Cleaned up RoundControl tests
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@260 72836036-5685-4462-b002-a69064685172
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10 changed files with 45 additions and 105 deletions
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@ -11,18 +11,20 @@ import static org.junit.Assert.assertNull;
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import static org.junit.Assert.assertSame;
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import static org.junit.Assert.assertTrue;
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import java.awt.Color;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import jrummikub.model.GameSettings;
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import jrummikub.model.Hand;
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import jrummikub.model.IHand;
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import jrummikub.model.ITable;
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import jrummikub.model.MockGameSettings;
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import jrummikub.model.MockRoundState;
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import jrummikub.model.MockTable;
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import jrummikub.model.PlayerSettings;
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import jrummikub.model.Position;
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import jrummikub.model.RoundState;
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import jrummikub.model.Stone;
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@ -42,6 +44,10 @@ public class RoundControlTest {
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private MockRoundState testRoundState;
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private RoundControl testRound;
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private MockTable testTable;
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private GameSettings gameSettings;
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private RoundState roundState;
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private RoundControl roundControl;
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/**
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* For each test create a round control initialized by a mock model and view
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@ -56,6 +62,18 @@ public class RoundControlTest {
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testTable = new MockTable();
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testTable.sets.add(testRoundState.table.sets.get(0));
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testRoundState.table.clonedTable = testTable;
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gameSettings = new GameSettings();
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gameSettings.getPlayerList().add(new PlayerSettings("Ida", Color.RED));
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gameSettings.getPlayerList().add(
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new PlayerSettings("Matthias", Color.YELLOW));
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gameSettings.getPlayerList().add(
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new PlayerSettings("Jannis", Color.GREEN));
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gameSettings.getPlayerList().add(
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new PlayerSettings("Bennet", Color.BLACK));
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roundState = new RoundState(gameSettings);
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roundControl = new RoundControl(roundState, view);
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}
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private void checkCorrectlyDealed() {
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@ -104,9 +122,6 @@ public class RoundControlTest {
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/** Threshold=30 */
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@Test
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public void laidOutValidTooFew() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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@ -137,9 +152,6 @@ public class RoundControlTest {
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/** Threshold=30 */
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@Test
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public void laidOutInvalidEnough() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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@ -184,9 +196,6 @@ public class RoundControlTest {
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/** Threshold=30 */
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@Test
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public void laidOutTooFewChangedTable() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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// Fake Turn to put stones on the table
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@ -254,9 +263,6 @@ public class RoundControlTest {
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/** Threshold=30 */
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@Test
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public void laidOutEnoughChangedTable() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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// Fake Turn to put stones on the table
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@ -323,12 +329,9 @@ public class RoundControlTest {
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assertEquals(2, roundState.getTable().getSize());
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assertEquals(14 + 7, hand.getSize());
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}
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@Test
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public void laidOutJustChangedTable() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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// Fake Turn to put stones on the table
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@ -389,9 +392,6 @@ public class RoundControlTest {
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/** Threshold=30 */
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@Test
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public void laidOutValid() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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// Fake Turn to put stones on the table
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@ -11,7 +11,7 @@ import org.junit.Test;
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* Test class for {@link RoundState}
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*/
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public class RoundStateTest {
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private IGameSettings settings = new GameSettings();
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private GameSettings settings = new GameSettings();
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private IRoundState testRound;
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/** */
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