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author | Matthias Schiffer <matthias@gamezock.de> | 2009-12-24 03:42:18 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2009-12-24 03:42:18 +0100 |
commit | a7a5ae60e49f135fed64700e73fa378273afcefe (patch) | |
tree | f00cd62f966cdfba5e21f8ab2ad3a8302239b263 | |
parent | 2a6009e8f24be3909239a5ab6e6d6fb53d0c5845 (diff) | |
download | zoom++-a7a5ae60e49f135fed64700e73fa378273afcefe.tar zoom++-a7a5ae60e49f135fed64700e73fa378273afcefe.zip |
Don't wrap stencil values
-rw-r--r-- | src/Renderer.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Renderer.h b/src/Renderer.h index 8c531a5..bf2da20 100644 --- a/src/Renderer.h +++ b/src/Renderer.h @@ -71,7 +71,7 @@ class Renderer { Shader::disable(); glFrontFace(GL_CCW); - glStencilOp(GL_KEEP, GL_INCR_WRAP, GL_KEEP); + glStencilOp(GL_KEEP, GL_INCR, GL_KEEP); glBegin(GL_TRIANGLES); for(std::vector<ShadowVolume>::iterator v = shadowVolumes.begin(); v != shadowVolumes.end(); ++v) { @@ -80,7 +80,7 @@ class Renderer { glEnd(); glFrontFace(GL_CW); - glStencilOp(GL_KEEP, GL_DECR_WRAP, GL_KEEP); + glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); glBegin(GL_TRIANGLES); for(std::vector<ShadowVolume>::iterator v = shadowVolumes.begin(); v != shadowVolumes.end(); ++v) { |