
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172
183 lines
5.2 KiB
Java
183 lines
5.2 KiB
Java
package jrummikub.control;
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import static jrummikub.model.StoneColor.*;
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import static org.junit.Assert.*;
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import java.awt.Color;
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import jrummikub.model.GameSettings;
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import jrummikub.model.IHand;
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import jrummikub.model.PlayerSettings;
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import jrummikub.model.Position;
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import jrummikub.model.Stone;
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import jrummikub.util.IListener;
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import jrummikub.util.Pair;
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import jrummikub.view.IView.BottomPanelType;
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import jrummikub.view.MockView;
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import org.junit.Before;
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import org.junit.Test;
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/**
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* Tests for the game control
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*/
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public class GameControlTest {
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private GameControl gameControl;
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private GameSettings gameSettings;
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private MockView view;
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protected boolean gameEnded;
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/** */
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@Before
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public void setUp() {
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view = new MockView();
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gameSettings = new GameSettings();
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gameSettings.getPlayerList().add(
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new PlayerSettings("Foo", new Color(1.0f, 0, 0)));
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gameSettings.getPlayerList().add(
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new PlayerSettings("Bar", new Color(0, 1.0f, 0)));
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gameControl = new GameControl(gameSettings, new SaveControl(view), view);
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}
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/** */
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@Test
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public void testStartFirstRound() {
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gameControl.startGame();
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assertSame(BottomPanelType.START_TURN_PANEL, view.bottomPanelType);
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}
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/** */
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@Test
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public void testEndOfRound() {
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gameControl.startGame();
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// Manipulate first player's hand, to allow player1 to win
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IHand playerHand = gameControl.roundControl.roundState.getActivePlayer().getHand();
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for (Pair<Stone, Position> entry : playerHand.clone()) {
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playerHand.pickUp(entry.getFirst());
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}
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Stone stone1 = new Stone(9, RED);
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Stone stone2 = new Stone(10, RED);
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Stone stone3 = new Stone(11, RED);
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playerHand.drop(stone1, new Position(0, 0));
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playerHand.drop(stone2, new Position(0, 0));
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playerHand.drop(stone3, new Position(0, 0));
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// Done setting up first players hand
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view.startTurnEvent.emit();
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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view.handPanel.stoneClickEvent.emit(stone1, false);
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view.handPanel.stoneClickEvent.emit(stone2, true);
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view.handPanel.stoneClickEvent.emit(stone3, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertSame(BottomPanelType.WIN_PANEL, view.bottomPanelType);
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view.newRoundEvent.emit();
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assertSame(BottomPanelType.START_TURN_PANEL, view.bottomPanelType);
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}
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/** */
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@Test
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public void testNewGame() {
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gameControl.getEndOfGameEvent().add(new IListener() {
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@Override
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public void handle() {
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gameEnded = true;
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}
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});
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gameEnded = false;
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gameControl.startGame();
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// Manipulate first player's hand, to allow player1 to win
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IHand playerHand = gameControl.roundControl.roundState.getActivePlayer().getHand();
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for (Pair<Stone, Position> entry : playerHand.clone()) {
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playerHand.pickUp(entry.getFirst());
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}
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Stone stone1 = new Stone(9, RED);
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Stone stone2 = new Stone(10, RED);
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Stone stone3 = new Stone(11, RED);
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playerHand.drop(stone1, new Position(0, 0));
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playerHand.drop(stone2, new Position(0, 0));
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playerHand.drop(stone3, new Position(0, 0));
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// Done setting up first players hand
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view.startTurnEvent.emit();
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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view.handPanel.stoneClickEvent.emit(stone1, false);
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view.handPanel.stoneClickEvent.emit(stone2, true);
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view.handPanel.stoneClickEvent.emit(stone3, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertSame(BottomPanelType.WIN_PANEL, view.bottomPanelType);
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assertFalse(gameEnded);
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view.newGameEvent.emit();
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assertTrue(gameEnded);
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}
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/** */
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@Test
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public void testAborting() {
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gameControl.startGame();
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// Manipulate first player's hand, to allow player1 to win
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IHand playerHand = gameControl.roundControl.roundState.getActivePlayer().getHand();
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for (Pair<Stone, Position> entry : playerHand.clone()) {
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playerHand.pickUp(entry.getFirst());
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}
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Stone stone1 = new Stone(9, RED);
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Stone stone2 = new Stone(10, RED);
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Stone stone3 = new Stone(11, RED);
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playerHand.drop(stone1, new Position(0, 0));
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playerHand.drop(stone2, new Position(0, 0));
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playerHand.drop(stone3, new Position(0, 0));
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// Done setting up first players hand
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view.startTurnEvent.emit();
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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view.handPanel.stoneClickEvent.emit(stone1, false);
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view.handPanel.stoneClickEvent.emit(stone2, true);
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gameControl.abortGame();
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assertTrue(view.handPanel.stoneClickEvent.listeners.isEmpty());
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assertTrue(view.playerPanel.endTurnEvent.listeners.isEmpty());
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}
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/** */
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@Test
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public void testRedealing() {
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gameControl.startGame();
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view.startTurnEvent.emit();
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PlayerSettings firstPlayer = gameControl.roundControl.roundState
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.getActivePlayer().getPlayerSettings();
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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view.playerPanel.redealEvent.emit();
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assertSame(BottomPanelType.START_REDEAL_TURN_PANEL, view.bottomPanelType);
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view.startTurnEvent.emit();
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assertSame(firstPlayer, gameControl.roundControl.roundState
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.getActivePlayer().getPlayerSettings());
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}
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}
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