Rauskommen fertig und getestet

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@256 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Ida Massow 2011-05-21 15:51:36 +02:00
parent cb3f9cc011
commit 7354002de5
13 changed files with 324 additions and 181 deletions

View file

@ -20,6 +20,7 @@ import java.util.Set;
import jrummikub.model.Hand;
import jrummikub.model.IHand;
import jrummikub.model.ITable;
import jrummikub.model.MockGameSettings;
import jrummikub.model.MockRoundState;
import jrummikub.model.MockTable;
import jrummikub.model.Position;
@ -99,215 +100,274 @@ public class RoundControlTest {
view.displayStartTurnPanel = false;
}
// TODO: evt. Mock round/gaestate zwecks hargecodeter player, dann wer weiß,
// wie wir sonst an Player rankommen
// laidOut test cases
/** */
/** Threshold=30 */
@Test
public void laidOutValidTooFew() {
RoundState roundState = new RoundState(null);
MockGameSettings gameSettings = new MockGameSettings();
RoundState roundState = new RoundState(gameSettings);
RoundControl roundControl = new RoundControl(roundState, view);
roundControl.startRound();
IHand hand = roundState.getActivePlayer().getHand();
view.startTurnEvent.emit();
Stone blueOne = new Stone(1, BLUE);
Stone blueTwo = new Stone(2, BLUE);
Stone blueThree = new Stone(3, BLUE);
IHand hand = roundState.getActivePlayer().getHand();
hand.drop(blueOne, new Position(0, 0));
hand.drop(blueTwo, new Position(0, 0));
hand.drop(blueThree, new Position(0, 0));
assertFalse(roundState.getActivePlayer().getLaidOut());
hand.pickUp(blueOne);
hand.pickUp(blueTwo);
hand.pickUp(blueThree);
view.handPanel.stoneClickEvent.emit(blueOne, false);
view.handPanel.stoneClickEvent.emit(blueTwo, true);
view.handPanel.stoneClickEvent.emit(blueThree, true);
roundState.getTable().drop(
new StoneSet(Arrays.asList(blueOne, blueTwo, blueThree)),
new Position(0, 0));
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
.getLaidOut());
assertFalse(roundState
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
assertEquals(0, roundState.getTable().getSize());
}
/** */
/** Threshold=30 */
@Test
public void laidOutInvalidEnough() {
RoundState roundState = new RoundState(null);
MockGameSettings gameSettings = new MockGameSettings();
RoundState roundState = new RoundState(gameSettings);
RoundControl roundControl = new RoundControl(roundState, view);
roundControl.startRound();
IHand hand = roundState.getActivePlayer().getHand();
view.startTurnEvent.emit();
Stone blueOne = new Stone(1, BLUE);
Stone blueTwo = new Stone(2, BLUE);
Stone blueThree = new Stone(3, BLUE);
Stone redEight = new Stone(8, RED);
Stone redNine = new Stone(9, RED);
Stone redTen = new Stone(10, RED);
Stone orangeOne = new Stone(1, ORANGE);
IHand hand = roundState.getActivePlayer().getHand();
hand.drop(blueOne, new Position(0, 0));
hand.drop(blueTwo, new Position(0, 0));
hand.drop(blueThree, new Position(0, 0));
hand.drop(redEight, new Position(0, 0));
hand.drop(redNine, new Position(0, 0));
view.handPanel.stoneClickEvent.emit(blueOne, false);
view.handPanel.stoneClickEvent.emit(blueTwo, true);
view.handPanel.stoneClickEvent.emit(blueThree, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
Stone blueTen = new Stone(10, BLUE);
Stone redTen = new Stone(10, RED);
Stone blueEleven = new Stone(11, BLUE);
assertFalse(roundState.getActivePlayer().getLaidOut());
hand.drop(blueTen, new Position(0, 0));
hand.drop(redTen, new Position(0, 0));
hand.drop(blueEleven, new Position(0, 0));
hand.drop(orangeOne, new Position(0, 0));
view.handPanel.stoneClickEvent.emit(blueTen, false);
view.handPanel.stoneClickEvent.emit(redTen, true);
view.handPanel.stoneClickEvent.emit(blueEleven, true);
hand.pickUp(orangeOne);
hand.pickUp(blueTwo);
hand.pickUp(blueThree);
roundState.getTable().drop(
new StoneSet(Arrays.asList(orangeOne, blueTwo, blueThree)),
new Position(0, 0));
hand.pickUp(redEight);
hand.pickUp(redNine);
hand.pickUp(redTen);
roundState.getTable().drop(
new StoneSet(Arrays.asList(redEight, redNine, redTen)),
new Position(0, 0));
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
.getLaidOut());
assertFalse(roundState
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
assertEquals(0, roundState.getTable().getSize());
}
/** */
/** Threshold=30 */
@Test
public void laidOutTooFewChangedTable() {
RoundState roundState = new RoundState(null);
MockGameSettings gameSettings = new MockGameSettings();
RoundState roundState = new RoundState(gameSettings);
RoundControl roundControl = new RoundControl(roundState, view);
roundControl.startRound();
IHand hand = roundState.getActivePlayer().getHand();
Stone redEight = new Stone(8, RED);
Stone redNine = new Stone(9, RED);
Stone redTen = new Stone(10, RED);
hand.drop(redEight, new Position(0, 0));
hand.drop(redNine, new Position(0, 0));
hand.drop(redTen, new Position(0, 0));
view.startTurnEvent.emit();
// Fake Turn to put stones on the table
Stone blueSeven = new Stone(7, BLUE);
Stone blackSeven = new Stone(7, BLACK);
Stone redSeven = new Stone(7, RED);
Stone orangeSeven = new Stone(7, ORANGE);
StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven,
redSeven, orangeSeven));
Stone blueOne = new Stone(1, BLUE);
Stone blueTwo = new Stone(2, BLUE);
Stone blueThree = new Stone(3, BLUE);
roundState.getTable().drop(sevenSet, new Position(0, 0));
hand.pickUp(redEight);
hand.pickUp(redNine);
hand.pickUp(redTen);
roundState.getTable().pickUpStone(redSeven);
IHand hand = roundState.getActivePlayer().getHand();
hand.drop(blueOne, new Position(0, 0));
hand.drop(blueTwo, new Position(0, 0));
hand.drop(blueThree, new Position(0, 0));
roundState.getTable()
.drop(new StoneSet(Arrays.asList(redSeven, redEight, redNine,
redTen)), new Position(0, 0));
hand.drop(redSeven, new Position(0, 0));
hand.drop(blueSeven, new Position(0, 0));
hand.drop(blackSeven, new Position(0, 0));
hand.drop(orangeSeven, new Position(0, 0));
view.handPanel.stoneClickEvent.emit(redSeven, false);
view.handPanel.stoneClickEvent.emit(blueSeven, true);
view.handPanel.stoneClickEvent.emit(blackSeven, true);
view.handPanel.stoneClickEvent.emit(orangeSeven, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.handPanel.stoneClickEvent.emit(blueOne, false);
view.handPanel.stoneClickEvent.emit(blueTwo, true);
view.handPanel.stoneClickEvent.emit(blueThree, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
.getLaidOut());
assertEquals(2, roundState.getTable().getSize());
view.startTurnEvent.emit();
Stone redEight = new Stone(8, RED);
Stone redNine = new Stone(9, RED);
Stone redTen = new Stone(10, RED);
hand = roundState.getActivePlayer().getHand();
hand.drop(redEight, new Position(0, 0));
hand.drop(redNine, new Position(0, 0));
hand.drop(redTen, new Position(0, 0));
view.tablePanel.stoneClickEvent.emit(redSeven, false);
view.handPanel.stoneClickEvent.emit(redEight, true);
view.handPanel.stoneClickEvent.emit(redNine, true);
view.handPanel.stoneClickEvent.emit(redTen, true);
assertFalse(roundState.getActivePlayer().getLaidOut());
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertFalse(roundState
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
assertEquals(2, roundState.getTable().getSize());
}
/** */
/** Threshold=30 */
@Test
public void laidOutEnoughChangedTable() {
RoundState roundState = new RoundState(null);
MockGameSettings gameSettings = new MockGameSettings();
RoundState roundState = new RoundState(gameSettings);
RoundControl roundControl = new RoundControl(roundState, view);
roundControl.startRound();
view.startTurnEvent.emit();
// Fake Turn to put stones on the table
Stone blueSeven = new Stone(7, BLUE);
Stone blackSeven = new Stone(7, BLACK);
Stone redSeven = new Stone(7, RED);
Stone orangeSeven = new Stone(7, ORANGE);
Stone blueOne = new Stone(1, BLUE);
Stone blueTwo = new Stone(2, BLUE);
Stone blueThree = new Stone(3, BLUE);
IHand hand = roundState.getActivePlayer().getHand();
hand.drop(blueOne, new Position(0, 0));
hand.drop(blueTwo, new Position(0, 0));
hand.drop(blueThree, new Position(0, 0));
hand.drop(redSeven, new Position(0, 0));
hand.drop(blueSeven, new Position(0, 0));
hand.drop(blackSeven, new Position(0, 0));
hand.drop(orangeSeven, new Position(0, 0));
view.handPanel.stoneClickEvent.emit(redSeven, false);
view.handPanel.stoneClickEvent.emit(blueSeven, true);
view.handPanel.stoneClickEvent.emit(blackSeven, true);
view.handPanel.stoneClickEvent.emit(orangeSeven, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.handPanel.stoneClickEvent.emit(blueOne, false);
view.handPanel.stoneClickEvent.emit(blueTwo, true);
view.handPanel.stoneClickEvent.emit(blueThree, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertEquals(2, roundState.getTable().getSize());
view.startTurnEvent.emit();
Stone redEight = new Stone(8, RED);
Stone redNine = new Stone(9, RED);
Stone redTen = new Stone(10, RED);
Stone redEleven = new Stone(11, RED);
hand = roundState.getActivePlayer().getHand();
hand.drop(redEight, new Position(0, 0));
hand.drop(redNine, new Position(0, 0));
hand.drop(redTen, new Position(0, 0));
hand.drop(redEleven, new Position(0, 0));
view.tablePanel.stoneClickEvent.emit(redSeven, false);
view.handPanel.stoneClickEvent.emit(redEight, true);
view.handPanel.stoneClickEvent.emit(redNine, true);
view.handPanel.stoneClickEvent.emit(redTen, true);
view.handPanel.stoneClickEvent.emit(redEleven, true);
assertFalse(roundState.getActivePlayer().getLaidOut());
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertFalse(roundState
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
assertEquals(2, roundState.getTable().getSize());
}
/** Threshold=30 */
@Test
public void laidOutValid() {
MockGameSettings gameSettings = new MockGameSettings();
RoundState roundState = new RoundState(gameSettings);
RoundControl roundControl = new RoundControl(roundState, view);
roundControl.startRound();
view.startTurnEvent.emit();
// Fake Turn to put stones on the table
Stone blueSeven = new Stone(7, BLUE);
Stone blackSeven = new Stone(7, BLACK);
Stone redSeven = new Stone(7, RED);
Stone orangeSeven = new Stone(7, ORANGE);
StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven,
redSeven, orangeSeven));
roundState.getTable().drop(sevenSet, new Position(0, 0));
hand.pickUp(redEight);
hand.pickUp(redNine);
hand.pickUp(redTen);
hand.pickUp(redEleven);
roundState.getTable().pickUpStone(redSeven);
roundState.getTable().drop(
new StoneSet(Arrays.asList(redSeven, redEight, redNine, redTen,
redEleven)), new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
.getLaidOut());
}
/** */
@Test
public void laidOutValid() {
RoundState roundState = new RoundState(null);
RoundControl roundControl = new RoundControl(roundState, view);
roundControl.startRound();
IHand hand = roundState.getActivePlayer().getHand();
Stone blueOne = new Stone(1, BLUE);
Stone blueTwo = new Stone(2, BLUE);
Stone blueThree = new Stone(3, BLUE);
Stone redEight = new Stone(8, RED);
Stone redNine = new Stone(9, RED);
Stone redTen = new Stone(10, RED);
IHand hand = roundState.getActivePlayer().getHand();
hand.drop(blueOne, new Position(0, 0));
hand.drop(blueTwo, new Position(0, 0));
hand.drop(blueThree, new Position(0, 0));
hand.drop(redEight, new Position(0, 0));
hand.drop(redNine, new Position(0, 0));
hand.drop(redTen, new Position(0, 0));
hand.drop(redSeven, new Position(0, 0));
hand.drop(blueSeven, new Position(0, 0));
hand.drop(blackSeven, new Position(0, 0));
hand.drop(orangeSeven, new Position(0, 0));
assertFalse(roundState.getActivePlayer().getLaidOut());
view.handPanel.stoneClickEvent.emit(redSeven, false);
view.handPanel.stoneClickEvent.emit(blueSeven, true);
view.handPanel.stoneClickEvent.emit(blackSeven, true);
view.handPanel.stoneClickEvent.emit(orangeSeven, true);
hand.pickUp(blueOne);
hand.pickUp(blueTwo);
hand.pickUp(blueThree);
view.tablePanel.clickEvent.emit(new Position(0, 0));
roundState.getTable().drop(
new StoneSet(Arrays.asList(blueOne, blueTwo, blueThree)),
new Position(0, 0));
view.handPanel.stoneClickEvent.emit(blueOne, false);
view.handPanel.stoneClickEvent.emit(blueTwo, true);
view.handPanel.stoneClickEvent.emit(blueThree, true);
hand.pickUp(redEight);
hand.pickUp(redNine);
hand.pickUp(redTen);
roundState.getTable().drop(
new StoneSet(Arrays.asList(redEight, redNine, redTen)),
new Position(0, 0));
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
.getLaidOut());
assertEquals(2, roundState.getTable().getSize());
}
/** */
@ -444,12 +504,27 @@ public class RoundControlTest {
view.startTurnEvent.emit();
assertFalse(view.displayStartTurnPanel);
IHand hand = testRoundState.players.get(0).hand;
Stone stone = hand.iterator().next().getFirst();
hand.pickUp(stone);
testTable.drop(new StoneSet(stone), new Position(0, 0));
Stone blueEight = new Stone(8, BLUE);
Stone blackEight = new Stone(8, BLACK);
Stone redEight = new Stone(8, RED);
Stone orangeEight = new Stone(8, ORANGE);
hand.drop(redEight, new Position(0, 0));
hand.drop(blueEight, new Position(0, 0));
hand.drop(blackEight, new Position(0, 0));
hand.drop(orangeEight, new Position(0, 0));
view.handPanel.stoneClickEvent.emit(redEight, false);
view.handPanel.stoneClickEvent.emit(blueEight, true);
view.handPanel.stoneClickEvent.emit(blackEight, true);
view.handPanel.stoneClickEvent.emit(orangeEight, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
testRoundState.players.get(0).hand = new Hand();
resetTurnStart();
view.getPlayerPanel().endTurnEvent.emit();
view.playerPanel.endTurnEvent.emit();
assertTrue(view.displayWinPanel);
}