{-# LANGUAGE GeneralizedNewtypeDeriving #-}
module Game ( Tank(..)
, Shoot(..)
, GameState(..)
, Game
, runGame
) where
import Level
import Texture
import Control.Monad
import Control.Monad.State
import Data.Fixed
import qualified Data.Map as M
data Tank = Tank
{ tankX :: !Micro
, tankY :: !Micro
, tankDir :: !Micro
, tankAim :: !Micro
, tankSpeed :: !Micro
, tankTurnspeed :: !Micro
, tankMoving :: !Bool
, tankShootSpeed :: !Micro
, tankShootBounces :: !Int
, tankShootsLeft :: !Int
} deriving Show
data Shoot = Shoot
{ shootX :: !Micro
, shootY :: !Micro
, shootDir :: !Micro
, shootSpeed :: !Micro
, shootBouncesLeft :: !Int
, shootTank :: !Int
data GameState = GameState
{ level :: !Level
, tanks :: ![Tank]
, shoots :: ![Shoot]
, textures :: !(M.Map Texture TextureObject)
} deriving (Show)
newtype Game a = Game (StateT GameState IO a)
deriving (Monad, MonadIO, MonadState GameState)
runGame :: GameState -> Game a -> IO (a, GameState)
runGame st (Game a) = runStateT a st