Base AI is now able to meld initially properly

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@346 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Bennet Gerlach 2011-05-31 04:56:09 +02:00
parent 58d58c0c07
commit 061e7ab305
5 changed files with 129 additions and 65 deletions

View file

@ -1,5 +1,6 @@
package jrummikub.control.turn;
import jrummikub.model.GameSettings;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
import jrummikub.model.ITable;
@ -8,19 +9,19 @@ import jrummikub.util.IEvent;
import jrummikub.view.IView;
/**
* Abstract base class for TurnControls
* Abstract base class for TurnControls
*/
public abstract class AbstractTurnControl implements ITurnControl {
protected Event endOfTurnEvent = new Event();
protected Event redealEvent = new Event();
protected GameSettings settings;
protected IPlayer player;
protected IHand hand;
protected ITable table;
protected IView view;
protected boolean inspectOnly;
protected boolean mayRedeal;
@Override
public IEvent getEndOfTurnEvent() {
@ -31,10 +32,11 @@ public abstract class AbstractTurnControl implements ITurnControl {
public Event getRedealEvent() {
return redealEvent;
}
@Override
public void setup(IPlayer player, ITable table, IView view,
boolean inspectOnly, boolean mayRedeal) {
public void setup(GameSettings settings, IPlayer player, ITable table,
IView view, boolean inspectOnly, boolean mayRedeal) {
this.settings = settings;
this.player = player;
this.hand = player.getHand();
this.table = table;

View file

@ -2,13 +2,20 @@ package jrummikub.control.turn;
import java.util.ArrayList;
import java.util.List;
import java.util.TreeMap;
import javax.swing.SwingUtilities;
import jrummikub.control.AIUtil;
import jrummikub.control.ITurnTimer;
import jrummikub.control.TurnTimer;
import jrummikub.model.Position;
import jrummikub.model.Stone;
import jrummikub.model.StoneColor;
import jrummikub.model.StoneSet;
import jrummikub.util.Connection;
import jrummikub.util.IListener;
import jrummikub.util.Pair;
/**
* Base class for AI players
@ -59,15 +66,61 @@ public class BaseAIControl extends AbstractTurnControl {
if (mayRedeal) {
emitRedeal();
} else {
if (player.getLaidOut()) {
layOut();
} else {
emitEndOfTurn();
}
turn();
}
}
private void layOut() {
private Stone findMatchingStone(Stone target) {
for(Pair<Stone, Position> entry : hand){
Stone stone = entry.getFirst();
if (stone.getValue() == target.getValue() && stone.getColor() == target.getColor()) {
return stone;
}
}
for(Pair<Stone, Position> entry : hand){
Stone stone = entry.getFirst();
if (stone.isJoker()) {
return stone;
}
}
return null;
}
private Stone pickUpMatchingStone(Stone target) {
Stone match = findMatchingStone(target);
hand.pickUp(match);
return match;
}
private void turn() {
List<Stone> stones = new ArrayList<Stone>();
for (Pair<Stone, Position> entry : hand) {
stones.add(entry.getFirst());
}
Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> counts = AIUtil
.countStones(stones);
AIUtil aiUtil = new AIUtil(settings);
Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints(
Integer.MAX_VALUE, counts.getFirst(), counts.getSecond());
if (!player.getLaidOut()
&& result.getSecond() < settings.getInitialMeldThreshold()) {
emitEndOfTurn();
return;
}
for (StoneSet set : result.getFirst()) {
List<Stone> handStones = new ArrayList<Stone>();
for (Stone stone : set) {
handStones.add(pickUpMatchingStone(stone));
}
table.drop(new StoneSet(handStones), new Position(0, 0));
}
emitEndOfTurn();
}
@ -75,8 +128,10 @@ public class BaseAIControl extends AbstractTurnControl {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
cleanUp();
redealEvent.emit();
if (!stopRunning) {
cleanUp();
redealEvent.emit();
}
}
});
}
@ -98,8 +153,10 @@ public class BaseAIControl extends AbstractTurnControl {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
cleanUp();
endOfTurnEvent.emit();
if (!stopRunning) {
cleanUp();
endOfTurnEvent.emit();
}
}
});
}

View file

@ -1,5 +1,6 @@
package jrummikub.control.turn;
import jrummikub.model.GameSettings;
import jrummikub.model.IPlayer;
import jrummikub.model.ITable;
import jrummikub.util.Event;
@ -10,19 +11,21 @@ public interface ITurnControl {
/**
* Start the turn
*
* @param hand
* active player's hand
* @param settings
* the game settings
* @param player
* the active player
* @param table
* current table
* current table
* @param view
* view for user interaction.
* view for user interaction.
* @param inspectOnly
* the current turn doesn't allow any table manipulation
* the current turn doesn't allow any table manipulation
* @param mayRedeal
* true when the current player may decide to redeal
* true when the current player may decide to redeal
*/
public void setup(IPlayer player, ITable table, IView view,
boolean inspectOnly, boolean mayRedeal);
public void setup(GameSettings settings, IPlayer player, ITable table,
IView view, boolean inspectOnly, boolean mayRedeal);
/**
* Get the event that is emitted when the turn is over