Fixed all warnings (comments) but one, one TODO important
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@351 72836036-5685-4462-b002-a69064685172
This commit is contained in:
parent
f1abd1b564
commit
c3b4eef14c
7 changed files with 75 additions and 18 deletions
|
@ -7,22 +7,27 @@ import jrummikub.util.Event;
|
|||
import jrummikub.util.IEvent;
|
||||
import jrummikub.view.IView;
|
||||
|
||||
/**
|
||||
* Interface containing shared methods of human and computer turn control
|
||||
*
|
||||
*/
|
||||
// TODO zu viele parameter
|
||||
public interface ITurnControl {
|
||||
/**
|
||||
* Start the turn
|
||||
*
|
||||
* @param settings
|
||||
* the game settings
|
||||
* the game settings
|
||||
* @param player
|
||||
* the active player
|
||||
* the active player
|
||||
* @param table
|
||||
* current table
|
||||
* current table
|
||||
* @param view
|
||||
* view for user interaction.
|
||||
* view for user interaction.
|
||||
* @param inspectOnly
|
||||
* the current turn doesn't allow any table manipulation
|
||||
* the current turn doesn't allow any table manipulation
|
||||
* @param mayRedeal
|
||||
* true when the current player may decide to redeal
|
||||
* true when the current player may decide to redeal
|
||||
*/
|
||||
public void setup(GameSettings settings, IPlayer player, ITable table,
|
||||
IView view, boolean inspectOnly, boolean mayRedeal);
|
||||
|
|
|
@ -16,8 +16,16 @@ public abstract class TurnControlFactory {
|
|||
COMPUTER
|
||||
};
|
||||
|
||||
|
||||
public abstract ITurnControl create();
|
||||
|
||||
/**
|
||||
* returns the turn control factory for the specified type
|
||||
*
|
||||
* @param type
|
||||
* Human or Computer
|
||||
* @return TurnControlFactory for the player kind
|
||||
*/
|
||||
static public TurnControlFactory getFactory(Type type) {
|
||||
switch (type) {
|
||||
case HUMAN:
|
||||
|
|
|
@ -49,6 +49,9 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
|
|||
/**
|
||||
* Test for rule conflict within the StoneSet
|
||||
*
|
||||
* @param settings
|
||||
* GameSettings
|
||||
*
|
||||
* @return true when the set is valid according to the rules
|
||||
*/
|
||||
public boolean isValid(GameSettings settings) {
|
||||
|
@ -59,6 +62,9 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
|
|||
* Test for rule conflict within the StoneSet and determine whether the set
|
||||
* is a group or a run
|
||||
*
|
||||
* @param settings
|
||||
* GameSettings
|
||||
*
|
||||
* @return GROUP or RUN for valid sets, INVALID otherwise
|
||||
*/
|
||||
|
||||
|
@ -80,7 +86,8 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
|
|||
} else if (stones.size() > settings.getStoneColors().size()) {
|
||||
return new Pair<Type, Integer>(
|
||||
RUN,
|
||||
(settings.getHighestValue() * (settings.getHighestValue() + 1))
|
||||
(settings.getHighestValue() * (settings
|
||||
.getHighestValue() + 1))
|
||||
/ 2
|
||||
- (stones.size() - settings.getHighestValue())
|
||||
* (stones.size() - settings.getHighestValue() - 1)
|
||||
|
|
|
@ -19,6 +19,12 @@ public class Table extends StoneTray<StoneSet> implements ITable {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for a table
|
||||
*
|
||||
* @param settings
|
||||
* GameSettings
|
||||
*/
|
||||
public Table(GameSettings settings) {
|
||||
gameSettings = settings;
|
||||
}
|
||||
|
|
|
@ -36,8 +36,8 @@ public interface ISettingsPanel {
|
|||
};
|
||||
|
||||
/**
|
||||
* The add player event is emitted when the user wants to add a player to the
|
||||
* player list
|
||||
* The add player event is emitted when the user wants to add a player to
|
||||
* the player list
|
||||
*
|
||||
* @return the event
|
||||
*/
|
||||
|
@ -83,12 +83,36 @@ public interface ISettingsPanel {
|
|||
*/
|
||||
public IEvent1<Integer> getChangeInitialMeldThresholdEvent();
|
||||
|
||||
/**
|
||||
* The change StoneSet number event is emitted when the user wants to use
|
||||
* more or less than 2 StoneSets per color
|
||||
*
|
||||
* @return number of SoneSets
|
||||
*/
|
||||
public IEvent1<Integer> getChangeStoneSetNumberEvent();
|
||||
|
||||
/**
|
||||
* The change number of Stones dealt event is emitted when the user wants to
|
||||
* be dealt more or less than 14 Stones at the game start
|
||||
*
|
||||
* @return number of Stones dealt
|
||||
*/
|
||||
public IEvent1<Integer> getChangeNumberOfStonesDealtEvent();
|
||||
|
||||
/**
|
||||
* The change highest value event is emitted when the user wants to set the
|
||||
* highest Stone value
|
||||
*
|
||||
* @return highest Stone value
|
||||
*/
|
||||
public IEvent1<Integer> getChangeHighestValueEvent();
|
||||
|
||||
/**
|
||||
* The change Stone colors event is emitted when the user chooses the stone
|
||||
* colors to play with. Minimum 3, maximum 8
|
||||
*
|
||||
* @return set of used StoneColors
|
||||
*/
|
||||
public IEvent1<Set<StoneColor>> getChangeStoneColorsEvent();
|
||||
|
||||
/**
|
||||
|
@ -102,7 +126,7 @@ public interface ISettingsPanel {
|
|||
* Sets an error to display
|
||||
*
|
||||
* @param error
|
||||
* the kind of error
|
||||
* the kind of error
|
||||
*/
|
||||
public void setError(SettingsError error);
|
||||
|
||||
|
@ -110,7 +134,7 @@ public interface ISettingsPanel {
|
|||
* Enables or disables the start game button
|
||||
*
|
||||
* @param enable
|
||||
* specifies if the button is to be enabled or disabled
|
||||
* specifies if the button is to be enabled or disabled
|
||||
*/
|
||||
public void enableStartGameButton(boolean enable);
|
||||
|
||||
|
@ -118,7 +142,7 @@ public interface ISettingsPanel {
|
|||
* Enables or disables the add player button
|
||||
*
|
||||
* @param enable
|
||||
* specifies if the button is to be enabled or disabled
|
||||
* specifies if the button is to be enabled or disabled
|
||||
*/
|
||||
public void enableAddPlayerButton(boolean enable);
|
||||
|
||||
|
@ -126,7 +150,7 @@ public interface ISettingsPanel {
|
|||
* Enables or disables the remove player buttons
|
||||
*
|
||||
* @param enable
|
||||
* specifies if the buttons are to be enabled or disabled
|
||||
* specifies if the buttons are to be enabled or disabled
|
||||
*/
|
||||
|
||||
public void enableRemovePlayerButtons(boolean enable);
|
||||
|
@ -135,7 +159,7 @@ public interface ISettingsPanel {
|
|||
* Sets the game settings to display
|
||||
*
|
||||
* @param gameSettings
|
||||
* the settings
|
||||
* the settings
|
||||
*/
|
||||
public void setGameSettings(GameSettings gameSettings);
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@ import jrummikub.util.IEvent;
|
|||
class WinPanel extends JPanel {
|
||||
private final static int PANEL_INSET = 15;
|
||||
private final static int PANEL_SEPARATOR = 10;
|
||||
@SuppressWarnings("unused")
|
||||
private final static float PANEL_FIRST_LINE_HEIGHT = 0.375f;
|
||||
private final static int PANEL_MAX_WIDTH = 180;
|
||||
private final static float MAX_BUTTON_FONT_SIZE = 12;
|
||||
|
@ -100,7 +101,8 @@ class WinPanel extends JPanel {
|
|||
private void rescale() {
|
||||
Insets insets = getInsets();
|
||||
int x = insets.left, y = insets.top, width = getWidth() - insets.left
|
||||
- insets.right, height = getHeight() - insets.top - insets.bottom;
|
||||
- insets.right, height = getHeight() - insets.top
|
||||
- insets.bottom;
|
||||
|
||||
if (width > PANEL_MAX_WIDTH) {
|
||||
x += (width - PANEL_MAX_WIDTH) / 4;
|
||||
|
@ -116,13 +118,14 @@ class WinPanel extends JPanel {
|
|||
newRoundButton.setBounds(x, y, buttonWidth, buttonHeight);
|
||||
newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize));
|
||||
|
||||
newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y, buttonWidth,
|
||||
buttonHeight);
|
||||
newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y,
|
||||
buttonWidth, buttonHeight);
|
||||
newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
|
||||
|
||||
endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), y,
|
||||
buttonWidth, buttonHeight);
|
||||
endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
|
||||
endProgramButton.setFont(endProgramButton.getFont()
|
||||
.deriveFont(fontSize));
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -122,6 +122,10 @@ public class RoundControlTest {
|
|||
view.displayStartTurnPanel = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check correctly dealt with more than 14 stones/ different than default
|
||||
* stones
|
||||
*/
|
||||
@Test
|
||||
public void checkCorrectlyDealtMoreStones() {
|
||||
testRoundState.getGameSettings().setNumberOfStonesDealt(15);
|
||||
|
|
Reference in a new issue