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JRummikub/src/jrummikub/view/IView.java
Matthias Schiffer b62babba45 Disable pause function in network mode
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@536 72836036-5685-4462-b002-a69064685172
2011-06-21 03:52:25 +02:00

366 lines
6.9 KiB
Java

package jrummikub.view;
import java.awt.Color;
import java.io.File;
import java.util.Collection;
import jrummikub.model.Stone;
import jrummikub.model.StoneSet;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
/**
* The top-level view interface
*/
public interface IView {
/**
* Returns the settings panel
*
* @return the settings panel
*/
public ISettingsPanel getSettingsPanel();
/**
* Returns the score panel
*
* @return the score panel
*/
public IScorePanel getScorePanel();
/**
* Returns the table
*
* @return the table
*/
public ITablePanel getTablePanel();
/**
* Returns the side panel
*
* @return the side panel
*/
public ISidePanel getSidePanel();
/**
* @return the board where the players hand stones are displayed
*/
public IHandPanel getHandPanel();
/**
* Returns the player panel
*
* @return the playerPanel
*/
public IPlayerPanel getPlayerPanel();
/**
* Sets the current player's name
*
* @param playerName
* the player name
*/
public void setCurrentPlayerName(String playerName);
/**
* Sets the stones that are to be painted selected
*
* @param stones
* the stones to be painted selected
*/
public void setSelectedStones(Collection<Stone> stones);
/**
* The start turn event is emitted when the player wants to start his turn
*
* @return the event
*/
public IEvent getStartTurnEvent();
/**
* The start turn event is emitted when the player knows what invalid stones
* he played
*
* @return the event
*/
IEvent getAcknowledgeInvalidEvent();
/**
* The quit event is emitted when the player wants to quit the game
*
* @return the event
*/
public IEvent getEndProgramEvent();
/**
* The new round event is emitted when the player wants to start a new round
*
* @return the event
*/
public IEvent getNewRoundEvent();
/**
* Shows or hides the game settings panel
*
* @param show
* specifies if the panel shall be shown or hidden
*/
public void showSettingsPanel(boolean show);
/**
* Shows or hides the score panel
*
* @param show
* specifies if the panel shall be shown or hidden
*/
public void showScorePanel(boolean show);
/**
* Is used for the PlayerPanel and ScorePanel to display a player's color
* along with the name
*
* @param color
* the current player's color
*/
public void setCurrentPlayerColor(Color color);
/**
* Is used for the PlayerPanel to display if a player has laid out along with
* the name
*
* @param hasLaidOut
* specifies if the current player has laid out or not
*/
public void setCurrentPlayerHasLaidOut(boolean hasLaidOut);
/**
* Is emitted if the player wants to end the game and start a new one
*
* @return newGameEvent
*/
public IEvent getNewGameEvent();
/**
* Sets the bottom panels type
*
* @param type
* the type of the bottom panel
*/
public void setBottomPanel(BottomPanelType type);
/**
* The menu new game event is emitted when the user selects the new game menu
* entry
*
* @return the event
*/
public IEvent getMenuNewGameEvent();
/**
* The menu quit event is emitted when the user selects the quit menu entry
*
* @return the event
*/
public IEvent getMenuQuitEvent();
/**
* The load event is emitted when the user wants to load a previously saved
* game state
*
* @return the event
*/
public IEvent getLoadEvent();
/**
* The save event is emitted when the user wants to save the current game
* state
*
* @return the event
*/
public IEvent1<File> getSaveEvent();
/**
* The pause event is emitted when the user wants to pause the current turn
*
* @return the event
*/
public IEvent getPauseEvent();
/**
* The end pause event is emitted when the user wants to sresume the game
* after a pause
*
* @return the event
*/
public IEvent getEndPauseEvent();
/**
* Hides all view elements and panels except for the cleared table and an
* empty hand panel
*/
public void clearView();
/**
* The network game event is emitted when the user chooses a network game
*
* @return the event
*/
public IEvent getNetworkGameEvent();
/**
* Getter for login panel
*
* @return login panel
*/
public ILoginPanel getLoginPanel();
/**
* Getter for game list panel
*
* @return game list panel
*/
public IGameListPanel getGameListPanel();
/**
* Show/hide login panel
*
* @param show
* true = login panel is shown
*/
public void showLoginPanel(boolean show);
/**
* Enable/disable pause mode
*
* @param enable
* true = enable
*/
public void enablePauseMode(boolean enable);
/**
* Show/hide game list panel
*
* @param show
* true = show
*/
public void showGameListPanel(boolean show);
/**
* Show/hide side panel
*
* @param show
* true to show
*/
void showSidePanel(boolean show);
/**
* Is set if a player tried to lay out less than initial meld threshold
*
* @param points
* initial meld threshold
*/
public void setInitialMeldError(int points);
/**
* Show stone collection
*
* @param enable
* showing collection
*/
public void setStoneCollectionHidden(boolean enable);
/**
* Is set if the player tried to modify the table without laying out first
*/
public void setInitialMeldFirstError();
/**
* Set invalid sets to enable showing
*
* @param sets
* invalid sets on table
*/
public void setInvalidStoneSets(Collection<StoneSet> sets);
/**
* Show when loading is unsuccessful
*/
public void showLoadingError();
/**
* Enables/disables saving in menu bar
*
* @param enable
* saving possible
*/
public void enableSave(boolean enable);
/**
* Sets the quit warning panel visible
*
* @param show
* is visible
*/
public void showQuitWarningPanel(boolean show);
/**
* The quit event is emitted when the user wants to leave the application
*
* @return the event
*/
public IEvent getQuitEvent();
/**
* Getter for quit warning panel
*
* @return the panel
*/
public IQuitWarningPanel getQuitWarningPanel();
/**
* The load file event is emitted when the user chose to discard the current
* game to save another
*
* @return the event
*/
public IEvent1<File> getLoadFileEvent();
/**
* Loading a game
*/
public void load();
/**
* Set the connect panel visible
*
* @param show
* is visible
*/
public void showConnectPanel(boolean show);
/**
* Getter for connect panel
*
* @return the panel
*/
public IConnectPanel getConnectPanel();
public void setMayPause(boolean mayPause);
/**
* Different types of bottom panels
*/
public enum BottomPanelType {
/** */
START_GAME_PANEL,
/** */
START_TURN_PANEL,
/** */
INVALID_TURN_PANEL,
/** */
HUMAN_HAND_PANEL,
/** */
NONHUMAN_HAND_PANEL,
/** */
WIN_PANEL
}
}