11,21 @@ public interface ITurnControl {
/**
* Start the turn
*
* @param hand
* active player's hand
* @param settings
* the game settings
* @param player
* the active player
* @param table
* current table
* current table
* @param view
* view for user interaction.
* view for user interaction.
* @param inspectOnly
* the current turn doesn't allow any table manipulation
* the current turn doesn't allow any table manipulation
* @param mayRedeal
* true when the current player may decide to redeal
* true when the current player may decide to redeal
*/
public void setup(IPlayer player, ITable table, IView view,
boolean inspectOnly, boolean mayRedeal);
public void setup(GameSettings settings, IPlayer player, ITable table,
IView view, boolean inspectOnly, boolean mayRedeal);
/**
* Get the event that is emitted when the turn is over

View file

@ -45,9 +45,9 @@ public class TurnControlTest {
StoneSet[] getSetArray() {
return objects.keySet().toArray(new StoneSet[0]);
}
AccessibleTable (){
super (new GameSettings());
AccessibleTable() {
super(new GameSettings());
}
}
@ -114,7 +114,8 @@ public class TurnControlTest {
mockPlayer = new MockPlayer(null, null);
mockPlayer.hand = mockHand;
testControl = new HumanTurnControl(mockTimer);
testControl.setup(mockPlayer, mockTable, mockView, false, false);
testControl.setup(new GameSettings(), mockPlayer, mockTable, mockView,
false, false);
}
/** */
@ -131,15 +132,15 @@ public class TurnControlTest {
public void showInitialHand() {
mockView.displayStartTurnPanel = true;
List<Pair<Stone, Position>> stones = Arrays
.asList(new Pair<Stone, Position>(new Stone(RED), new Position(
0, 0)), new Pair<Stone, Position>(new Stone(BLACK),
new Position(1, 0)));
List<Pair<Stone, Position>> stones = Arrays.asList(
new Pair<Stone, Position>(new Stone(RED), new Position(0, 0)),
new Pair<Stone, Position>(new Stone(BLACK), new Position(1, 0)));
mockHand.iterable = stones;
testControl = new HumanTurnControl(mockTimer);
testControl.setup(mockPlayer, mockTable, mockView, false, false);
testControl.setup(new GameSettings(), mockPlayer, mockTable, mockView,
false, false);
testControl.startTurn();
int i = 0;
@ -266,8 +267,8 @@ public class TurnControlTest {
mockView.handPanel.stoneClickEvent.emit(firstStone, true);
mockView.handPanel.stoneClickEvent.emit(secondStone, true);
mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(
firstStone, false);
mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(firstStone,
false);
assertCollection(Arrays.asList(secondStone));
}
@ -283,8 +284,8 @@ public class TurnControlTest {
mockView.handPanel.stoneClickEvent.emit(firstStone, true);
mockView.handPanel.stoneClickEvent.emit(secondStone, true);
mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(
firstStone, true);
mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(firstStone,
true);
assertCollection(Arrays.asList(secondStone, firstStone));
}
@ -300,8 +301,8 @@ public class TurnControlTest {
mockView.handPanel.stoneClickEvent.emit(firstStone, true);
mockView.handPanel.stoneClickEvent.emit(secondStone, true);
mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(
firstStone, true);
mockView.tablePanel.stoneCollectionPanel.stoneClickEvent.emit(firstStone,
true);
mockView.tablePanel.stoneCollectionPanel.setClickEvent.emit(firstStone,
true);
@ -408,8 +409,7 @@ public class TurnControlTest {
Stone stone2 = new Stone(2, StoneColor.RED);
Stone stone3 = new Stone(3, StoneColor.RED);
Stone stone4 = new Stone(4, StoneColor.RED);
StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3,
stone4));
StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3, stone4));
mockTable.findStoneSet.put(stone1, set1);
mockTable.findStoneSet.put(stone3, set1);
@ -430,8 +430,7 @@ public class TurnControlTest {
Stone stone2 = new Stone(2, StoneColor.RED);
Stone stone3 = new Stone(3, StoneColor.RED);
Stone stone4 = new Stone(4, StoneColor.RED);
StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3,
stone4));
StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3, stone4));
mockTable.findStoneSet.put(stone1, set1);
mockTable.findStoneSet.put(stone3, set1);
@ -454,8 +453,7 @@ public class TurnControlTest {
Stone stone2 = new Stone(2, StoneColor.RED);
Stone stone3 = new Stone(3, StoneColor.RED);
Stone stone4 = new Stone(4, StoneColor.RED);
StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3,
stone4));
StoneSet set1 = new StoneSet(Arrays.asList(stone1, stone2, stone3, stone4));
mockTable.findStoneSet.put(stone1, set1);
mockTable.findStoneSet.put(stone3, set1);
@ -635,7 +633,8 @@ public class TurnControlTest {
public void testAddLeft() {
AccessibleTable table = new AccessibleTable();
HumanTurnControl turnControl = new HumanTurnControl(mockTimer);
turnControl.setup(mockPlayer, table, mockView, false, false);
turnControl.setup(new GameSettings(), mockPlayer, table, mockView, false,
false);
turnControl.startTurn();
Stone blueOne = new Stone(1, BLUE);
Stone redOne = new Stone(1, RED);
@ -650,10 +649,10 @@ public class TurnControlTest {
Stone blackThree = new Stone(3, BLACK);
Stone blackFour = new Stone(4, BLACK);
Stone blackFive = new Stone(5, BLACK);
StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne,
blackOne, redTwo, redThree, redFour, blackTwo, blackThree));
StoneSet oldSet2 = new StoneSet(Arrays.asList(blueTwo, blackFour,
blackFive));
StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne, blackOne,
redTwo, redThree, redFour, blackTwo, blackThree));
StoneSet oldSet2 = new StoneSet(
Arrays.asList(blueTwo, blackFour, blackFive));
table.drop(oldSet1, new Position(0, 0));
table.drop(oldSet2, new Position(0, 0));
mockHand.drop(blueThree, new Position(0, 0));
@ -752,7 +751,8 @@ public class TurnControlTest {
public void testAddRight() {
AccessibleTable table = new AccessibleTable();
HumanTurnControl turnControl = new HumanTurnControl(mockTimer);
turnControl.setup(mockPlayer, table, mockView, false, false);
turnControl.setup(new GameSettings(), mockPlayer, table, mockView, false,
false);
turnControl.startTurn();
Stone blueOne = new Stone(1, BLUE);
Stone redOne = new Stone(1, RED);
@ -767,10 +767,10 @@ public class TurnControlTest {
Stone blackThree = new Stone(3, BLACK);
Stone blackFour = new Stone(4, BLACK);
Stone blackFive = new Stone(5, BLACK);
StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne,
blackOne, redTwo, redThree, redFour, blackTwo, blackThree));
StoneSet oldSet2 = new StoneSet(Arrays.asList(blueTwo, blackFour,
blackFive));
StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne, blackOne,
redTwo, redThree, redFour, blackTwo, blackThree));
StoneSet oldSet2 = new StoneSet(
Arrays.asList(blueTwo, blackFour, blackFive));
table.drop(oldSet1, new Position(0, 0));
table.drop(oldSet2, new Position(0, 0));
mockHand.drop(blueThree, new Position(0, 0));
@ -869,7 +869,8 @@ public class TurnControlTest {
public void testAddNewSet() {
AccessibleTable table = new AccessibleTable();
HumanTurnControl turnControl = new HumanTurnControl(mockTimer);
turnControl.setup(mockPlayer, table, mockView, false, false);
turnControl.setup(new GameSettings(), mockPlayer, table, mockView, false,
false);
turnControl.startTurn();
Stone blueOne = new Stone(1, BLUE);
Stone redOne = new Stone(1, RED);
@ -884,10 +885,10 @@ public class TurnControlTest {
Stone blackThree = new Stone(3, BLACK);
Stone blackFour = new Stone(4, BLACK);
Stone blackFive = new Stone(5, BLACK);
StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne,
blackOne, redTwo, redThree, redFour, blackTwo, blackThree));
StoneSet oldSet2 = new StoneSet(Arrays.asList(blueTwo, blackFour,
blackFive));
StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne, blackOne,
redTwo, redThree, redFour, blackTwo, blackThree));
StoneSet oldSet2 = new StoneSet(
Arrays.asList(blueTwo, blackFour, blackFive));
table.drop(oldSet1, new Position(0, 0));
table.drop(oldSet2, new Position(0, 0));
mockHand.drop(blueThree, new Position(0, 0));
@ -991,8 +992,8 @@ public class TurnControlTest {
List<Pair<Stone, Position>> stones = new ArrayList<Pair<Stone, Position>>(
mockHand.stones);
Collections.sort(stones,
new HumanTurnControl.HandStonePositionComparator());
Collections
.sort(stones, new HumanTurnControl.HandStonePositionComparator());
assertEquals(stones.size(), 13);
@ -1053,8 +1054,8 @@ public class TurnControlTest {
List<Pair<Stone, Position>> stones = new ArrayList<Pair<Stone, Position>>(
mockHand.stones);
Collections.sort(stones,
new HumanTurnControl.HandStonePositionComparator());
Collections
.sort(stones, new HumanTurnControl.HandStonePositionComparator());
assertEquals(stones.size(), 13);