git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@536 72836036-5685-4462-b002-a69064685172
366 lines
6.9 KiB
Java
366 lines
6.9 KiB
Java
package jrummikub.view;
|
|
|
|
import java.awt.Color;
|
|
import java.io.File;
|
|
import java.util.Collection;
|
|
|
|
import jrummikub.model.Stone;
|
|
import jrummikub.model.StoneSet;
|
|
import jrummikub.util.IEvent;
|
|
import jrummikub.util.IEvent1;
|
|
|
|
/**
|
|
* The top-level view interface
|
|
*/
|
|
public interface IView {
|
|
/**
|
|
* Returns the settings panel
|
|
*
|
|
* @return the settings panel
|
|
*/
|
|
public ISettingsPanel getSettingsPanel();
|
|
|
|
/**
|
|
* Returns the score panel
|
|
*
|
|
* @return the score panel
|
|
*/
|
|
public IScorePanel getScorePanel();
|
|
|
|
/**
|
|
* Returns the table
|
|
*
|
|
* @return the table
|
|
*/
|
|
public ITablePanel getTablePanel();
|
|
|
|
/**
|
|
* Returns the side panel
|
|
*
|
|
* @return the side panel
|
|
*/
|
|
public ISidePanel getSidePanel();
|
|
|
|
/**
|
|
* @return the board where the players hand stones are displayed
|
|
*/
|
|
public IHandPanel getHandPanel();
|
|
|
|
/**
|
|
* Returns the player panel
|
|
*
|
|
* @return the playerPanel
|
|
*/
|
|
public IPlayerPanel getPlayerPanel();
|
|
|
|
/**
|
|
* Sets the current player's name
|
|
*
|
|
* @param playerName
|
|
* the player name
|
|
*/
|
|
public void setCurrentPlayerName(String playerName);
|
|
|
|
/**
|
|
* Sets the stones that are to be painted selected
|
|
*
|
|
* @param stones
|
|
* the stones to be painted selected
|
|
*/
|
|
public void setSelectedStones(Collection<Stone> stones);
|
|
|
|
/**
|
|
* The start turn event is emitted when the player wants to start his turn
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent getStartTurnEvent();
|
|
|
|
/**
|
|
* The start turn event is emitted when the player knows what invalid stones
|
|
* he played
|
|
*
|
|
* @return the event
|
|
*/
|
|
IEvent getAcknowledgeInvalidEvent();
|
|
|
|
/**
|
|
* The quit event is emitted when the player wants to quit the game
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent getEndProgramEvent();
|
|
|
|
/**
|
|
* The new round event is emitted when the player wants to start a new round
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent getNewRoundEvent();
|
|
|
|
/**
|
|
* Shows or hides the game settings panel
|
|
*
|
|
* @param show
|
|
* specifies if the panel shall be shown or hidden
|
|
*/
|
|
public void showSettingsPanel(boolean show);
|
|
|
|
/**
|
|
* Shows or hides the score panel
|
|
*
|
|
* @param show
|
|
* specifies if the panel shall be shown or hidden
|
|
*/
|
|
public void showScorePanel(boolean show);
|
|
|
|
/**
|
|
* Is used for the PlayerPanel and ScorePanel to display a player's color
|
|
* along with the name
|
|
*
|
|
* @param color
|
|
* the current player's color
|
|
*/
|
|
public void setCurrentPlayerColor(Color color);
|
|
|
|
/**
|
|
* Is used for the PlayerPanel to display if a player has laid out along with
|
|
* the name
|
|
*
|
|
* @param hasLaidOut
|
|
* specifies if the current player has laid out or not
|
|
*/
|
|
public void setCurrentPlayerHasLaidOut(boolean hasLaidOut);
|
|
|
|
/**
|
|
* Is emitted if the player wants to end the game and start a new one
|
|
*
|
|
* @return newGameEvent
|
|
*/
|
|
public IEvent getNewGameEvent();
|
|
|
|
/**
|
|
* Sets the bottom panels type
|
|
*
|
|
* @param type
|
|
* the type of the bottom panel
|
|
*/
|
|
public void setBottomPanel(BottomPanelType type);
|
|
|
|
/**
|
|
* The menu new game event is emitted when the user selects the new game menu
|
|
* entry
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent getMenuNewGameEvent();
|
|
|
|
/**
|
|
* The menu quit event is emitted when the user selects the quit menu entry
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent getMenuQuitEvent();
|
|
|
|
/**
|
|
* The load event is emitted when the user wants to load a previously saved
|
|
* game state
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent getLoadEvent();
|
|
|
|
/**
|
|
* The save event is emitted when the user wants to save the current game
|
|
* state
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent1<File> getSaveEvent();
|
|
|
|
/**
|
|
* The pause event is emitted when the user wants to pause the current turn
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent getPauseEvent();
|
|
|
|
/**
|
|
* The end pause event is emitted when the user wants to sresume the game
|
|
* after a pause
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent getEndPauseEvent();
|
|
|
|
/**
|
|
* Hides all view elements and panels except for the cleared table and an
|
|
* empty hand panel
|
|
*/
|
|
public void clearView();
|
|
|
|
/**
|
|
* The network game event is emitted when the user chooses a network game
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent getNetworkGameEvent();
|
|
|
|
/**
|
|
* Getter for login panel
|
|
*
|
|
* @return login panel
|
|
*/
|
|
public ILoginPanel getLoginPanel();
|
|
|
|
/**
|
|
* Getter for game list panel
|
|
*
|
|
* @return game list panel
|
|
*/
|
|
public IGameListPanel getGameListPanel();
|
|
|
|
/**
|
|
* Show/hide login panel
|
|
*
|
|
* @param show
|
|
* true = login panel is shown
|
|
*/
|
|
public void showLoginPanel(boolean show);
|
|
|
|
/**
|
|
* Enable/disable pause mode
|
|
*
|
|
* @param enable
|
|
* true = enable
|
|
*/
|
|
public void enablePauseMode(boolean enable);
|
|
|
|
/**
|
|
* Show/hide game list panel
|
|
*
|
|
* @param show
|
|
* true = show
|
|
*/
|
|
public void showGameListPanel(boolean show);
|
|
|
|
/**
|
|
* Show/hide side panel
|
|
*
|
|
* @param show
|
|
* true to show
|
|
*/
|
|
void showSidePanel(boolean show);
|
|
|
|
/**
|
|
* Is set if a player tried to lay out less than initial meld threshold
|
|
*
|
|
* @param points
|
|
* initial meld threshold
|
|
*/
|
|
public void setInitialMeldError(int points);
|
|
|
|
/**
|
|
* Show stone collection
|
|
*
|
|
* @param enable
|
|
* showing collection
|
|
*/
|
|
public void setStoneCollectionHidden(boolean enable);
|
|
|
|
/**
|
|
* Is set if the player tried to modify the table without laying out first
|
|
*/
|
|
public void setInitialMeldFirstError();
|
|
|
|
/**
|
|
* Set invalid sets to enable showing
|
|
*
|
|
* @param sets
|
|
* invalid sets on table
|
|
*/
|
|
public void setInvalidStoneSets(Collection<StoneSet> sets);
|
|
|
|
/**
|
|
* Show when loading is unsuccessful
|
|
*/
|
|
public void showLoadingError();
|
|
|
|
/**
|
|
* Enables/disables saving in menu bar
|
|
*
|
|
* @param enable
|
|
* saving possible
|
|
*/
|
|
public void enableSave(boolean enable);
|
|
|
|
/**
|
|
* Sets the quit warning panel visible
|
|
*
|
|
* @param show
|
|
* is visible
|
|
*/
|
|
public void showQuitWarningPanel(boolean show);
|
|
|
|
/**
|
|
* The quit event is emitted when the user wants to leave the application
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent getQuitEvent();
|
|
|
|
/**
|
|
* Getter for quit warning panel
|
|
*
|
|
* @return the panel
|
|
*/
|
|
public IQuitWarningPanel getQuitWarningPanel();
|
|
|
|
/**
|
|
* The load file event is emitted when the user chose to discard the current
|
|
* game to save another
|
|
*
|
|
* @return the event
|
|
*/
|
|
public IEvent1<File> getLoadFileEvent();
|
|
|
|
/**
|
|
* Loading a game
|
|
*/
|
|
public void load();
|
|
|
|
/**
|
|
* Set the connect panel visible
|
|
*
|
|
* @param show
|
|
* is visible
|
|
*/
|
|
public void showConnectPanel(boolean show);
|
|
|
|
/**
|
|
* Getter for connect panel
|
|
*
|
|
* @return the panel
|
|
*/
|
|
public IConnectPanel getConnectPanel();
|
|
|
|
public void setMayPause(boolean mayPause);
|
|
|
|
/**
|
|
* Different types of bottom panels
|
|
*/
|
|
public enum BottomPanelType {
|
|
/** */
|
|
START_GAME_PANEL,
|
|
/** */
|
|
START_TURN_PANEL,
|
|
/** */
|
|
INVALID_TURN_PANEL,
|
|
/** */
|
|
HUMAN_HAND_PANEL,
|
|
/** */
|
|
NONHUMAN_HAND_PANEL,
|
|
/** */
|
|
WIN_PANEL
|
|
}
|
|
}
|