Cleaned up RoundControl tests
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@260 72836036-5685-4462-b002-a69064685172
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10 changed files with 45 additions and 105 deletions
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@ -6,7 +6,7 @@ import java.util.List;
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/**
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* The overall game settings
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*/
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public class GameSettings implements IGameSettings {
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public class GameSettings {
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private List<PlayerSettings> players = new ArrayList<PlayerSettings>();
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private int initialMeldThreshold;
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@ -18,26 +18,30 @@ public class GameSettings implements IGameSettings {
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initialMeldThreshold = 30;
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}
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/* (non-Javadoc)
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* @see jrummikub.model.IGameSettings#getPlayerList()
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/**
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* Returns the list containing the settings of all players
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*
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* @return the player settings list
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*/
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@Override
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public List<PlayerSettings> getPlayerList() {
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return players;
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}
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/* (non-Javadoc)
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* @see jrummikub.model.IGameSettings#setInitialMeldThreshold(int)
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/**
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* Sets the initial meld threshold
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*
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* @param value
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* the value to set
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*/
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@Override
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public void setInitialMeldThreshold(int value) {
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initialMeldThreshold = value;
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}
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/* (non-Javadoc)
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* @see jrummikub.model.IGameSettings#getInitialMeldThreshold()
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/**
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* Returns the initial meld threshold
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*
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* @return the threshold
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*/
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@Override
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public int getInitialMeldThreshold() {
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return initialMeldThreshold;
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}
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@ -1,29 +0,0 @@
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package jrummikub.model;
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import java.util.List;
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public interface IGameSettings {
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/**
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* Returns the list containing the settings of all players
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*
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* @return the player settings list
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*/
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public List<PlayerSettings> getPlayerList();
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/**
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* Sets the initial meld threshold
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*
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* @param value
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* the value to set
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*/
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public void setInitialMeldThreshold(int value);
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/**
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* Returns the initial meld threshold
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*
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* @return the threshold
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*/
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public int getInitialMeldThreshold();
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}
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@ -10,7 +10,7 @@ public interface IRoundState {
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*
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* @return The game settings
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*/
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public IGameSettings getGameSettings();
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public GameSettings getGameSettings();
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/**
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* Get the current {@link Table}
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@ -5,7 +5,7 @@ import java.util.List;
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/** Class managing the overall and momentary RoundState */
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public class RoundState implements IRoundState {
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private IGameSettings gameSettings;
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private GameSettings gameSettings;
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private ITable table;
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private List<Player> players;
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@ -18,7 +18,7 @@ public class RoundState implements IRoundState {
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* @param gameSettings
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* the game settings
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*/
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public RoundState(IGameSettings gameSettings) {
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public RoundState(GameSettings gameSettings) {
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this.gameSettings = gameSettings;
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table = new Table();
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@ -68,7 +68,7 @@ public class RoundState implements IRoundState {
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}
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@Override
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public IGameSettings getGameSettings() {
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public GameSettings getGameSettings() {
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return gameSettings;
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}
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}
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