Select a random player for the first round
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@263 72836036-5685-4462-b002-a69064685172
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5 changed files with 61 additions and 3 deletions
24
src/jrummikub/model/GameState.java
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24
src/jrummikub/model/GameState.java
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@ -0,0 +1,24 @@
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package jrummikub.model;
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/**
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* Class that stores information for a game of multiple rounds
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*/
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public class GameState {
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private int firstRoundFirstPlayer;
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/**
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* Gets the number of the first player of the first round
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* @return the number of the first player of the first round
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*/
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public int getFirstRoundFirstPlayer() {
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return firstRoundFirstPlayer;
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}
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/**
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* Sets the number of the first player of the first round
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* @param firstRoundFirstPlayer the number of the first player of the first round
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*/
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public void setFirstRoundFirstPlayer(int firstRoundFirstPlayer) {
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this.firstRoundFirstPlayer = firstRoundFirstPlayer;
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}
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}
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@ -64,8 +64,7 @@ public interface IRoundState {
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* Sets the player that will make the last turn before the round ends when
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* the heap is empty
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*
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* @param lastPlayer
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* the last player
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* @return the last player
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*/
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public abstract IPlayer getLastPlayer();
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@ -73,8 +72,17 @@ public interface IRoundState {
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* Gets the player that will make the last turn before the round ends when
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* the heap is empty
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*
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* @return lastPlayer the last player
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* @param lastPlayer
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* the last player
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*/
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public abstract void setLastPlayer(IPlayer lastPlayer);
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/**
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* Makes the player with number i the active player
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*
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* @param i
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* number of the player to make active
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*/
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public void setActivePlayerNumber(int i);
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}
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@ -52,6 +52,15 @@ public class RoundState implements IRoundState {
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public void nextPlayer() {
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activePlayer = (activePlayer + 1) % players.size();
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}
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@Override
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public void setActivePlayerNumber(int i) {
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int j = i % players.size();
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if (j < 0) {
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j += players.size();
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}
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activePlayer = j;
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}
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@Override
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public IPlayer getNthNextPlayer(int i) {
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