Noch mehr Kommentare, z.B. alle Methoden im Model und in der IView
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@547 72836036-5685-4462-b002-a69064685172
This commit is contained in:
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e4e66240bf
commit
7899a38fe6
8 changed files with 159 additions and 36 deletions
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@ -18,6 +18,12 @@ public class DedicatedServer {
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String serverPassword;
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String hostName;
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/**
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* Creates a new dedicated server with the specified password
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*
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* @param serverPassword
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* the password
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*/
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public DedicatedServer(String serverPassword) {
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this.serverPassword = serverPassword;
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try {
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@ -29,6 +35,11 @@ public class DedicatedServer {
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}
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/**
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* Getter for host name
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*
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* @return host name
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*/
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public String getHostName() {
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return hostName;
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}
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@ -231,7 +231,8 @@ public interface ISettingsPanel {
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public void setPlayerNamesEditable(List<Boolean> editable);
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/**
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* Emitted when a new game is started and looking for players
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* The offer new game event is emitted when a new game is started and
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* looking for players
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*
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* @return the event
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*/
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@ -245,6 +246,12 @@ public interface ISettingsPanel {
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*/
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public void setPlayerColors(Set<Color> colors);
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/**
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* The change see hand size event is emitted when the player chooses to see
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* the other players hand sizes
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*
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* @return the event
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*/
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public IEvent1<Boolean> getChangeSeeHandSizeEvent();
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/**
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@ -5,14 +5,42 @@ import java.util.List;
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import jrummikub.model.GameSettings;
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import jrummikub.model.IPlayer;
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/**
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* Side panel to show all players and relevant player information in round
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* order, game settings and stone heap size
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*/
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public interface ISidePanel {
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/**
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* Sets the game settings to top of side panel
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*
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* @param settings
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* current game settings
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*/
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public void setGameSettings(GameSettings settings);
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/**
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* Sets the total heap size for progress bar
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*
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* @param capacity
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* total heap size
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*/
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void setHeapCapacity(int capacity);
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/**
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* Sets the current heap size
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*
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* @param size
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* number of stones in current heap
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*/
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void setHeapSize(int size);
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/**
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* Sets the player information in order of turns
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*
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* @param players
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* players in current game
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*/
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void setPlayers(List<IPlayer> players);
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}
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@ -9,6 +9,7 @@ public interface IStoneCollectionPanel extends IStonePanel {
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* Hide stone collection
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*
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* @param enable
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* see stone collection
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*/
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void setHidden(boolean enable);
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}
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@ -57,7 +57,7 @@ public interface IView {
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* Sets the current player's name
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*
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* @param playerName
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* the player name
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* the player name
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*/
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public void setCurrentPlayerName(String playerName);
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@ -65,7 +65,7 @@ public interface IView {
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* Sets the stones that are to be painted selected
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*
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* @param stones
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* the stones to be painted selected
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* the stones to be painted selected
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*/
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public void setSelectedStones(Collection<Stone> stones);
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@ -102,7 +102,7 @@ public interface IView {
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* Shows or hides the game settings panel
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*
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* @param show
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* specifies if the panel shall be shown or hidden
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* specifies if the panel shall be shown or hidden
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*/
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public void showSettingsPanel(boolean show);
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@ -110,7 +110,7 @@ public interface IView {
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* Shows or hides the score panel
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*
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* @param show
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* specifies if the panel shall be shown or hidden
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* specifies if the panel shall be shown or hidden
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*/
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public void showScorePanel(boolean show);
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@ -119,16 +119,16 @@ public interface IView {
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* along with the name
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*
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* @param color
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* the current player's color
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* the current player's color
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*/
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public void setCurrentPlayerColor(Color color);
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/**
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* Is used for the PlayerPanel to display if a player has laid out along with
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* the name
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* Is used for the PlayerPanel to display if a player has laid out along
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* with the name
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*
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* @param hasLaidOut
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* specifies if the current player has laid out or not
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* specifies if the current player has laid out or not
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*/
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public void setCurrentPlayerHasLaidOut(boolean hasLaidOut);
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@ -143,13 +143,13 @@ public interface IView {
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* Sets the bottom panels type
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*
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* @param type
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* the type of the bottom panel
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* the type of the bottom panel
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*/
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public void setBottomPanel(BottomPanelType type);
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/**
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* The menu new game event is emitted when the user selects the new game menu
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* entry
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* The menu new game event is emitted when the user selects the new game
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* menu entry
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*
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* @return the event
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*/
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@ -217,7 +217,7 @@ public interface IView {
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* Show/hide login panel
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*
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* @param show
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* true = login panel is shown
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* true = login panel is shown
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*/
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public void showLoginPanel(boolean show);
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@ -225,7 +225,7 @@ public interface IView {
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* Enable/disable pause mode
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*
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* @param enable
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* true = enable
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* true = enable
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*/
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public void enablePauseMode(boolean enable);
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@ -233,7 +233,7 @@ public interface IView {
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* Show/hide game list panel
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*
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* @param show
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* true = show
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* true = show
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*/
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public void showGameListPanel(boolean show);
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@ -241,7 +241,7 @@ public interface IView {
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* Show/hide side panel
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*
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* @param show
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* true to show
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* true to show
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*/
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void showSidePanel(boolean show);
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@ -249,7 +249,7 @@ public interface IView {
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* Is set if a player tried to lay out less than initial meld threshold
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*
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* @param points
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* initial meld threshold
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* initial meld threshold
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*/
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public void setInitialMeldError(int points);
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@ -257,7 +257,7 @@ public interface IView {
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* Show stone collection
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*
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* @param enable
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* showing collection
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* showing collection
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*/
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public void setStoneCollectionHidden(boolean enable);
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@ -270,7 +270,7 @@ public interface IView {
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* Set invalid sets to enable showing
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*
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* @param sets
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* invalid sets on table
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* invalid sets on table
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*/
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public void setInvalidStoneSets(Collection<StoneSet> sets);
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@ -283,7 +283,7 @@ public interface IView {
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* Enables/disables saving in menu bar
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*
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* @param enable
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* saving possible
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* saving possible
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*/
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public void enableSave(boolean enable);
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@ -291,7 +291,7 @@ public interface IView {
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* Sets the quit warning panel visible
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*
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* @param show
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* is visible
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* is visible
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*/
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public void showQuitWarningPanel(boolean show);
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@ -326,7 +326,7 @@ public interface IView {
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* Set the connect panel visible
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*
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* @param show
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* is visible
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* is visible
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*/
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public void showConnectPanel(boolean show);
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@ -337,6 +337,13 @@ public interface IView {
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*/
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public IConnectPanel getConnectPanel();
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/**
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* Sets the pause button if pausing should be possible in the current
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* situation
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*
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* @param mayPause
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* pausing possible
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*/
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public void setMayPause(boolean mayPause);
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/**
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@ -52,7 +52,7 @@ abstract class AbstractStonePanel extends JPanel implements IStonePanel,
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* Create a new StonePanel with a given scale factor
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*
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* @param scale
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* the grid scale
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* the grid scale
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*/
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public AbstractStonePanel(float scale) {
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super(true); // Set double buffered
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@ -77,8 +77,9 @@ abstract class AbstractStonePanel extends JPanel implements IStonePanel,
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public void mouseMoved(MouseEvent e) {
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Insets insets = getInsets();
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Pair<Integer, Integer> trans = getTranslation();
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Position pos = stonePainter.calculatePosition(e.getX() - insets.left
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- trans.getFirst(), e.getY() - insets.top - trans.getSecond());
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Position pos = stonePainter.calculatePosition(e.getX()
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- insets.left - trans.getFirst(), e.getY() - insets.top
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- trans.getSecond());
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setHoveredStone(getStoneAt(pos));
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@ -91,15 +92,15 @@ abstract class AbstractStonePanel extends JPanel implements IStonePanel,
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* clickAt is called when a click has occurred
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*
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* @param p
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* the point in component coordinates
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* the point in component coordinates
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* @param clickCount
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* the click count
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* the click count
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* @param shift
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* is shift down?
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* is shift down?
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* @param control
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* is control down?
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* is control down?
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* @param alt
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* is alt down?
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* is alt down?
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*/
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protected void clickAt(Point p, int clickCount, boolean shift,
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boolean control, boolean alt) {
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@ -132,6 +133,12 @@ abstract class AbstractStonePanel extends JPanel implements IStonePanel,
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event.emit(stone, control);
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}
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/**
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* Sets the stone over which the cursor hovers
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*
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* @param stone
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* stone under cursor
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*/
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private void setHoveredStone(Stone stone) {
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Stone oldStone = hoveredStone;
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hoveredStone = stone;
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@ -153,7 +160,7 @@ abstract class AbstractStonePanel extends JPanel implements IStonePanel,
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* Overwrite this method to signal if special zone was clicked
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*
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* @param pos
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* the clicked position
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* the clicked position
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*
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* @return special zone clicked
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*/
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@ -165,11 +172,18 @@ abstract class AbstractStonePanel extends JPanel implements IStonePanel,
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* Overwrite this method to signal if special zone was hovered
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*
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* @param pos
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* the hovered position
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* the hovered position
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*/
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protected void handleOtherMoveEvent(Position pos) {
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}
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/**
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* Gets the stone at the specified position
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*
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* @param pos
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* position
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* @return the stone
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*/
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private Stone getStoneAt(Position pos) {
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for (Pair<Stone, Position> entry : stones) {
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Stone stone = entry.getFirst();
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@ -187,14 +201,15 @@ abstract class AbstractStonePanel extends JPanel implements IStonePanel,
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* Sets the list of stones that can be clicked on
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*
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* @param stones
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* the stones and positions
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* the stones and positions
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*/
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protected void setStones(Iterable<Pair<Stone, Position>> stones) {
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this.stones = stones;
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}
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/**
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* Returns the translation in pixels the stones in this panel are painted with
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* Returns the translation in pixels the stones in this panel are painted
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* with
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*
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* @return the translation
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*/
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@ -49,6 +49,9 @@ class GameListPanel extends JPanel implements IGameListPanel {
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private List<GameData> games = Collections.emptyList();
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/**
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* Creates new game list panel
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*/
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GameListPanel() {
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setLayout(new GridBagLayout());
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GridBagConstraints c = new GridBagConstraints();
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@ -70,10 +73,13 @@ class GameListPanel extends JPanel implements IGameListPanel {
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addButtons(c);
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setBorder(new CompoundBorder(new LineBorder(Color.BLACK), new EmptyBorder(
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10, 10, 10, 10)));
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setBorder(new CompoundBorder(new LineBorder(Color.BLACK),
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new EmptyBorder(10, 10, 10, 10)));
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}
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/**
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* Creates the game list to be displayed in the panel
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*/
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private void createGameList() {
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GridBagConstraints c = new GridBagConstraints();
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c.fill = GridBagConstraints.BOTH;
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@ -113,6 +119,12 @@ class GameListPanel extends JPanel implements IGameListPanel {
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JScrollPane.HORIZONTAL_SCROLLBAR_NEVER), c);
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}
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/**
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* Adds all three buttons to the panel
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*
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* @param c
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* constraints for button positioning
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*/
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private void addButtons(GridBagConstraints c) {
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joinButton = new JButton("Beitreten");
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c.gridwidth = 1;
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@ -154,6 +166,9 @@ class GameListPanel extends JPanel implements IGameListPanel {
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});
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}
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/**
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* Resets panel if all games have been removed from list
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*/
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void reset() {
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games.clear();
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}
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@ -193,6 +208,9 @@ class GameListPanel extends JPanel implements IGameListPanel {
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return cancelEvent;
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}
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/**
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* Emits a join event if a user selects a game and dedides to join it
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*/
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private void join() {
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Object data = gameList.getSelectedValue();
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@ -201,6 +219,13 @@ class GameListPanel extends JPanel implements IGameListPanel {
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}
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}
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/**
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* Counts the empty slots for network players in a game
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*
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* @param gameData
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* of the game
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* @return Pair of occupied spaces and vacant spaces
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*/
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private static Pair<Integer, Integer> getPlayerSlotCount(GameData gameData) {
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int total = gameData.getGameSettings().getPlayerList().size();
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int occupied = total;
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@ -214,11 +239,17 @@ class GameListPanel extends JPanel implements IGameListPanel {
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return new Pair<Integer, Integer>(occupied, total);
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}
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/**
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* Class presenting the game data in a readable way
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*/
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private static class GameDataCellRenderer extends JPanel implements
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ListCellRenderer {
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private static final long serialVersionUID = -892701906163443927L;
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JLabel hostLabel, playerCountLabel;
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/**
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* Create new game data cell renderer
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*/
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GameDataCellRenderer() {
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setLayout(new GridBagLayout());
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GridBagConstraints c = new GridBagConstraints();
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@ -140,6 +140,9 @@ class HandPanel extends AbstractStonePanel implements IHandPanel {
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playerPanel.updateButtons();
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}
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/**
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* Updates panel after visible row changed
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*/
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void rowUp() {
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currentRow--;
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repaintAll = true;
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@ -148,6 +151,9 @@ class HandPanel extends AbstractStonePanel implements IHandPanel {
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playerPanel.updateButtons();
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}
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/**
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* Updates panel after visible row changed
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*/
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void rowDown() {
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currentRow++;
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repaintAll = true;
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@ -163,10 +169,20 @@ class HandPanel extends AbstractStonePanel implements IHandPanel {
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playerPanel.updateButtons();
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}
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/**
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* Is there a higher row than the current row
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*
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* @return higher row present
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*/
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boolean canRowUp() {
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return (currentRow > 0);
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}
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/**
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* Is there a lower row than the current row
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*
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* @return higher row present
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*/
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boolean canRowDown() {
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return (currentRow < maxRow);
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}
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@ -188,6 +204,13 @@ class HandPanel extends AbstractStonePanel implements IHandPanel {
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repaint();
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}
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/**
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* Rescales the hand panel according to window size
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*
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* @param height
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* of hand panel
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* @return width of hand panel
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*/
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int rescale(int height) {
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Insets insets = getInsets();
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int size = (height - insets.top - insets.bottom) / HEIGHT;
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