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authorMatthias Schiffer <matthias@gamezock.de>2009-12-17 02:14:32 +0100
committerMatthias Schiffer <matthias@gamezock.de>2009-12-17 02:14:32 +0100
commitbc797d4c8b5f8a7ac925ca8478dc5960907a81dd (patch)
treed38e89dd598833240462b6b6047ada7eebb321e6
parentea08fea654b4702a77f623b74137fabc7d6800d8 (diff)
downloadzoom++-bc797d4c8b5f8a7ac925ca8478dc5960907a81dd.tar
zoom++-bc797d4c8b5f8a7ac925ca8478dc5960907a81dd.zip
Moved Plane to MathUtil; some other tweaks
-rw-r--r--src/BSPTree.cpp27
-rw-r--r--src/BSPTree.h66
-rw-r--r--src/Game.cpp17
-rw-r--r--src/Game.h5
-rw-r--r--src/MathUtil.cpp13
-rw-r--r--src/MathUtil.h61
-rw-r--r--src/zoom.cpp9
7 files changed, 109 insertions, 89 deletions
diff --git a/src/BSPTree.cpp b/src/BSPTree.cpp
index a94c77a..91efb6d 100644
--- a/src/BSPTree.cpp
+++ b/src/BSPTree.cpp
@@ -21,20 +21,15 @@
namespace Zoom {
-vmml::vec3f BSPTree::Plane::intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const {
- float r = (d - p.dot(normal))/dir.dot(normal);
- return p + r*dir;
-}
-
-void BSPTree::Plane::partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const {
+void BSPTree::partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const {
for(int i = 0; i < 3; ++i) {
- if(contains(t.triangle.getVertex(i))) {
+ if(plane.contains(t.triangle.getVertex(i))) {
const vmml::vec3f *v[3] = {&t.triangle.getVertex(i), &t.triangle.getVertex((i+1)%3), &t.triangle.getVertex((i+2)%3)};
- vmml::vec3f is = intersection(*v[1], *v[2]-*v[1]);
+ vmml::vec3f is = plane.intersection(*v[1], *v[2]-*v[1]);
- if(isInFront(*v[1])) {
+ if(plane.isInFront(*v[1])) {
front->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.triangle.getColor()), t.data));
back->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.triangle.getColor()), t.data));
}
@@ -50,12 +45,12 @@ void BSPTree::Plane::partition(const TriangleRecord &t, std::list<TriangleRecord
for(int i = 0; i < 3; ++i) {
const vmml::vec3f *v[3] = {&t.triangle.getVertex(i), &t.triangle.getVertex((i+1)%3), &t.triangle.getVertex((i+2)%3)};
- if((isInFront(*v[0]) && isBehind(*v[1]) && isBehind(*v[2]))
- || (isBehind(*v[0]) && isInFront(*v[1]) && isInFront(*v[2]))) {
- vmml::vec3f is1 = intersection(*v[0], *v[1]-*v[0]);
- vmml::vec3f is2 = intersection(*v[0], *v[2]-*v[0]);
+ if((plane.isInFront(*v[0]) && plane.isBehind(*v[1]) && plane.isBehind(*v[2]))
+ || (plane.isBehind(*v[0]) && plane.isInFront(*v[1]) && plane.isInFront(*v[2]))) {
+ vmml::vec3f is1 = plane.intersection(*v[0], *v[1]-*v[0]);
+ vmml::vec3f is2 = plane.intersection(*v[0], *v[2]-*v[0]);
- if(isInFront(*v[0])) {
+ if(plane.isInFront(*v[0])) {
front->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.triangle.getColor()), t.data));
back->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.triangle.getColor()), t.data));
back->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.triangle.getColor()), t.data));
@@ -78,7 +73,7 @@ BSPTree::BSPTree(const std::list<TriangleRecord> &triangles) : frontTree(0), bac
if(!planeT)
return;
- plane = Plane(*planeT);
+ plane = MathUtil::Plane(*planeT);
std::list<TriangleRecord> front, back;
@@ -99,7 +94,7 @@ BSPTree::BSPTree(const std::list<TriangleRecord> &triangles) : frontTree(0), bac
continue;
}
- plane.partition(*t, &front, &back);
+ partition(*t, &front, &back);
}
if(!front.empty())
diff --git a/src/BSPTree.h b/src/BSPTree.h
index 1944ef1..e5015d0 100644
--- a/src/BSPTree.h
+++ b/src/BSPTree.h
@@ -21,6 +21,8 @@
#define ZOOM_BSPTREE_H_
#include "Triangle.h"
+#include "MathUtil.h"
+
#include <list>
#include <cmath>
@@ -50,66 +52,6 @@ class BSPTree {
boost::shared_ptr<TriangleData> data;
};
- private:
- class Plane {
- public:
- Plane() : d(0) {}
- Plane(const vmml::vec3f &n, float d0) : normal(n), d(d0) {}
- Plane(const Triangle &t) : normal(t.computeNormal()), d(t.getVertex(0).dot(normal)) {}
-
- bool contains(const vmml::vec3f &v) const {
- return (fabsf(normal.dot(v) - d) < 1E-6);
- }
-
- bool isBehind(const vmml::vec3f &v) const {
- return (normal.dot(v) - d) < 0;
- }
-
- bool isInFront(const vmml::vec3f &v) const {
- return (normal.dot(v) - d) > 0;
- }
-
-
- bool contains(const Triangle &t) const {
- for(int i = 0; i < 3; ++i) {
- if(!contains(t.getVertex(i)))
- return false;
- }
-
- return true;
- }
-
- bool isBehind(const Triangle &t) const {
- for(int i = 0; i < 3; ++i) {
- if(!isBehind(t.getVertex(i)) && !contains(t.getVertex(i)))
- return false;
- }
-
- return true;
- }
-
- bool isInFront(const Triangle &t) const {
- for(int i = 0; i < 3; ++i) {
- if(!isInFront(t.getVertex(i)) && !contains(t.getVertex(i)))
- return false;
- }
-
- return true;
- }
-
-
- const vmml::vec3f& getNormal() const {
- return normal;
- }
-
- vmml::vec3f intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const;
- void partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const;
-
- private:
- vmml::vec3f normal;
- float d;
- };
-
public:
BSPTree(const std::list<TriangleRecord> &triangles);
@@ -138,7 +80,7 @@ class BSPTree {
}
private:
- Plane plane;
+ MathUtil::Plane plane;
std::list<TriangleRecord> triangles;
BSPTree *frontTree, *backTree;
@@ -168,6 +110,8 @@ class BSPTree {
}
}
+ void partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const;
+
static vmml::vec3f findCenter(const std::list<TriangleRecord> &triangles);
static const Triangle* findNearestTriangle(const std::list<TriangleRecord> &triangles, const vmml::vec3f &v);
};
diff --git a/src/Game.cpp b/src/Game.cpp
index 487019c..8f5af26 100644
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -30,7 +30,7 @@
namespace Zoom {
Game::Game(bool multisample) : playerPos(vmml::vec3f::ZERO), playerRot(vmml::mat4f::IDENTITY),
- input(NONE), lightPos(0) {
+ input(0), lightPos(0) {
glClearColor(0.0, 0.0, 0.0, 1.0);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
@@ -80,6 +80,8 @@ void Game::run(int delta) {
lightPos += delta;
lightPos %= 24000;
+ playerRot.rotate_y(delta*M_PI/180/40);
+
if(input & FORWARD) {
playerPos -= playerRot*vmml::vec3f::UNIT_Z*0.01*delta;
}
@@ -127,7 +129,20 @@ void Game::render() {
glLoadMatrixf(inverse.array);
glLightfv(GL_LIGHT0, GL_POSITION, light);
+
renderer.render(triangles);
+
+ /*glBegin(GL_LINES);
+
+ glColor3f(0, 0, 1);
+ glVertex4f(-1, -0.5, -2, 1);
+ glVertex4f(1, -0.5, -2, 1);
+
+ glColor3f(1, 0, 0);
+ glVertex4f(0, -0.5, -2, 1);
+ glVertex4f(1, 0, 0, 0);
+
+ glEnd();*/
}
}
diff --git a/src/Game.h b/src/Game.h
index a81c7f5..d935b7c 100644
--- a/src/Game.h
+++ b/src/Game.h
@@ -32,7 +32,6 @@ class Triangle;
class Game {
public:
enum Input {
- NONE = 0,
FORWARD = (1 << 0),
BACKWARD = (1 << 1),
LEFT = (1 << 2),
@@ -44,7 +43,7 @@ class Game {
bool loadLevel(const std::string &name);
void setInput(unsigned input) {
- this->input = static_cast<Input>(input);
+ this->input = input;
}
void run(int delta);
@@ -59,7 +58,7 @@ class Game {
vmml::vec3f playerPos;
vmml::mat4f playerRot;
- Input input;
+ unsigned input;
int lightPos;
};
diff --git a/src/MathUtil.cpp b/src/MathUtil.cpp
index 3905450..8ea3599 100644
--- a/src/MathUtil.cpp
+++ b/src/MathUtil.cpp
@@ -22,14 +22,23 @@
namespace Zoom {
+const float MathUtil::EPSILON = 1E-6;
+
+vmml::vec3f MathUtil::Plane::intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const {
+ float r = (d - p.dot(normal))/dir.dot(normal);
+
+ return p + r*dir;
+}
+
+
vmml::mat4f MathUtil::perspective(float fovy, float aspect, float zNear) {
float f = 1/std::tan(fovy*M_PI/360);
vmml::mat4f ret(vmml::mat4f::ZERO);
ret[0][0] = f/aspect;
ret[1][1] = f;
- ret[2][2] = -1;
- ret[2][3] = -2*zNear;
+ ret[2][2] = EPSILON-1;
+ ret[2][3] = (EPSILON-2)*zNear;
ret[3][2] = -1;
return ret;
diff --git a/src/MathUtil.h b/src/MathUtil.h
index 2376c2d..9e6efc7 100644
--- a/src/MathUtil.h
+++ b/src/MathUtil.h
@@ -20,12 +20,73 @@
#ifndef ZOOM_MATHUTIL_H_
#define ZOOM_MATHUTIL_H_
+#include "Triangle.h"
+
#include <vmmlib/matrix.hpp>
namespace Zoom {
class MathUtil {
public:
+ static const float EPSILON;
+
+ class Plane {
+ public:
+ Plane(const vmml::vec3f &n = vmml::vec3f::ZERO, float d0 = 0) : normal(n), d(d0) {}
+ Plane(const Triangle &t) : normal(t.computeNormal()), d(t.getVertex(0).dot(normal)) {}
+
+ bool contains(const vmml::vec3f &v) const {
+ return (fabsf(normal.dot(v) - d) < EPSILON);
+ }
+
+ bool isBehind(const vmml::vec3f &v) const {
+ return (normal.dot(v) - d) < 0;
+ }
+
+ bool isInFront(const vmml::vec3f &v) const {
+ return (normal.dot(v) - d) > 0;
+ }
+
+
+ bool contains(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+ bool isBehind(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!isBehind(t.getVertex(i)) && !contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+ bool isInFront(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!isInFront(t.getVertex(i)) && !contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+
+ const vmml::vec3f& getNormal() const {
+ return normal;
+ }
+
+ vmml::vec3f intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const;
+
+ private:
+ vmml::vec3f normal;
+ float d;
+ };
+
static vmml::mat4f perspective(float fovy, float aspect, float zNear);
private:
diff --git a/src/zoom.cpp b/src/zoom.cpp
index b222286..e5b0978 100644
--- a/src/zoom.cpp
+++ b/src/zoom.cpp
@@ -32,8 +32,7 @@
#include <unistd.h>
#endif
-void resize(int width, int height)
-{
+void resize(int width, int height) {
if(height == 0) {
height = 1;
}
@@ -180,13 +179,11 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
bool running = true;
MSG msg;
- while(running)
- {
+ while(running) {
unsigned long delta = 0;
unsigned long ticks = GetTickCount();
- while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- {
+ while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if(msg.message == WM_QUIT)
{
running = false;