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JRummikub/doc/jrummikub/view/IView.html
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git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172
2011-07-06 16:36:06 +02:00

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IView
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&nbsp;<A HREF="../../jrummikub/view/ITablePanel.html" title="interface in jrummikub.view"><B>PREV CLASS</B></A>&nbsp;
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SUMMARY:&nbsp;<A HREF="#nested_class_summary">NESTED</A>&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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jrummikub.view</FONT>
<BR>
Interface IView</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../jrummikub/view/impl/View.html" title="class in jrummikub.view.impl">View</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>IView</B></DL>
</PRE>
<P>
The top-level view interface
<P>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<B>Nested Class Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Different types of bottom panels</TD>
</TR>
</TABLE>
&nbsp;
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#clearView()">clearView</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hides all view elements and panels except for the cleared table and an
empty hand panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enablePauseMode(boolean)">enablePauseMode</A></B>(boolean&nbsp;enable)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enable/disable pause mode</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enableSave(boolean)">enableSave</A></B>(boolean&nbsp;enable)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enables/disables saving in menu bar</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getAcknowledgeConnectionLostEvent()">getAcknowledgeConnectionLostEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The acknoledge connection lost event is emitted when the user has
acknowledged that the network connection was lost</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getAcknowledgeInvalidEvent()">getAcknowledgeInvalidEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The start turn event is emitted when the player knows what invalid stones
he played</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/view/IConnectPanel.html" title="interface in jrummikub.view">IConnectPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getConnectPanel()">getConnectPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Getter for connect panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getEndPauseEvent()">getEndPauseEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The end pause event is emitted when the user wants to sresume the game
after a pause</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getEndProgramEvent()">getEndProgramEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The quit event is emitted when the player wants to quit the game</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/view/IGameListPanel.html" title="interface in jrummikub.view">IGameListPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getGameListPanel()">getGameListPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Getter for game list panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/view/IHandPanel.html" title="interface in jrummikub.view">IHandPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getHandPanel()">getHandPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getLoadEvent()">getLoadEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The load event is emitted when the user wants to load a previously saved
game state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;java.io.File&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getLoadFileEvent()">getLoadFileEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The load file event is emitted when the user chose to discard the current
game to save another</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/view/ILoginPanel.html" title="interface in jrummikub.view">ILoginPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getLoginPanel()">getLoginPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Getter for login panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getMenuNewGameEvent()">getMenuNewGameEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The menu new game event is emitted when the user selects the new game menu
entry</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getNetworkGameEvent()">getNetworkGameEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The network game event is emitted when the user chooses a network game</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getNewGameEvent()">getNewGameEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is emitted if the player wants to end the game and start a new one</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getNewRoundEvent()">getNewRoundEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The new round event is emitted when the player wants to start a new round</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getPauseEvent()">getPauseEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The pause event is emitted when the user wants to pause the current turn</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/view/IPlayerPanel.html" title="interface in jrummikub.view">IPlayerPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getPlayerPanel()">getPlayerPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the player panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getQuitEvent()">getQuitEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The quit event is emitted when the user wants to leave the application</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/view/IQuitWarningPanel.html" title="interface in jrummikub.view">IQuitWarningPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getQuitWarningPanel()">getQuitWarningPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Getter for quit warning panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;java.io.File&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getSaveEvent()">getSaveEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The save event is emitted when the user wants to save the current game
state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/view/IScorePanel.html" title="interface in jrummikub.view">IScorePanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getScorePanel()">getScorePanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the score panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/view/ISettingsPanel.html" title="interface in jrummikub.view">ISettingsPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getSettingsPanel()">getSettingsPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the settings panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/view/ISidePanel.html" title="interface in jrummikub.view">ISidePanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getSidePanel()">getSidePanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the side panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getStartTurnEvent()">getStartTurnEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The start turn event is emitted when the player wants to start his turn</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/view/ITablePanel.html" title="interface in jrummikub.view">ITablePanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getTablePanel()">getTablePanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the table</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#load()">load</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Loading a game</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#resetLoginPanel()">resetLoginPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Clears user input of the resetLoginPanel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setBottomPanel(jrummikub.view.IView.BottomPanelType)">setBottomPanel</A></B>(<A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A>&nbsp;type)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the bottom panels type</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setCurrentPlayerColor(java.awt.Color)">setCurrentPlayerColor</A></B>(java.awt.Color&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is used for the PlayerPanel and ScorePanel to display a player's color
along with the name</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setCurrentPlayerHasLaidOut(boolean)">setCurrentPlayerHasLaidOut</A></B>(boolean&nbsp;hasLaidOut)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is used for the PlayerPanel to display if a player has laid out along with
the name</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setCurrentPlayerName(java.lang.String)">setCurrentPlayerName</A></B>(java.lang.String&nbsp;playerName)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the current player's name</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setInitialMeldError(int)">setInitialMeldError</A></B>(int&nbsp;points)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is set if a player tried to lay out less than initial meld threshold</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setInitialMeldFirstError()">setInitialMeldFirstError</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is set if the player tried to modify the table without laying out first</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setInvalidStoneSets(java.util.Collection)">setInvalidStoneSets</A></B>(java.util.Collection&lt;<A HREF="../../jrummikub/model/StoneSet.html" title="class in jrummikub.model">StoneSet</A>&gt;&nbsp;sets)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set invalid sets to enable showing</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setLastStonePlayerName(java.lang.String)">setLastStonePlayerName</A></B>(java.lang.String&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the name of the player that has drawn the last stone</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setMayPause(boolean)">setMayPause</A></B>(boolean&nbsp;mayPause)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the pause button if pausing should be possible in the current
situation</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setRedealedPlayerName(java.lang.String)">setRedealedPlayerName</A></B>(java.lang.String&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the name of the player that has redealt last</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setSelectedStones(java.util.Collection)">setSelectedStones</A></B>(java.util.Collection&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>&gt;&nbsp;stones)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the stones that are to be painted selected</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setStoneCollectionHidden(boolean)">setStoneCollectionHidden</A></B>(boolean&nbsp;enable)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show stone collection</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showConnectPanel(boolean)">showConnectPanel</A></B>(boolean&nbsp;show)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the connect panel visible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showGameListPanel(boolean)">showGameListPanel</A></B>(boolean&nbsp;show)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show/hide game list panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showLoadingError()">showLoadingError</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show when loading is unsuccessful</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showLoginPanel(boolean)">showLoginPanel</A></B>(boolean&nbsp;show)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show/hide login panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showQuitWarningPanel(boolean)">showQuitWarningPanel</A></B>(boolean&nbsp;show)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the quit warning panel visible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showScorePanel(boolean)">showScorePanel</A></B>(boolean&nbsp;show)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shows or hides the score panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showServerStartupError(boolean)">showServerStartupError</A></B>(boolean&nbsp;alreadyRunning)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show an error message when the server couldn't be started</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showSettingsPanel(boolean)">showSettingsPanel</A></B>(boolean&nbsp;show)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shows or hides the game settings panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showSidePanel(boolean)">showSidePanel</A></B>(boolean&nbsp;show)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show/hide side panel</TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getSettingsPanel()"><!-- --></A><H3>
getSettingsPanel</H3>
<PRE>
<A HREF="../../jrummikub/view/ISettingsPanel.html" title="interface in jrummikub.view">ISettingsPanel</A> <B>getSettingsPanel</B>()</PRE>
<DL>
<DD>Returns the settings panel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the settings panel</DL>
</DD>
</DL>
<HR>
<A NAME="getScorePanel()"><!-- --></A><H3>
getScorePanel</H3>
<PRE>
<A HREF="../../jrummikub/view/IScorePanel.html" title="interface in jrummikub.view">IScorePanel</A> <B>getScorePanel</B>()</PRE>
<DL>
<DD>Returns the score panel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the score panel</DL>
</DD>
</DL>
<HR>
<A NAME="getTablePanel()"><!-- --></A><H3>
getTablePanel</H3>
<PRE>
<A HREF="../../jrummikub/view/ITablePanel.html" title="interface in jrummikub.view">ITablePanel</A> <B>getTablePanel</B>()</PRE>
<DL>
<DD>Returns the table
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the table</DL>
</DD>
</DL>
<HR>
<A NAME="getSidePanel()"><!-- --></A><H3>
getSidePanel</H3>
<PRE>
<A HREF="../../jrummikub/view/ISidePanel.html" title="interface in jrummikub.view">ISidePanel</A> <B>getSidePanel</B>()</PRE>
<DL>
<DD>Returns the side panel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the side panel</DL>
</DD>
</DL>
<HR>
<A NAME="getHandPanel()"><!-- --></A><H3>
getHandPanel</H3>
<PRE>
<A HREF="../../jrummikub/view/IHandPanel.html" title="interface in jrummikub.view">IHandPanel</A> <B>getHandPanel</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Returns:</B><DD>the board where the players hand stones are displayed</DL>
</DD>
</DL>
<HR>
<A NAME="getPlayerPanel()"><!-- --></A><H3>
getPlayerPanel</H3>
<PRE>
<A HREF="../../jrummikub/view/IPlayerPanel.html" title="interface in jrummikub.view">IPlayerPanel</A> <B>getPlayerPanel</B>()</PRE>
<DL>
<DD>Returns the player panel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the playerPanel</DL>
</DD>
</DL>
<HR>
<A NAME="setCurrentPlayerName(java.lang.String)"><!-- --></A><H3>
setCurrentPlayerName</H3>
<PRE>
void <B>setCurrentPlayerName</B>(java.lang.String&nbsp;playerName)</PRE>
<DL>
<DD>Sets the current player's name
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>playerName</CODE> - the player name</DL>
</DD>
</DL>
<HR>
<A NAME="setRedealedPlayerName(java.lang.String)"><!-- --></A><H3>
setRedealedPlayerName</H3>
<PRE>
void <B>setRedealedPlayerName</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD>Sets the name of the player that has redealt last
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the player name</DL>
</DD>
</DL>
<HR>
<A NAME="setLastStonePlayerName(java.lang.String)"><!-- --></A><H3>
setLastStonePlayerName</H3>
<PRE>
void <B>setLastStonePlayerName</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD>Sets the name of the player that has drawn the last stone
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the player name</DL>
</DD>
</DL>
<HR>
<A NAME="setSelectedStones(java.util.Collection)"><!-- --></A><H3>
setSelectedStones</H3>
<PRE>
void <B>setSelectedStones</B>(java.util.Collection&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>&gt;&nbsp;stones)</PRE>
<DL>
<DD>Sets the stones that are to be painted selected
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>stones</CODE> - the stones to be painted selected</DL>
</DD>
</DL>
<HR>
<A NAME="getStartTurnEvent()"><!-- --></A><H3>
getStartTurnEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getStartTurnEvent</B>()</PRE>
<DL>
<DD>The start turn event is emitted when the player wants to start his turn
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getAcknowledgeInvalidEvent()"><!-- --></A><H3>
getAcknowledgeInvalidEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getAcknowledgeInvalidEvent</B>()</PRE>
<DL>
<DD>The start turn event is emitted when the player knows what invalid stones
he played
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getAcknowledgeConnectionLostEvent()"><!-- --></A><H3>
getAcknowledgeConnectionLostEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getAcknowledgeConnectionLostEvent</B>()</PRE>
<DL>
<DD>The acknoledge connection lost event is emitted when the user has
acknowledged that the network connection was lost
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getEndProgramEvent()"><!-- --></A><H3>
getEndProgramEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndProgramEvent</B>()</PRE>
<DL>
<DD>The quit event is emitted when the player wants to quit the game
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getNewRoundEvent()"><!-- --></A><H3>
getNewRoundEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getNewRoundEvent</B>()</PRE>
<DL>
<DD>The new round event is emitted when the player wants to start a new round
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="showSettingsPanel(boolean)"><!-- --></A><H3>
showSettingsPanel</H3>
<PRE>
void <B>showSettingsPanel</B>(boolean&nbsp;show)</PRE>
<DL>
<DD>Shows or hides the game settings panel
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>show</CODE> - specifies if the panel shall be shown or hidden</DL>
</DD>
</DL>
<HR>
<A NAME="showScorePanel(boolean)"><!-- --></A><H3>
showScorePanel</H3>
<PRE>
void <B>showScorePanel</B>(boolean&nbsp;show)</PRE>
<DL>
<DD>Shows or hides the score panel
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>show</CODE> - specifies if the panel shall be shown or hidden</DL>
</DD>
</DL>
<HR>
<A NAME="setCurrentPlayerColor(java.awt.Color)"><!-- --></A><H3>
setCurrentPlayerColor</H3>
<PRE>
void <B>setCurrentPlayerColor</B>(java.awt.Color&nbsp;color)</PRE>
<DL>
<DD>Is used for the PlayerPanel and ScorePanel to display a player's color
along with the name
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>color</CODE> - the current player's color</DL>
</DD>
</DL>
<HR>
<A NAME="setCurrentPlayerHasLaidOut(boolean)"><!-- --></A><H3>
setCurrentPlayerHasLaidOut</H3>
<PRE>
void <B>setCurrentPlayerHasLaidOut</B>(boolean&nbsp;hasLaidOut)</PRE>
<DL>
<DD>Is used for the PlayerPanel to display if a player has laid out along with
the name
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>hasLaidOut</CODE> - specifies if the current player has laid out or not</DL>
</DD>
</DL>
<HR>
<A NAME="getNewGameEvent()"><!-- --></A><H3>
getNewGameEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getNewGameEvent</B>()</PRE>
<DL>
<DD>Is emitted if the player wants to end the game and start a new one
<P>
<DD><DL>
<DT><B>Returns:</B><DD>newGameEvent</DL>
</DD>
</DL>
<HR>
<A NAME="setBottomPanel(jrummikub.view.IView.BottomPanelType)"><!-- --></A><H3>
setBottomPanel</H3>
<PRE>
void <B>setBottomPanel</B>(<A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A>&nbsp;type)</PRE>
<DL>
<DD>Sets the bottom panels type
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>type</CODE> - the type of the bottom panel</DL>
</DD>
</DL>
<HR>
<A NAME="getMenuNewGameEvent()"><!-- --></A><H3>
getMenuNewGameEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getMenuNewGameEvent</B>()</PRE>
<DL>
<DD>The menu new game event is emitted when the user selects the new game menu
entry
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getLoadEvent()"><!-- --></A><H3>
getLoadEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getLoadEvent</B>()</PRE>
<DL>
<DD>The load event is emitted when the user wants to load a previously saved
game state
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getSaveEvent()"><!-- --></A><H3>
getSaveEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;java.io.File&gt; <B>getSaveEvent</B>()</PRE>
<DL>
<DD>The save event is emitted when the user wants to save the current game
state
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getPauseEvent()"><!-- --></A><H3>
getPauseEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getPauseEvent</B>()</PRE>
<DL>
<DD>The pause event is emitted when the user wants to pause the current turn
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getEndPauseEvent()"><!-- --></A><H3>
getEndPauseEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndPauseEvent</B>()</PRE>
<DL>
<DD>The end pause event is emitted when the user wants to sresume the game
after a pause
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="clearView()"><!-- --></A><H3>
clearView</H3>
<PRE>
void <B>clearView</B>()</PRE>
<DL>
<DD>Hides all view elements and panels except for the cleared table and an
empty hand panel
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getNetworkGameEvent()"><!-- --></A><H3>
getNetworkGameEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getNetworkGameEvent</B>()</PRE>
<DL>
<DD>The network game event is emitted when the user chooses a network game
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getLoginPanel()"><!-- --></A><H3>
getLoginPanel</H3>
<PRE>
<A HREF="../../jrummikub/view/ILoginPanel.html" title="interface in jrummikub.view">ILoginPanel</A> <B>getLoginPanel</B>()</PRE>
<DL>
<DD>Getter for login panel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>login panel</DL>
</DD>
</DL>
<HR>
<A NAME="getGameListPanel()"><!-- --></A><H3>
getGameListPanel</H3>
<PRE>
<A HREF="../../jrummikub/view/IGameListPanel.html" title="interface in jrummikub.view">IGameListPanel</A> <B>getGameListPanel</B>()</PRE>
<DL>
<DD>Getter for game list panel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>game list panel</DL>
</DD>
</DL>
<HR>
<A NAME="showLoginPanel(boolean)"><!-- --></A><H3>
showLoginPanel</H3>
<PRE>
void <B>showLoginPanel</B>(boolean&nbsp;show)</PRE>
<DL>
<DD>Show/hide login panel
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>show</CODE> - true = login panel is shown</DL>
</DD>
</DL>
<HR>
<A NAME="resetLoginPanel()"><!-- --></A><H3>
resetLoginPanel</H3>
<PRE>
void <B>resetLoginPanel</B>()</PRE>
<DL>
<DD>Clears user input of the resetLoginPanel
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="enablePauseMode(boolean)"><!-- --></A><H3>
enablePauseMode</H3>
<PRE>
void <B>enablePauseMode</B>(boolean&nbsp;enable)</PRE>
<DL>
<DD>Enable/disable pause mode
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>enable</CODE> - true = enable</DL>
</DD>
</DL>
<HR>
<A NAME="showGameListPanel(boolean)"><!-- --></A><H3>
showGameListPanel</H3>
<PRE>
void <B>showGameListPanel</B>(boolean&nbsp;show)</PRE>
<DL>
<DD>Show/hide game list panel
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>show</CODE> - true = show</DL>
</DD>
</DL>
<HR>
<A NAME="showSidePanel(boolean)"><!-- --></A><H3>
showSidePanel</H3>
<PRE>
void <B>showSidePanel</B>(boolean&nbsp;show)</PRE>
<DL>
<DD>Show/hide side panel
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>show</CODE> - true to show</DL>
</DD>
</DL>
<HR>
<A NAME="setInitialMeldError(int)"><!-- --></A><H3>
setInitialMeldError</H3>
<PRE>
void <B>setInitialMeldError</B>(int&nbsp;points)</PRE>
<DL>
<DD>Is set if a player tried to lay out less than initial meld threshold
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>points</CODE> - initial meld threshold</DL>
</DD>
</DL>
<HR>
<A NAME="setStoneCollectionHidden(boolean)"><!-- --></A><H3>
setStoneCollectionHidden</H3>
<PRE>
void <B>setStoneCollectionHidden</B>(boolean&nbsp;enable)</PRE>
<DL>
<DD>Show stone collection
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>enable</CODE> - showing collection</DL>
</DD>
</DL>
<HR>
<A NAME="setInitialMeldFirstError()"><!-- --></A><H3>
setInitialMeldFirstError</H3>
<PRE>
void <B>setInitialMeldFirstError</B>()</PRE>
<DL>
<DD>Is set if the player tried to modify the table without laying out first
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setInvalidStoneSets(java.util.Collection)"><!-- --></A><H3>
setInvalidStoneSets</H3>
<PRE>
void <B>setInvalidStoneSets</B>(java.util.Collection&lt;<A HREF="../../jrummikub/model/StoneSet.html" title="class in jrummikub.model">StoneSet</A>&gt;&nbsp;sets)</PRE>
<DL>
<DD>Set invalid sets to enable showing
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sets</CODE> - invalid sets on table</DL>
</DD>
</DL>
<HR>
<A NAME="showLoadingError()"><!-- --></A><H3>
showLoadingError</H3>
<PRE>
void <B>showLoadingError</B>()</PRE>
<DL>
<DD>Show when loading is unsuccessful
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="showServerStartupError(boolean)"><!-- --></A><H3>
showServerStartupError</H3>
<PRE>
void <B>showServerStartupError</B>(boolean&nbsp;alreadyRunning)</PRE>
<DL>
<DD>Show an error message when the server couldn't be started
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>alreadyRunning</CODE> - true when the server is already running on this machine</DL>
</DD>
</DL>
<HR>
<A NAME="enableSave(boolean)"><!-- --></A><H3>
enableSave</H3>
<PRE>
void <B>enableSave</B>(boolean&nbsp;enable)</PRE>
<DL>
<DD>Enables/disables saving in menu bar
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>enable</CODE> - saving possible</DL>
</DD>
</DL>
<HR>
<A NAME="showQuitWarningPanel(boolean)"><!-- --></A><H3>
showQuitWarningPanel</H3>
<PRE>
void <B>showQuitWarningPanel</B>(boolean&nbsp;show)</PRE>
<DL>
<DD>Sets the quit warning panel visible
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>show</CODE> - is visible</DL>
</DD>
</DL>
<HR>
<A NAME="getQuitEvent()"><!-- --></A><H3>
getQuitEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getQuitEvent</B>()</PRE>
<DL>
<DD>The quit event is emitted when the user wants to leave the application
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getQuitWarningPanel()"><!-- --></A><H3>
getQuitWarningPanel</H3>
<PRE>
<A HREF="../../jrummikub/view/IQuitWarningPanel.html" title="interface in jrummikub.view">IQuitWarningPanel</A> <B>getQuitWarningPanel</B>()</PRE>
<DL>
<DD>Getter for quit warning panel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the panel</DL>
</DD>
</DL>
<HR>
<A NAME="getLoadFileEvent()"><!-- --></A><H3>
getLoadFileEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;java.io.File&gt; <B>getLoadFileEvent</B>()</PRE>
<DL>
<DD>The load file event is emitted when the user chose to discard the current
game to save another
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="load()"><!-- --></A><H3>
load</H3>
<PRE>
void <B>load</B>()</PRE>
<DL>
<DD>Loading a game
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="showConnectPanel(boolean)"><!-- --></A><H3>
showConnectPanel</H3>
<PRE>
void <B>showConnectPanel</B>(boolean&nbsp;show)</PRE>
<DL>
<DD>Set the connect panel visible
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>show</CODE> - is visible</DL>
</DD>
</DL>
<HR>
<A NAME="getConnectPanel()"><!-- --></A><H3>
getConnectPanel</H3>
<PRE>
<A HREF="../../jrummikub/view/IConnectPanel.html" title="interface in jrummikub.view">IConnectPanel</A> <B>getConnectPanel</B>()</PRE>
<DL>
<DD>Getter for connect panel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the panel</DL>
</DD>
</DL>
<HR>
<A NAME="setMayPause(boolean)"><!-- --></A><H3>
setMayPause</H3>
<PRE>
void <B>setMayPause</B>(boolean&nbsp;mayPause)</PRE>
<DL>
<DD>Sets the pause button if pausing should be possible in the current
situation
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>mayPause</CODE> - pausing possible</DL>
</DD>
</DL>
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