Add GameSettings with the initial meld threshold

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@251 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-05-18 16:02:23 +02:00
parent 0b252810c9
commit 5169f31af0
7 changed files with 77 additions and 10 deletions

View file

@ -0,0 +1,33 @@
package jrummikub.model;
/**
* The overall game settings
*/
public class GameSettings {
private int initialMeldThreshold;
/**
* Creates new GameSettings with default values
*/
public GameSettings() {
initialMeldThreshold = 30;
}
/**
* Sets the initial meld threshold
*
* @param value the value to set
*/
public void setInitialMeldThreshold(int value) {
initialMeldThreshold = value;
}
/**
* Returns the initial meld threshold
*
* @return the threshold
*/
public int getInitialMeldThreshold() {
return initialMeldThreshold;
}
}

View file

@ -5,6 +5,13 @@ package jrummikub.model;
*/
public interface IRoundState {
/**
* Get the current {@link GameSettings}
*
* @return The game settings
*/
public GameSettings getGameSettings();
/**
* Get the current {@link Table}
*
@ -16,7 +23,7 @@ public interface IRoundState {
* Sets the current {@link Table}
*
* @param table
* The new Table
* The new Table
*/
public void setTable(ITable table);
@ -48,7 +55,7 @@ public interface IRoundState {
* Returns the player that would be the active player after i turns
*
* @param i
* number of turns
* number of turns
* @return player active after i turns
*/
public IPlayer getNthNextPlayer(int i);

View file

@ -4,17 +4,24 @@ import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
/** Class managing the overall and momentary GameState */
/** Class managing the overall and momentary RoundState */
public class RoundState implements IRoundState {
private GameSettings gameSettings;
private ITable table;
private List<Player> players;
private int activePlayer;
private StoneHeap gameHeap;
/**
* Create a new GameState with an empty table and (currently) 4 new players.
/**
* Create a new RoundState with an empty table
*
* @param gameSettings
* the game settings
*/
public RoundState() {
public RoundState(GameSettings gameSettings) {
this.gameSettings = gameSettings;
table = new Table();
players = new ArrayList<Player>();
players.add(new Player("Ida", Color.RED));
@ -59,4 +66,9 @@ public class RoundState implements IRoundState {
public StoneHeap getGameHeap() {
return gameHeap;
}
@Override
public GameSettings getGameSettings() {
return gameSettings;
}
}