Fixed all warnings (comments) but one, one TODO important
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@351 72836036-5685-4462-b002-a69064685172
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f1abd1b564
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7 changed files with 75 additions and 18 deletions
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@ -36,8 +36,8 @@ public interface ISettingsPanel {
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};
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/**
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* The add player event is emitted when the user wants to add a player to the
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* player list
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* The add player event is emitted when the user wants to add a player to
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* the player list
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*
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* @return the event
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*/
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@ -83,12 +83,36 @@ public interface ISettingsPanel {
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*/
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public IEvent1<Integer> getChangeInitialMeldThresholdEvent();
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/**
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* The change StoneSet number event is emitted when the user wants to use
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* more or less than 2 StoneSets per color
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*
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* @return number of SoneSets
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*/
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public IEvent1<Integer> getChangeStoneSetNumberEvent();
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/**
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* The change number of Stones dealt event is emitted when the user wants to
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* be dealt more or less than 14 Stones at the game start
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*
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* @return number of Stones dealt
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*/
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public IEvent1<Integer> getChangeNumberOfStonesDealtEvent();
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/**
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* The change highest value event is emitted when the user wants to set the
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* highest Stone value
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*
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* @return highest Stone value
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*/
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public IEvent1<Integer> getChangeHighestValueEvent();
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/**
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* The change Stone colors event is emitted when the user chooses the stone
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* colors to play with. Minimum 3, maximum 8
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*
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* @return set of used StoneColors
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*/
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public IEvent1<Set<StoneColor>> getChangeStoneColorsEvent();
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/**
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@ -102,7 +126,7 @@ public interface ISettingsPanel {
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* Sets an error to display
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*
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* @param error
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* the kind of error
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* the kind of error
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*/
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public void setError(SettingsError error);
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@ -110,7 +134,7 @@ public interface ISettingsPanel {
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* Enables or disables the start game button
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*
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* @param enable
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* specifies if the button is to be enabled or disabled
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* specifies if the button is to be enabled or disabled
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*/
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public void enableStartGameButton(boolean enable);
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@ -118,7 +142,7 @@ public interface ISettingsPanel {
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* Enables or disables the add player button
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*
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* @param enable
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* specifies if the button is to be enabled or disabled
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* specifies if the button is to be enabled or disabled
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*/
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public void enableAddPlayerButton(boolean enable);
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@ -126,7 +150,7 @@ public interface ISettingsPanel {
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* Enables or disables the remove player buttons
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*
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* @param enable
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* specifies if the buttons are to be enabled or disabled
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* specifies if the buttons are to be enabled or disabled
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*/
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public void enableRemovePlayerButtons(boolean enable);
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@ -135,7 +159,7 @@ public interface ISettingsPanel {
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* Sets the game settings to display
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*
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* @param gameSettings
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* the settings
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* the settings
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*/
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public void setGameSettings(GameSettings gameSettings);
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@ -20,6 +20,7 @@ import jrummikub.util.IEvent;
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class WinPanel extends JPanel {
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private final static int PANEL_INSET = 15;
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private final static int PANEL_SEPARATOR = 10;
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@SuppressWarnings("unused")
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private final static float PANEL_FIRST_LINE_HEIGHT = 0.375f;
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private final static int PANEL_MAX_WIDTH = 180;
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private final static float MAX_BUTTON_FONT_SIZE = 12;
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@ -100,7 +101,8 @@ class WinPanel extends JPanel {
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private void rescale() {
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Insets insets = getInsets();
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int x = insets.left, y = insets.top, width = getWidth() - insets.left
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- insets.right, height = getHeight() - insets.top - insets.bottom;
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- insets.right, height = getHeight() - insets.top
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- insets.bottom;
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if (width > PANEL_MAX_WIDTH) {
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x += (width - PANEL_MAX_WIDTH) / 4;
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@ -116,13 +118,14 @@ class WinPanel extends JPanel {
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newRoundButton.setBounds(x, y, buttonWidth, buttonHeight);
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newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize));
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newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y, buttonWidth,
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buttonHeight);
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newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y,
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buttonWidth, buttonHeight);
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newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
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endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), y,
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buttonWidth, buttonHeight);
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endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
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endProgramButton.setFont(endProgramButton.getFont()
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.deriveFont(fontSize));
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}
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}
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