Rauskommen fertig und getestet
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@256 72836036-5685-4462-b002-a69064685172
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cb3f9cc011
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13 changed files with 324 additions and 181 deletions
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@ -6,7 +6,7 @@ import java.util.List;
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/**
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* The overall game settings
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*/
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public class GameSettings {
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public class GameSettings implements IGameSettings {
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private List<PlayerSettings> players = new ArrayList<PlayerSettings>();
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private int initialMeldThreshold;
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@ -18,30 +18,26 @@ public class GameSettings {
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initialMeldThreshold = 30;
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}
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/**
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* Returns the list containing the settings of all players
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*
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* @return the player settings list
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/* (non-Javadoc)
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* @see jrummikub.model.IGameSettings#getPlayerList()
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*/
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@Override
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public List<PlayerSettings> getPlayerList() {
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return players;
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}
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/**
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* Sets the initial meld threshold
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*
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* @param value
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* the value to set
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/* (non-Javadoc)
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* @see jrummikub.model.IGameSettings#setInitialMeldThreshold(int)
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*/
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@Override
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public void setInitialMeldThreshold(int value) {
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initialMeldThreshold = value;
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}
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/**
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* Returns the initial meld threshold
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*
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* @return the threshold
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/* (non-Javadoc)
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* @see jrummikub.model.IGameSettings#getInitialMeldThreshold()
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*/
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@Override
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public int getInitialMeldThreshold() {
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return initialMeldThreshold;
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}
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@ -25,4 +25,10 @@ public interface IPlayer {
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* @return the player settings
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*/
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public PlayerSettings getPlayerSettings();
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/**
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* Set if the player laid out
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*
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*/
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void setLaidOut(boolean laidOut);
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}
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@ -10,7 +10,7 @@ public interface IRoundState {
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*
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* @return The game settings
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*/
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public GameSettings getGameSettings();
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public IGameSettings getGameSettings();
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/**
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* Get the current {@link Table}
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@ -10,7 +10,7 @@ public class Player implements IPlayer {
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* Create a new player with a given name and color
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*
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* @param settings
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* the player settings
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* the player settings
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*/
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public Player(PlayerSettings settings) {
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this.settings = settings;
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@ -29,6 +29,11 @@ public class Player implements IPlayer {
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return laidOut;
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}
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@Override
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public void setLaidOut(boolean laidOut) {
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this.laidOut = laidOut;
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}
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@Override
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public PlayerSettings getPlayerSettings() {
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return settings;
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@ -5,7 +5,7 @@ import java.util.List;
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/** Class managing the overall and momentary RoundState */
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public class RoundState implements IRoundState {
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private GameSettings gameSettings;
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private IGameSettings gameSettings;
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private ITable table;
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private List<Player> players;
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@ -18,7 +18,7 @@ public class RoundState implements IRoundState {
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* @param gameSettings
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* the game settings
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*/
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public RoundState(GameSettings gameSettings) {
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public RoundState(IGameSettings gameSettings) {
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this.gameSettings = gameSettings;
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table = new Table();
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@ -68,7 +68,7 @@ public class RoundState implements IRoundState {
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}
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@Override
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public GameSettings getGameSettings() {
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public IGameSettings getGameSettings() {
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return gameSettings;
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}
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}
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