Rauskommen fertig und getestet
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@256 72836036-5685-4462-b002-a69064685172
This commit is contained in:
parent
cb3f9cc011
commit
7354002de5
13 changed files with 324 additions and 181 deletions
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@ -13,7 +13,7 @@ public class MockPlayer implements IPlayer {
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/**
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* @param playerSettings
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* the player settings
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* the player settings
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*/
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public MockPlayer(PlayerSettings playerSettings) {
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hand = new Hand();
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@ -35,4 +35,9 @@ public class MockPlayer implements IPlayer {
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public PlayerSettings getPlayerSettings() {
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return playerSettings;
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}
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@Override
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public void setLaidOut(boolean laidOut) {
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this.laidOut = laidOut;
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}
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}
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@ -19,7 +19,7 @@ public class MockRoundState implements IRoundState {
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/** */
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public StoneHeap gameHeap;
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/** */
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public GameSettings gameSettings;
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public IGameSettings gameSettings;
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/** */
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public MockRoundState() {
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@ -32,6 +32,7 @@ public class MockRoundState implements IRoundState {
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activePlayer = 0;
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gameHeap = new StoneHeap();
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gameSettings = new GameSettings();
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gameSettings.setInitialMeldThreshold(30);
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}
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@Override
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@ -71,7 +72,7 @@ public class MockRoundState implements IRoundState {
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}
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@Override
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public GameSettings getGameSettings() {
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public IGameSettings getGameSettings() {
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return gameSettings;
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}
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}
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@ -23,7 +23,7 @@ public class MockTable implements ITable {
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@Override
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public void pickUpStone(Stone stone) {
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// TODO Auto-generated method stub
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// TODO: Auto-generated method stub
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}
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@Override
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@ -6,6 +6,7 @@ import javax.swing.UIManager;
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import jrummikub.control.GameControl;
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import jrummikub.model.GameSettings;
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import jrummikub.model.IGameSettings;
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import jrummikub.model.PlayerSettings;
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import jrummikub.view.impl.View;
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@ -28,7 +29,7 @@ public class JRummikub {
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} catch (Exception e) {
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}
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GameSettings gameSettings = new GameSettings();
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IGameSettings gameSettings = new GameSettings();
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gameSettings.getPlayerList().add(new PlayerSettings("Ida", Color.RED));
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gameSettings.getPlayerList().add(
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new PlayerSettings("Matthias", Color.YELLOW));
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@ -1,6 +1,6 @@
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package jrummikub.control;
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import jrummikub.model.GameSettings;
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import jrummikub.model.IGameSettings;
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import jrummikub.model.RoundState;
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import jrummikub.util.IListener;
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import jrummikub.view.IView;
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@ -9,7 +9,7 @@ import jrummikub.view.IView;
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* Controls a Game, at some point including all Rounds, starts new Rounds
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*/
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public class GameControl {
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private GameSettings gameSettings;
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private IGameSettings gameSettings;
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private IView view;
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private RoundControl roundControl;
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@ -21,7 +21,7 @@ public class GameControl {
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* @param view
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* the view
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*/
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public GameControl(GameSettings gameSettings, IView view) {
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public GameControl(IGameSettings gameSettings, IView view) {
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this.gameSettings = gameSettings;
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this.view = view;
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@ -23,7 +23,7 @@ import jrummikub.view.IView;
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* Controller that manages a single round of rummikub
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*/
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public class RoundControl {
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private IRoundState gameState;
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private IRoundState roundState;
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private IView view;
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private ITable clonedTable;
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private Event endRoundEvent = new Event();
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@ -37,8 +37,8 @@ public class RoundControl {
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* @param view
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* view used for user interaction
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*/
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public RoundControl(IRoundState gameState, IView view) {
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this.gameState = gameState;
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public RoundControl(IRoundState roundState, IView view) {
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this.roundState = roundState;
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this.view = view;
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}
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@ -69,20 +69,21 @@ public class RoundControl {
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}
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private void prepareTurn() {
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clonedTable = (ITable) gameState.getTable().clone();
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clonedTable = (ITable) roundState.getTable().clone();
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view.enableStartTurnPanel(true);
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view.getTablePanel().setStoneSets(clonedTable);
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view.setCurrentPlayerName(gameState.getActivePlayer().getPlayerSettings().getName());
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view.setCurrentPlayerName(roundState.getActivePlayer()
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.getPlayerSettings().getName());
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view.getTablePanel().setLeftPlayerName(
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gameState.getNthNextPlayer(1).getPlayerSettings().getName());
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roundState.getNthNextPlayer(1).getPlayerSettings().getName());
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view.getTablePanel().setTopPlayerName(
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gameState.getNthNextPlayer(2).getPlayerSettings().getName());
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roundState.getNthNextPlayer(2).getPlayerSettings().getName());
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view.getTablePanel().setRightPlayerName(
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gameState.getNthNextPlayer(3).getPlayerSettings().getName());
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roundState.getNthNextPlayer(3).getPlayerSettings().getName());
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}
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private void startTurn() {
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TurnControl turnControl = new TurnControl(gameState.getActivePlayer()
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TurnControl turnControl = new TurnControl(roundState.getActivePlayer()
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.getHand(), clonedTable, view);
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connections.add(turnControl.getEndOfTurnEvent().add(new IListener() {
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@ -96,42 +97,95 @@ public class RoundControl {
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}
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void deal() {
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for (int i = 0; i < gameState.getPlayerCount(); i++) {
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IHand hand = gameState.getNthNextPlayer(i).getHand();
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for (int i = 0; i < roundState.getPlayerCount(); i++) {
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IHand hand = roundState.getNthNextPlayer(i).getHand();
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for (int j = 0; j < 7; j++) {
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hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
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hand.drop(roundState.getGameHeap().drawStone(), new Position(j,
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0));
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hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
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hand.drop(roundState.getGameHeap().drawStone(), new Position(j,
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1));
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}
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}
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}
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/**
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* after a legal move
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*
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* @return win or no win
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*/
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private boolean postLegalMove() {
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roundState.setTable(clonedTable);
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if (roundState.getActivePlayer().getHand().getSize() == 0) {
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win();
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return true;
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}
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return false;
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}
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private boolean notLaidOutYet(Set<Stone> tableDiff) {
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boolean win = false;
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if (tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
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// laid sthg out and didn't change table
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List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
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clonedTable);
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int totalValue = 0;
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for (StoneSet set : newSets) {
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totalValue += set.classify().getSecond();
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}
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if (totalValue >= roundState.getGameSettings()
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.getInitialMeldThreshold()) {
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roundState.getActivePlayer().setLaidOut(true);
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win = postLegalMove();
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return win;
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} else {
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// deal penalty, reset
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roundState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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return win;
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}
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} else {
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// deal penalty, reset
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roundState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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return win;
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}
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}
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private void endOfTurn() {
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Set<Stone> tableDiff = tableDifference(gameState.getTable(),
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Set<Stone> tableDiff = tableDifference(roundState.getTable(),
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clonedTable);
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if (!tableDiff.isEmpty()) { // Player has made a move
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if (tableDiff.isEmpty()) {
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// Player hasn't made a move
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if (clonedTable.isValid()) {
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gameState.setTable(clonedTable);
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if (gameState.getActivePlayer().getHand().getSize() == 0) {
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win();
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return;
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}
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} else {
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gameState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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roundState.setTable(clonedTable);
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}
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} else { // Player hasn't made a move
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if (clonedTable.isValid()) {
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gameState.setTable(clonedTable);
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}
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dealStone();
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} else {
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// Player has made a move
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if (!clonedTable.isValid()) {
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// deal penalty, reset
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roundState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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} else {
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if (roundState.getActivePlayer().getLaidOut()) {
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// Player has laid out
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if (postLegalMove()) {
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return;
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}
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} else {
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// Player hasn't laid out
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if (notLaidOutYet(tableDiff)) {
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return;
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}
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}
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}
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}
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gameState.nextPlayer();
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roundState.nextPlayer();
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prepareTurn();
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}
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@ -164,7 +218,7 @@ public class RoundControl {
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}
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void dealStones(int count) {
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IHand hand = gameState.getActivePlayer().getHand();
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IHand hand = roundState.getActivePlayer().getHand();
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int rowCount = hand.getRowCount();
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for (int i = 0; i < count; ++i) {
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@ -172,7 +226,7 @@ public class RoundControl {
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rowCount++;
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}
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hand.drop(gameState.getGameHeap().drawStone(), new Position(
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hand.drop(roundState.getGameHeap().drawStone(), new Position(
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Hand.WIDTH - 1, rowCount - 1));
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}
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}
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@ -6,7 +6,7 @@ import java.util.List;
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/**
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* The overall game settings
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*/
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public class GameSettings {
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public class GameSettings implements IGameSettings {
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private List<PlayerSettings> players = new ArrayList<PlayerSettings>();
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private int initialMeldThreshold;
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initialMeldThreshold = 30;
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}
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/**
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* Returns the list containing the settings of all players
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*
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* @return the player settings list
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/* (non-Javadoc)
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* @see jrummikub.model.IGameSettings#getPlayerList()
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*/
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@Override
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public List<PlayerSettings> getPlayerList() {
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return players;
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}
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/**
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* Sets the initial meld threshold
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*
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* @param value
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* the value to set
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/* (non-Javadoc)
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* @see jrummikub.model.IGameSettings#setInitialMeldThreshold(int)
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*/
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@Override
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public void setInitialMeldThreshold(int value) {
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initialMeldThreshold = value;
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}
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/**
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* Returns the initial meld threshold
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*
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* @return the threshold
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/* (non-Javadoc)
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* @see jrummikub.model.IGameSettings#getInitialMeldThreshold()
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*/
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@Override
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public int getInitialMeldThreshold() {
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return initialMeldThreshold;
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}
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@ -25,4 +25,10 @@ public interface IPlayer {
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* @return the player settings
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*/
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public PlayerSettings getPlayerSettings();
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/**
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* Set if the player laid out
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*
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*/
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void setLaidOut(boolean laidOut);
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}
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@ -10,7 +10,7 @@ public interface IRoundState {
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*
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* @return The game settings
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*/
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public GameSettings getGameSettings();
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public IGameSettings getGameSettings();
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/**
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* Get the current {@link Table}
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@ -10,7 +10,7 @@ public class Player implements IPlayer {
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* Create a new player with a given name and color
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*
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* @param settings
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* the player settings
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* the player settings
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*/
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public Player(PlayerSettings settings) {
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this.settings = settings;
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@ -29,6 +29,11 @@ public class Player implements IPlayer {
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return laidOut;
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}
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@Override
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public void setLaidOut(boolean laidOut) {
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this.laidOut = laidOut;
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}
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@Override
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public PlayerSettings getPlayerSettings() {
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return settings;
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@ -5,7 +5,7 @@ import java.util.List;
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/** Class managing the overall and momentary RoundState */
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public class RoundState implements IRoundState {
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private GameSettings gameSettings;
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private IGameSettings gameSettings;
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private ITable table;
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private List<Player> players;
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@ -18,7 +18,7 @@ public class RoundState implements IRoundState {
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* @param gameSettings
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* the game settings
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*/
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public RoundState(GameSettings gameSettings) {
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public RoundState(IGameSettings gameSettings) {
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this.gameSettings = gameSettings;
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table = new Table();
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@ -68,7 +68,7 @@ public class RoundState implements IRoundState {
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}
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@Override
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public GameSettings getGameSettings() {
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public IGameSettings getGameSettings() {
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return gameSettings;
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}
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}
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@ -20,6 +20,7 @@ import java.util.Set;
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import jrummikub.model.Hand;
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import jrummikub.model.IHand;
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import jrummikub.model.ITable;
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import jrummikub.model.MockGameSettings;
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import jrummikub.model.MockRoundState;
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import jrummikub.model.MockTable;
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import jrummikub.model.Position;
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@ -99,215 +100,274 @@ public class RoundControlTest {
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view.displayStartTurnPanel = false;
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}
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// TODO: evt. Mock round/gaestate zwecks hargecodeter player, dann wer weiß,
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// wie wir sonst an Player rankommen
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// laidOut test cases
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/** */
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/** Threshold=30 */
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@Test
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public void laidOutValidTooFew() {
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RoundState roundState = new RoundState(null);
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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IHand hand = roundState.getActivePlayer().getHand();
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view.startTurnEvent.emit();
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Stone blueOne = new Stone(1, BLUE);
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Stone blueTwo = new Stone(2, BLUE);
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Stone blueThree = new Stone(3, BLUE);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueOne, new Position(0, 0));
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hand.drop(blueTwo, new Position(0, 0));
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hand.drop(blueThree, new Position(0, 0));
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assertFalse(roundState.getActivePlayer().getLaidOut());
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hand.pickUp(blueOne);
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hand.pickUp(blueTwo);
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hand.pickUp(blueThree);
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view.handPanel.stoneClickEvent.emit(blueOne, false);
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view.handPanel.stoneClickEvent.emit(blueTwo, true);
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view.handPanel.stoneClickEvent.emit(blueThree, true);
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roundState.getTable().drop(
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new StoneSet(Arrays.asList(blueOne, blueTwo, blueThree)),
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new Position(0, 0));
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
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.getLaidOut());
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assertFalse(roundState
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.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
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assertEquals(0, roundState.getTable().getSize());
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}
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/** */
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/** Threshold=30 */
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@Test
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public void laidOutInvalidEnough() {
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RoundState roundState = new RoundState(null);
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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IHand hand = roundState.getActivePlayer().getHand();
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view.startTurnEvent.emit();
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Stone blueOne = new Stone(1, BLUE);
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Stone blueTwo = new Stone(2, BLUE);
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Stone blueThree = new Stone(3, BLUE);
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Stone redEight = new Stone(8, RED);
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Stone redNine = new Stone(9, RED);
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Stone redTen = new Stone(10, RED);
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Stone orangeOne = new Stone(1, ORANGE);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueOne, new Position(0, 0));
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hand.drop(blueTwo, new Position(0, 0));
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hand.drop(blueThree, new Position(0, 0));
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hand.drop(redEight, new Position(0, 0));
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hand.drop(redNine, new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(blueOne, false);
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view.handPanel.stoneClickEvent.emit(blueTwo, true);
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view.handPanel.stoneClickEvent.emit(blueThree, true);
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|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
Stone blueTen = new Stone(10, BLUE);
|
||||
Stone redTen = new Stone(10, RED);
|
||||
Stone blueEleven = new Stone(11, BLUE);
|
||||
|
||||
assertFalse(roundState.getActivePlayer().getLaidOut());
|
||||
|
||||
hand.drop(blueTen, new Position(0, 0));
|
||||
hand.drop(redTen, new Position(0, 0));
|
||||
hand.drop(blueEleven, new Position(0, 0));
|
||||
|
||||
hand.drop(orangeOne, new Position(0, 0));
|
||||
view.handPanel.stoneClickEvent.emit(blueTen, false);
|
||||
view.handPanel.stoneClickEvent.emit(redTen, true);
|
||||
view.handPanel.stoneClickEvent.emit(blueEleven, true);
|
||||
|
||||
hand.pickUp(orangeOne);
|
||||
hand.pickUp(blueTwo);
|
||||
hand.pickUp(blueThree);
|
||||
|
||||
roundState.getTable().drop(
|
||||
new StoneSet(Arrays.asList(orangeOne, blueTwo, blueThree)),
|
||||
new Position(0, 0));
|
||||
|
||||
hand.pickUp(redEight);
|
||||
hand.pickUp(redNine);
|
||||
hand.pickUp(redTen);
|
||||
|
||||
roundState.getTable().drop(
|
||||
new StoneSet(Arrays.asList(redEight, redNine, redTen)),
|
||||
new Position(0, 0));
|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
view.playerPanel.endTurnEvent.emit();
|
||||
assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
|
||||
.getLaidOut());
|
||||
assertFalse(roundState
|
||||
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
|
||||
assertEquals(0, roundState.getTable().getSize());
|
||||
}
|
||||
|
||||
/** */
|
||||
/** Threshold=30 */
|
||||
@Test
|
||||
public void laidOutTooFewChangedTable() {
|
||||
RoundState roundState = new RoundState(null);
|
||||
MockGameSettings gameSettings = new MockGameSettings();
|
||||
RoundState roundState = new RoundState(gameSettings);
|
||||
RoundControl roundControl = new RoundControl(roundState, view);
|
||||
roundControl.startRound();
|
||||
IHand hand = roundState.getActivePlayer().getHand();
|
||||
|
||||
Stone redEight = new Stone(8, RED);
|
||||
Stone redNine = new Stone(9, RED);
|
||||
Stone redTen = new Stone(10, RED);
|
||||
|
||||
hand.drop(redEight, new Position(0, 0));
|
||||
hand.drop(redNine, new Position(0, 0));
|
||||
hand.drop(redTen, new Position(0, 0));
|
||||
|
||||
view.startTurnEvent.emit();
|
||||
// Fake Turn to put stones on the table
|
||||
Stone blueSeven = new Stone(7, BLUE);
|
||||
Stone blackSeven = new Stone(7, BLACK);
|
||||
Stone redSeven = new Stone(7, RED);
|
||||
Stone orangeSeven = new Stone(7, ORANGE);
|
||||
|
||||
StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven,
|
||||
redSeven, orangeSeven));
|
||||
Stone blueOne = new Stone(1, BLUE);
|
||||
Stone blueTwo = new Stone(2, BLUE);
|
||||
Stone blueThree = new Stone(3, BLUE);
|
||||
|
||||
roundState.getTable().drop(sevenSet, new Position(0, 0));
|
||||
hand.pickUp(redEight);
|
||||
hand.pickUp(redNine);
|
||||
hand.pickUp(redTen);
|
||||
roundState.getTable().pickUpStone(redSeven);
|
||||
IHand hand = roundState.getActivePlayer().getHand();
|
||||
hand.drop(blueOne, new Position(0, 0));
|
||||
hand.drop(blueTwo, new Position(0, 0));
|
||||
hand.drop(blueThree, new Position(0, 0));
|
||||
|
||||
roundState.getTable()
|
||||
.drop(new StoneSet(Arrays.asList(redSeven, redEight, redNine,
|
||||
redTen)), new Position(0, 0));
|
||||
hand.drop(redSeven, new Position(0, 0));
|
||||
hand.drop(blueSeven, new Position(0, 0));
|
||||
hand.drop(blackSeven, new Position(0, 0));
|
||||
hand.drop(orangeSeven, new Position(0, 0));
|
||||
|
||||
view.handPanel.stoneClickEvent.emit(redSeven, false);
|
||||
view.handPanel.stoneClickEvent.emit(blueSeven, true);
|
||||
view.handPanel.stoneClickEvent.emit(blackSeven, true);
|
||||
view.handPanel.stoneClickEvent.emit(orangeSeven, true);
|
||||
|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
view.handPanel.stoneClickEvent.emit(blueOne, false);
|
||||
view.handPanel.stoneClickEvent.emit(blueTwo, true);
|
||||
view.handPanel.stoneClickEvent.emit(blueThree, true);
|
||||
|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
view.playerPanel.endTurnEvent.emit();
|
||||
assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
|
||||
.getLaidOut());
|
||||
assertEquals(2, roundState.getTable().getSize());
|
||||
view.startTurnEvent.emit();
|
||||
|
||||
Stone redEight = new Stone(8, RED);
|
||||
Stone redNine = new Stone(9, RED);
|
||||
Stone redTen = new Stone(10, RED);
|
||||
|
||||
hand = roundState.getActivePlayer().getHand();
|
||||
hand.drop(redEight, new Position(0, 0));
|
||||
hand.drop(redNine, new Position(0, 0));
|
||||
hand.drop(redTen, new Position(0, 0));
|
||||
|
||||
view.tablePanel.stoneClickEvent.emit(redSeven, false);
|
||||
view.handPanel.stoneClickEvent.emit(redEight, true);
|
||||
view.handPanel.stoneClickEvent.emit(redNine, true);
|
||||
view.handPanel.stoneClickEvent.emit(redTen, true);
|
||||
|
||||
assertFalse(roundState.getActivePlayer().getLaidOut());
|
||||
|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
view.playerPanel.endTurnEvent.emit();
|
||||
assertFalse(roundState
|
||||
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
|
||||
assertEquals(2, roundState.getTable().getSize());
|
||||
}
|
||||
|
||||
/** */
|
||||
/** Threshold=30 */
|
||||
@Test
|
||||
public void laidOutEnoughChangedTable() {
|
||||
RoundState roundState = new RoundState(null);
|
||||
MockGameSettings gameSettings = new MockGameSettings();
|
||||
RoundState roundState = new RoundState(gameSettings);
|
||||
RoundControl roundControl = new RoundControl(roundState, view);
|
||||
roundControl.startRound();
|
||||
view.startTurnEvent.emit();
|
||||
// Fake Turn to put stones on the table
|
||||
Stone blueSeven = new Stone(7, BLUE);
|
||||
Stone blackSeven = new Stone(7, BLACK);
|
||||
Stone redSeven = new Stone(7, RED);
|
||||
Stone orangeSeven = new Stone(7, ORANGE);
|
||||
|
||||
Stone blueOne = new Stone(1, BLUE);
|
||||
Stone blueTwo = new Stone(2, BLUE);
|
||||
Stone blueThree = new Stone(3, BLUE);
|
||||
|
||||
IHand hand = roundState.getActivePlayer().getHand();
|
||||
hand.drop(blueOne, new Position(0, 0));
|
||||
hand.drop(blueTwo, new Position(0, 0));
|
||||
hand.drop(blueThree, new Position(0, 0));
|
||||
|
||||
hand.drop(redSeven, new Position(0, 0));
|
||||
hand.drop(blueSeven, new Position(0, 0));
|
||||
hand.drop(blackSeven, new Position(0, 0));
|
||||
hand.drop(orangeSeven, new Position(0, 0));
|
||||
|
||||
view.handPanel.stoneClickEvent.emit(redSeven, false);
|
||||
view.handPanel.stoneClickEvent.emit(blueSeven, true);
|
||||
view.handPanel.stoneClickEvent.emit(blackSeven, true);
|
||||
view.handPanel.stoneClickEvent.emit(orangeSeven, true);
|
||||
|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
view.handPanel.stoneClickEvent.emit(blueOne, false);
|
||||
view.handPanel.stoneClickEvent.emit(blueTwo, true);
|
||||
view.handPanel.stoneClickEvent.emit(blueThree, true);
|
||||
|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
view.playerPanel.endTurnEvent.emit();
|
||||
assertEquals(2, roundState.getTable().getSize());
|
||||
view.startTurnEvent.emit();
|
||||
|
||||
Stone redEight = new Stone(8, RED);
|
||||
Stone redNine = new Stone(9, RED);
|
||||
Stone redTen = new Stone(10, RED);
|
||||
Stone redEleven = new Stone(11, RED);
|
||||
|
||||
hand = roundState.getActivePlayer().getHand();
|
||||
hand.drop(redEight, new Position(0, 0));
|
||||
hand.drop(redNine, new Position(0, 0));
|
||||
hand.drop(redTen, new Position(0, 0));
|
||||
hand.drop(redEleven, new Position(0, 0));
|
||||
|
||||
view.tablePanel.stoneClickEvent.emit(redSeven, false);
|
||||
view.handPanel.stoneClickEvent.emit(redEight, true);
|
||||
view.handPanel.stoneClickEvent.emit(redNine, true);
|
||||
view.handPanel.stoneClickEvent.emit(redTen, true);
|
||||
view.handPanel.stoneClickEvent.emit(redEleven, true);
|
||||
|
||||
assertFalse(roundState.getActivePlayer().getLaidOut());
|
||||
|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
view.playerPanel.endTurnEvent.emit();
|
||||
assertFalse(roundState
|
||||
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
|
||||
assertEquals(2, roundState.getTable().getSize());
|
||||
}
|
||||
|
||||
/** Threshold=30 */
|
||||
@Test
|
||||
public void laidOutValid() {
|
||||
MockGameSettings gameSettings = new MockGameSettings();
|
||||
RoundState roundState = new RoundState(gameSettings);
|
||||
RoundControl roundControl = new RoundControl(roundState, view);
|
||||
roundControl.startRound();
|
||||
view.startTurnEvent.emit();
|
||||
// Fake Turn to put stones on the table
|
||||
Stone blueSeven = new Stone(7, BLUE);
|
||||
Stone blackSeven = new Stone(7, BLACK);
|
||||
Stone redSeven = new Stone(7, RED);
|
||||
Stone orangeSeven = new Stone(7, ORANGE);
|
||||
|
||||
StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven,
|
||||
redSeven, orangeSeven));
|
||||
roundState.getTable().drop(sevenSet, new Position(0, 0));
|
||||
|
||||
hand.pickUp(redEight);
|
||||
hand.pickUp(redNine);
|
||||
hand.pickUp(redTen);
|
||||
hand.pickUp(redEleven);
|
||||
roundState.getTable().pickUpStone(redSeven);
|
||||
|
||||
roundState.getTable().drop(
|
||||
new StoneSet(Arrays.asList(redSeven, redEight, redNine, redTen,
|
||||
redEleven)), new Position(0, 0));
|
||||
|
||||
view.playerPanel.endTurnEvent.emit();
|
||||
assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
|
||||
.getLaidOut());
|
||||
}
|
||||
|
||||
/** */
|
||||
@Test
|
||||
public void laidOutValid() {
|
||||
RoundState roundState = new RoundState(null);
|
||||
RoundControl roundControl = new RoundControl(roundState, view);
|
||||
roundControl.startRound();
|
||||
IHand hand = roundState.getActivePlayer().getHand();
|
||||
|
||||
Stone blueOne = new Stone(1, BLUE);
|
||||
Stone blueTwo = new Stone(2, BLUE);
|
||||
Stone blueThree = new Stone(3, BLUE);
|
||||
|
||||
Stone redEight = new Stone(8, RED);
|
||||
Stone redNine = new Stone(9, RED);
|
||||
Stone redTen = new Stone(10, RED);
|
||||
|
||||
IHand hand = roundState.getActivePlayer().getHand();
|
||||
hand.drop(blueOne, new Position(0, 0));
|
||||
hand.drop(blueTwo, new Position(0, 0));
|
||||
hand.drop(blueThree, new Position(0, 0));
|
||||
|
||||
hand.drop(redEight, new Position(0, 0));
|
||||
hand.drop(redNine, new Position(0, 0));
|
||||
hand.drop(redTen, new Position(0, 0));
|
||||
hand.drop(redSeven, new Position(0, 0));
|
||||
hand.drop(blueSeven, new Position(0, 0));
|
||||
hand.drop(blackSeven, new Position(0, 0));
|
||||
hand.drop(orangeSeven, new Position(0, 0));
|
||||
|
||||
assertFalse(roundState.getActivePlayer().getLaidOut());
|
||||
view.handPanel.stoneClickEvent.emit(redSeven, false);
|
||||
view.handPanel.stoneClickEvent.emit(blueSeven, true);
|
||||
view.handPanel.stoneClickEvent.emit(blackSeven, true);
|
||||
view.handPanel.stoneClickEvent.emit(orangeSeven, true);
|
||||
|
||||
hand.pickUp(blueOne);
|
||||
hand.pickUp(blueTwo);
|
||||
hand.pickUp(blueThree);
|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
roundState.getTable().drop(
|
||||
new StoneSet(Arrays.asList(blueOne, blueTwo, blueThree)),
|
||||
new Position(0, 0));
|
||||
view.handPanel.stoneClickEvent.emit(blueOne, false);
|
||||
view.handPanel.stoneClickEvent.emit(blueTwo, true);
|
||||
view.handPanel.stoneClickEvent.emit(blueThree, true);
|
||||
|
||||
hand.pickUp(redEight);
|
||||
hand.pickUp(redNine);
|
||||
hand.pickUp(redTen);
|
||||
|
||||
roundState.getTable().drop(
|
||||
new StoneSet(Arrays.asList(redEight, redNine, redTen)),
|
||||
new Position(0, 0));
|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
view.playerPanel.endTurnEvent.emit();
|
||||
|
||||
assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
|
||||
.getLaidOut());
|
||||
assertEquals(2, roundState.getTable().getSize());
|
||||
}
|
||||
|
||||
/** */
|
||||
|
@ -444,12 +504,27 @@ public class RoundControlTest {
|
|||
view.startTurnEvent.emit();
|
||||
assertFalse(view.displayStartTurnPanel);
|
||||
IHand hand = testRoundState.players.get(0).hand;
|
||||
Stone stone = hand.iterator().next().getFirst();
|
||||
hand.pickUp(stone);
|
||||
testTable.drop(new StoneSet(stone), new Position(0, 0));
|
||||
|
||||
Stone blueEight = new Stone(8, BLUE);
|
||||
Stone blackEight = new Stone(8, BLACK);
|
||||
Stone redEight = new Stone(8, RED);
|
||||
Stone orangeEight = new Stone(8, ORANGE);
|
||||
|
||||
hand.drop(redEight, new Position(0, 0));
|
||||
hand.drop(blueEight, new Position(0, 0));
|
||||
hand.drop(blackEight, new Position(0, 0));
|
||||
hand.drop(orangeEight, new Position(0, 0));
|
||||
|
||||
view.handPanel.stoneClickEvent.emit(redEight, false);
|
||||
view.handPanel.stoneClickEvent.emit(blueEight, true);
|
||||
view.handPanel.stoneClickEvent.emit(blackEight, true);
|
||||
view.handPanel.stoneClickEvent.emit(orangeEight, true);
|
||||
|
||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||
|
||||
testRoundState.players.get(0).hand = new Hand();
|
||||
resetTurnStart();
|
||||
view.getPlayerPanel().endTurnEvent.emit();
|
||||
view.playerPanel.endTurnEvent.emit();
|
||||
|
||||
assertTrue(view.displayWinPanel);
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ import org.junit.Test;
|
|||
* Test class for {@link RoundState}
|
||||
*/
|
||||
public class RoundStateTest {
|
||||
private GameSettings settings = new GameSettings();
|
||||
private IGameSettings settings = new GameSettings();
|
||||
private IRoundState testRound;
|
||||
|
||||
/** */
|
||||
|
|
Reference in a new issue