Added interfaces for model classes
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@104 72836036-5685-4462-b002-a69064685172
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9 changed files with 129 additions and 58 deletions
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@ -2,19 +2,19 @@ package jrummikub.control;
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import jrummikub.model.Hand;
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import jrummikub.model.Hand;
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import jrummikub.model.Table;
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import jrummikub.model.ITable;
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import jrummikub.util.Event;
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import jrummikub.util.Event;
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import jrummikub.util.IEvent;
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import jrummikub.util.IEvent;
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import jrummikub.view.IView;
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import jrummikub.view.IView;
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public class TurnControl {
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public class TurnControl {
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private Hand hand;
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private Hand hand;
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private Table table;
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private ITable table;
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private TurnTimer timer;
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private TurnTimer timer;
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private IView view;
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private IView view;
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private Event endOfTurnEvent = new Event();
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private Event endOfTurnEvent = new Event();
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public TurnControl(Hand hand, Table table, IView view) {
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public TurnControl(Hand hand, ITable table, IView view) {
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this.hand = hand;
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this.hand = hand;
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this.table = table;
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this.table = table;
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this.view = view;
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this.view = view;
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@ -6,12 +6,13 @@ import java.util.List;
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/** Class managing the overall and momentary GameState */
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/** Class managing the overall and momentary GameState */
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public class GameState {
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public class GameState {
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Table table;
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ITable table;
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List<Player> players;
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List<Player> players;
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int activePlayer;
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int activePlayer;
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private StoneHeap gameHeap;
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private StoneHeap gameHeap;
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public GameState() {
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public GameState() {
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table = new Table();
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players = new ArrayList<Player>();
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players = new ArrayList<Player>();
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players.add(new Player(Color.red));
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players.add(new Player(Color.red));
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players.add(new Player(Color.yellow));
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players.add(new Player(Color.yellow));
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@ -20,6 +21,10 @@ public class GameState {
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activePlayer = 0;
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activePlayer = 0;
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}
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}
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public ITable getTable() {
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return table;
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}
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/** Changes the activePlayer to the next {@link Player} in the list */
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/** Changes the activePlayer to the next {@link Player} in the list */
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public void nextPlayer() {
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public void nextPlayer() {
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activePlayer = (activePlayer + 1) % 4;
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activePlayer = (activePlayer + 1) % 4;
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@ -32,5 +37,4 @@ public class GameState {
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public StoneHeap getGameHeap() {
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public StoneHeap getGameHeap() {
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return gameHeap;
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return gameHeap;
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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package jrummikub.model;
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package jrummikub.model;
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/** Class managing a {@link Player}'s {@link Stone}s */
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/** Class managing a {@link Player}'s {@link Stone}s */
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public class Hand extends StoneTray<Stone> {
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public class Hand extends StoneTray<Stone> implements IHand {
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}
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}
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5
src/jrummikub/model/IHand.java
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5
src/jrummikub/model/IHand.java
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@ -0,0 +1,5 @@
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package jrummikub.model;
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public interface IHand extends IStoneTray<Stone> {
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}
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40
src/jrummikub/model/IStoneTray.java
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40
src/jrummikub/model/IStoneTray.java
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@ -0,0 +1,40 @@
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package jrummikub.model;
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import jrummikub.util.Pair;
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public interface IStoneTray<E extends Sizeable> extends
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Iterable<Pair<E, Position>> {
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/**
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* Removes object from tray and returns it
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*
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* @param position
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* position of the object that will be removed
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* @return the picked up stone
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*/
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public E pickUp(Position position);
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/**
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* Adds object to the tray
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*
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* @param object
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* object to add to Hand
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* @param position
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* {@link Position} to put the object
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*/
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public void drop(E object, Position position);
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/**
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* Returns the position of an object that is already on the tray
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*
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* @param object
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* object whose position is requested
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* @return position of the object or null when the object is not on the tray
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*/
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public Position getPosition(E object);
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public void pickUp(E object);
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public IStoneTray<E> clone();
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}
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16
src/jrummikub/model/ITable.java
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16
src/jrummikub/model/ITable.java
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@ -0,0 +1,16 @@
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package jrummikub.model;
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public interface ITable {
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/**
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* Removes {@link Stone} from the Table
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*
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* @param stone
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* stone to pick up
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*/
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public void pickUpStone(Stone stone);
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/** Tests the Table for rule conflicts by checking all the {@link StoneSet} */
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public boolean isValid();
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}
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@ -4,22 +4,22 @@ import java.awt.Color;
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/** Class managing player data. No methods in release 1 */
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/** Class managing player data. No methods in release 1 */
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public class Player {
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public class Player {
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private IHand hand;
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private Color color;
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// private String name;
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public Player(Color color) {
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public Player(Color color) {
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hand = new Hand();
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this.color = color;
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this.color = color;
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}
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}
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private Hand hand;
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public IHand getHand() {
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private Color color;
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public Hand getHand() {
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return hand;
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return hand;
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}
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}
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public Color getColor() {
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public Color getColor() {
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return color;
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return color;
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}
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}
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// private String name;
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}
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}
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@ -13,8 +13,7 @@ import jrummikub.util.Pair;
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* @param <E>
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* @param <E>
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* Type of positioned objects (must implement Sizeable)
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* Type of positioned objects (must implement Sizeable)
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*/
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*/
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public class StoneTray<E extends Sizeable> implements
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public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
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Iterable<Pair<E, Position>> {
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protected HashMap<E, Position> objects = new HashMap<E, Position>();
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protected HashMap<E, Position> objects = new HashMap<E, Position>();
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/** Possible move directions in case of overlapping Stones/Sets */
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/** Possible move directions in case of overlapping Stones/Sets */
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@ -23,13 +22,12 @@ public class StoneTray<E extends Sizeable> implements
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LEFT, RIGHT, TOP, BOTTOM;
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LEFT, RIGHT, TOP, BOTTOM;
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}
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}
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/**
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/*
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* Removes object from tray and returns it
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* (non-Javadoc)
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*
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*
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* @param position
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* @see jrummikub.model.IStoneTray#pickUp(jrummikub.model.Position)
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* position of the object that will be removed
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* @return the picked up stone
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*/
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*/
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@Override
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public E pickUp(Position position) {
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public E pickUp(Position position) {
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for (Map.Entry<E, Position> i : objects.entrySet()) {
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for (Map.Entry<E, Position> i : objects.entrySet()) {
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Position currentPosition = i.getValue();
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Position currentPosition = i.getValue();
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@ -41,12 +39,10 @@ public class StoneTray<E extends Sizeable> implements
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if (position.getY() < currentPosition.getY()) {
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if (position.getY() < currentPosition.getY()) {
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continue;
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continue;
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}
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}
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if (position.getX() > currentPosition.getX()
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if (position.getX() > currentPosition.getX() + currentObject.getWidth()) {
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+ currentObject.getWidth()) {
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continue;
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continue;
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}
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}
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if (position.getY() > currentPosition.getY()
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if (position.getY() > currentPosition.getY() + currentObject.getHeight()) {
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+ currentObject.getHeight()) {
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continue;
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continue;
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}
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}
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// Position is inside the current object
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// Position is inside the current object
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@ -56,14 +52,12 @@ public class StoneTray<E extends Sizeable> implements
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return null;
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return null;
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}
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}
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/**
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/*
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* Adds object to the tray
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* (non-Javadoc)
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*
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*
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* @param object
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* @see jrummikub.model.IStoneTray#drop(E, jrummikub.model.Position)
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* object to add to Hand
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* @param position
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* {@link Position} to put the object
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*/
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*/
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@Override
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public void drop(E object, Position position) {
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public void drop(E object, Position position) {
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if (object != null) {
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if (object != null) {
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drop(object, position, null);
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drop(object, position, null);
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@ -72,11 +66,11 @@ public class StoneTray<E extends Sizeable> implements
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@SuppressWarnings("unchecked")
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@SuppressWarnings("unchecked")
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private void drop(E object, Position position, Direction direction) {
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private void drop(E object, Position position, Direction direction) {
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for (Map.Entry<E, Position> i : ((Map<E,Position>)objects.clone()).entrySet()) {
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for (Map.Entry<E, Position> i : ((Map<E, Position>) objects.clone())
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.entrySet()) {
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Position currentPosition = i.getValue();
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Position currentPosition = i.getValue();
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E currentObject = i.getKey();
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E currentObject = i.getKey();
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if (!objectsOverlap(object, position, currentObject,
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if (!objectsOverlap(object, position, currentObject, currentPosition)) {
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currentPosition)) {
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continue;
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continue;
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}
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}
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// Object would be placed inside the current object
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// Object would be placed inside the current object
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// Move object to avoid overlap
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// Move object to avoid overlap
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switch (direction) {
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switch (direction) {
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case TOP:
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case TOP:
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newPosition = new Position(currentPosition.getX(),
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newPosition = new Position(currentPosition.getX(), position.getY()
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position.getY() - currentObject.getHeight());
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- currentObject.getHeight());
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break;
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break;
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case BOTTOM:
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case BOTTOM:
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newPosition = new Position(currentPosition.getX(),
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newPosition = new Position(currentPosition.getX(), position.getY()
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position.getY() + object.getHeight());
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+ object.getHeight());
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break;
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break;
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case LEFT:
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case LEFT:
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newPosition = new Position(position.getX()
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newPosition = new Position(position.getX() - currentObject.getWidth(),
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- currentObject.getWidth(), currentPosition.getY());
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currentPosition.getY());
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break;
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break;
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case RIGHT:
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case RIGHT:
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newPosition = new Position(position.getX() + object.getWidth(),
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newPosition = new Position(position.getX() + object.getWidth(),
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@ -159,37 +153,36 @@ public class StoneTray<E extends Sizeable> implements
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float blockingRight = blocking.getValue().getX()
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float blockingRight = blocking.getValue().getX()
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+ blocking.getKey().getWidth();
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+ blocking.getKey().getWidth();
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float overlapRight = Math.min(objectRight, blockingRight);
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float overlapRight = Math.min(objectRight, blockingRight);
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float overlapLeft = Math.max(position.getX(), blocking.getValue()
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float overlapLeft = Math.max(position.getX(), blocking.getValue().getX());
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.getX());
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float overlapX = overlapRight - overlapLeft;
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float overlapX = overlapRight - overlapLeft;
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float objectBottom = position.getY() + object.getHeight();
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float objectBottom = position.getY() + object.getHeight();
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float blockingBottom = blocking.getValue().getY()
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float blockingBottom = blocking.getValue().getY()
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+ blocking.getKey().getHeight();
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+ blocking.getKey().getHeight();
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float overlapBottom = Math.min(objectBottom, blockingBottom);
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float overlapBottom = Math.min(objectBottom, blockingBottom);
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float overlapTop = Math.max(position.getY(), blocking.getValue()
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float overlapTop = Math.max(position.getY(), blocking.getValue().getY());
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.getY());
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float overlapY = overlapBottom - overlapTop;
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float overlapY = overlapBottom - overlapTop;
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// vertical or horizontal Shift
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// vertical or horizontal Shift
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// TODO magic factor
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// TODO magic factor
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return overlapX > overlapY;
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return overlapX > overlapY;
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}
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}
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/**
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/*
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* Returns the position of an object that is already on the tray
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* (non-Javadoc)
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*
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*
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* @param object
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* @see jrummikub.model.IStoneTray#getPosition(E)
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* object whose position is requested
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* @return position of the object or null when the object is not on the tray
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*/
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*/
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@Override
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public Position getPosition(E object) {
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public Position getPosition(E object) {
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return objects.get(object);
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return objects.get(object);
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}
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}
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@Override
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@Override
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public Iterator<Pair<E, Position>> iterator() {
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public Iterator<Pair<E, Position>> iterator() {
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final Iterator<Map.Entry<E, Position>> entryIterator = objects.entrySet().iterator();
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final Iterator<Map.Entry<E, Position>> entryIterator = objects.entrySet()
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.iterator();
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return new Iterator<Pair<E, Position>>() {
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return new Iterator<Pair<E, Position>>() {
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Iterator<Map.Entry<E, Position>> iterator = entryIterator;
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Iterator<Map.Entry<E, Position>> iterator = entryIterator;
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@Override
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@Override
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public boolean hasNext() {
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public boolean hasNext() {
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return iterator.hasNext();
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return iterator.hasNext();
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};
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};
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}
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}
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/*
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* (non-Javadoc)
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*
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* @see jrummikub.model.IStoneTray#pickUp(E)
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*/
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@Override
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public void pickUp(E object) {
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public void pickUp(E object) {
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objects.remove(object);
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objects.remove(object);
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}
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}
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/*
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* (non-Javadoc)
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*
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* @see jrummikub.model.IStoneTray#clone()
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*/
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@SuppressWarnings("unchecked")
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@Override
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@Override
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public StoneTray<E> clone() {
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public IStoneTray<E> clone() {
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StoneTray<E> copy = new StoneTray();
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StoneTray<E> copy = new StoneTray<E>();
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copy.objects = (HashMap<E, Position>) objects.clone();
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copy.objects = (HashMap<E, Position>) objects.clone();
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return copy;
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return copy;
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}
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}
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@ -4,7 +4,7 @@ import jrummikub.util.Pair;
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/** Class administering the {@link Stone}s on the game-Table */
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/** Class administering the {@link Stone}s on the game-Table */
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public class Table extends StoneTray<StoneSet> {
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public class Table extends StoneTray<StoneSet> implements ITable {
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/**
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/**
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* Removes {@link Stone} from the Table
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* Removes {@link Stone} from the Table
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@ -12,6 +12,7 @@ public class Table extends StoneTray<StoneSet> {
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* @param stone
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* @param stone
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* stone to pick up
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* stone to pick up
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*/
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*/
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@Override
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public void pickUpStone(Stone stone) {
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public void pickUpStone(Stone stone) {
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// Find the set of the stone
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// Find the set of the stone
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StoneSet set = null;
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StoneSet set = null;
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@ -66,6 +67,7 @@ public class Table extends StoneTray<StoneSet> {
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}
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}
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/** Tests the Table for rule conflicts by checking all the {@link StoneSet} */
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/** Tests the Table for rule conflicts by checking all the {@link StoneSet} */
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@Override
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public boolean isValid() {
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public boolean isValid() {
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for (Pair<StoneSet, Position> i : this) {
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for (Pair<StoneSet, Position> i : this) {
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if (!i.getFirst().isValid()) {
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if (!i.getFirst().isValid()) {
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Reference in a new issue