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JRummikub/test/jrummikub/control/GameControlTest.java

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package jrummikub.control;
import static jrummikub.model.StoneColor.*;
import static org.junit.Assert.*;
import java.awt.Color;
import jrummikub.model.GameSettings;
import jrummikub.model.IHand;
import jrummikub.model.PlayerSettings;
import jrummikub.model.Position;
import jrummikub.model.Stone;
import jrummikub.util.IListener;
import jrummikub.util.Pair;
import jrummikub.view.IView.BottomPanelType;
import jrummikub.view.MockView;
import org.junit.Before;
import org.junit.Test;
/**
* Tests for the game control
*/
public class GameControlTest {
private GameControl gameControl;
private GameSettings gameSettings;
private MockView view;
protected boolean gameEnded;
/** */
@Before
public void setUp() {
view = new MockView();
gameSettings = new GameSettings();
gameSettings.getPlayerList().add(
new PlayerSettings("Foo", new Color(1.0f, 0, 0)));
gameSettings.getPlayerList().add(
new PlayerSettings("Bar", new Color(0, 1.0f, 0)));
gameControl = new GameControl(gameSettings, new SaveControl(view), view);
}
/** */
@Test
public void testStartFirstRound() {
gameControl.startGame();
assertSame(BottomPanelType.START_TURN_PANEL, view.bottomPanelType);
}
/** */
@Test
public void testEndOfRound() {
gameControl.startGame();
// Manipulate first player's hand, to allow player1 to win
IHand playerHand = gameControl.roundControl.roundState.getActivePlayer().getHand();
for (Pair<Stone, Position> entry : playerHand.clone()) {
playerHand.pickUp(entry.getFirst());
}
Stone stone1 = new Stone(9, RED);
Stone stone2 = new Stone(10, RED);
Stone stone3 = new Stone(11, RED);
playerHand.drop(stone1, new Position(0, 0));
playerHand.drop(stone2, new Position(0, 0));
playerHand.drop(stone3, new Position(0, 0));
// Done setting up first players hand
view.startTurnEvent.emit();
view.playerPanel.endTurnEvent.emit();
view.startTurnEvent.emit();
view.playerPanel.endTurnEvent.emit();
view.startTurnEvent.emit();
view.handPanel.stoneClickEvent.emit(stone1, false);
view.handPanel.stoneClickEvent.emit(stone2, true);
view.handPanel.stoneClickEvent.emit(stone3, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertSame(BottomPanelType.WIN_PANEL, view.bottomPanelType);
view.newRoundEvent.emit();
assertSame(BottomPanelType.START_TURN_PANEL, view.bottomPanelType);
}
/** */
@Test
public void testNewGame() {
gameControl.getEndOfGameEvent().add(new IListener() {
@Override
public void handle() {
gameEnded = true;
}
});
gameEnded = false;
gameControl.startGame();
// Manipulate first player's hand, to allow player1 to win
IHand playerHand = gameControl.roundControl.roundState.getActivePlayer().getHand();
for (Pair<Stone, Position> entry : playerHand.clone()) {
playerHand.pickUp(entry.getFirst());
}
Stone stone1 = new Stone(9, RED);
Stone stone2 = new Stone(10, RED);
Stone stone3 = new Stone(11, RED);
playerHand.drop(stone1, new Position(0, 0));
playerHand.drop(stone2, new Position(0, 0));
playerHand.drop(stone3, new Position(0, 0));
// Done setting up first players hand
view.startTurnEvent.emit();
view.playerPanel.endTurnEvent.emit();
view.startTurnEvent.emit();
view.playerPanel.endTurnEvent.emit();
view.startTurnEvent.emit();
view.handPanel.stoneClickEvent.emit(stone1, false);
view.handPanel.stoneClickEvent.emit(stone2, true);
view.handPanel.stoneClickEvent.emit(stone3, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertSame(BottomPanelType.WIN_PANEL, view.bottomPanelType);
assertFalse(gameEnded);
view.newGameEvent.emit();
assertTrue(gameEnded);
}
/** */
@Test
public void testAborting() {
gameControl.startGame();
// Manipulate first player's hand, to allow player1 to win
IHand playerHand = gameControl.roundControl.roundState.getActivePlayer().getHand();
for (Pair<Stone, Position> entry : playerHand.clone()) {
playerHand.pickUp(entry.getFirst());
}
Stone stone1 = new Stone(9, RED);
Stone stone2 = new Stone(10, RED);
Stone stone3 = new Stone(11, RED);
playerHand.drop(stone1, new Position(0, 0));
playerHand.drop(stone2, new Position(0, 0));
playerHand.drop(stone3, new Position(0, 0));
// Done setting up first players hand
view.startTurnEvent.emit();
view.playerPanel.endTurnEvent.emit();
view.startTurnEvent.emit();
view.playerPanel.endTurnEvent.emit();
view.startTurnEvent.emit();
view.handPanel.stoneClickEvent.emit(stone1, false);
view.handPanel.stoneClickEvent.emit(stone2, true);
gameControl.abortGame();
assertTrue(view.handPanel.stoneClickEvent.listeners.isEmpty());
assertTrue(view.playerPanel.endTurnEvent.listeners.isEmpty());
}
/** */
@Test
public void testRedealing() {
gameControl.startGame();
view.startTurnEvent.emit();
PlayerSettings firstPlayer = gameControl.roundControl.roundState
.getActivePlayer().getPlayerSettings();
view.playerPanel.endTurnEvent.emit();
view.startTurnEvent.emit();
view.playerPanel.redealEvent.emit();
assertSame(BottomPanelType.START_REDEAL_TURN_PANEL, view.bottomPanelType);
view.startTurnEvent.emit();
assertSame(firstPlayer, gameControl.roundControl.roundState
.getActivePlayer().getPlayerSettings());
}
}